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Anun Ik Oba
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Grace of God
Sep 1999 time: 00:15
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quote: Originally posted by jackshot
And that .01% (first of all it's larger than that but i know you were exaggerating) isn't just some "experts" locked away in a room or something. It's people getting interested and then getting curious - and it's just not wise for a game company to ignore those most interested in their product, just as it's not wise to ignore the more casually interested. They're not different species, casual fans get interested (good), interested fans get casual (bad).
Now most likely the scripting language is a tech issue for them, the game doesn't "need" it like it "needs" to work right and be fun, and i understand they can only do so much. But no company can ever match the creativity of everybody. |
I for one AM in favor of a scripting language- never said I wasn't. I am just in defense of the fact that most people that play the game are not modders, scenario makers, or involved with either in terms of playing mods or scenarios.
And as you mention,"Now most likely the scripting language is a tech issue for them, the game doesn't "need" it like it "needs" to work right and be fun, and i understand they can only do so much."
Firaxis' first priority is, of course, making the game great and run smooth. The choice to not have a SL may not have been theirs to make, but may also be due to time constraints.
But who knows- there may still be something along the lines of CivII's event.txt in CivIII.
And actually, my percentage figures, though totally made up, are probably not a bad estimation of actual scenario makers for CIV when you take into account the total number of CIVers.
Last edited by Anun Ik Oba on 09-10-2001 at 07:59
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jackshot
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quote: Originally posted by Anunikoba
Firaxis' first priority is, of course, making the game great and run smooth. The choice to not have a SL may not have been theirs to make, but may also be due to time constraints.
But who knows- there may still be something along the lines of CivII's event.txt in CivIII. |
Hope so, and you're right of course.
But the backbone of the Civ franchise, IMO, has always been history and replayability. The audience for the game is large (as games go), and keeping all those people interested over and over takes more than one built-in thing. They need scenarios and scenario building to make it easier to sell Civ IV, just like scenarios in Civ II are helping them today.
quote: And actually, my percentage figures, though totally made up, are probably not a bad estimation of actual scenario makers for CIV when you take into account the total number of CIVers. |
.01% isn't even a blip on the radar screen, but no argument the actual number is pretty small. Yet however small, this forum is buzzing...
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Crouchback
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quote: Originally posted by Sandman
My biggest fear is unflexible city radii.
Firaxis, why have you not fixed the most annoying thing about the civilisation series?
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CTP2 did this expanding city radii thing, quite well in fact, but I never found that it made much real difference to game play it just created pretty maps. Borders are more important with a sense of control over a clear section of territory where you could stop people building cities and moving troops.
David
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dainbramaged13
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Dumbass
Mar 2000 time: 00:15
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Maybe SL will be in XPak, like civ2... i'll put that as a suggestion in my thread
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quote: I hope you were joking! |
Jesus! Does no one understand irony anymore?
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