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The Rusty Gamer
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Christchurch, New Zealand
Apr 1999 time: 17:15
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I don't know if you already know about this but here's something specific in the article about one wonder and the ocean.
Jeff Morris, Associate Producer, Firaxis Games discusses: "We altered the effect of some of the wonders to ensure the spirit of the wonder took advantage of the new rules we added to the game. The Lighthouse is a good example of that, since we now have 3 types of ocean. Galleys can still travel the coasts safely and are at risks on seas but now Caravels can travel coasts and seas safely and are at risk on oceans. The Lighthouse now bumps up their safety net. So the Galleys are only in danger on Oceans, and Caravels can travel unhindered."
Last edited by The Rusty Gamer on 07-10-2001 at 06:51
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The Rusty Gamer
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Christchurch, New Zealand
Apr 1999 time: 17:15
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The humble settler, responsible for so much in the game has been demoted. His responsibility has been shared with another. According to Morris: "Settlers are solely used for creating cities, with their terrain improvement responsibilities handed off to the worker unit. These guys not only irrigate et al, they can also create colonies (for exploitation of goods outside your territory) as well as be traded in diplomacy. Increasingly I think of workers as mobile population points."
Last edited by The Rusty Gamer on 07-10-2001 at 06:51
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The Rusty Gamer
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Christchurch, New Zealand
Apr 1999 time: 17:15
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Morris describes armies: "They function similarly to transports, except that units 'loaded' into them are capable of relieving each other. Created by leaders or the Military Academy small wonder, they are dominating entities on the battlefield. In order to eliminate a unit in an army you need to defeat ALL it's members units, and they can be very tough opponents."
"We have leaders in the game, which function as focal points of 'will and leadership'. They are created from elite level units who get promoted in battle and can be used to create armies and complete city production projects (specifically useful for wonders). We quickly learned however that leaders can really dominate the game, so currently you're restricted in the number you can have."
Last edited by The Rusty Gamer on 07-10-2001 at 06:50
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quote: These units no longer move around the map akin to a ground unit. Rather, they have operational ranges within which they can execute air missions. The primary focus of this is that air units no longer function like super fast ground units. |
Faith . . . levels . . . rising . . .
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squid
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This is all very very cool.
I like the idea of being able to send air units on sorties and the like and being able to fly over pesky ground units.
Armies sound rather dangerous!!!
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