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squid
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quote: Originally posted by Father Beast
I have windered what happens when a colony of yours is swallowed by the cultural borders of another civ. do You just lose the colony and all benefits? |
I suppose if it had enough culture, it would resist and become an virtual "island" or "pennisula" in their territory. I'm sure the culture required to take a city is far more than having a city radius overlap a city center.
Else, you could EASILY build a city on the edge of another's radius and overtake it....and I mean easily. This probably is not the case.
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Solver
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Apolyton Duke Of Something
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Latvia, Riga
Sep 2000 time: 07:15
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Provost - I have that thing done in Linux, but how do I do in Windows? I have a very nice video card (up to 1280x1024, 32 MB video ram, etc.), but how do I do it? Just don't know .
Uncle Thade - sure I will write a review once I get it and have some playing practice. Also, I will buy a pirate copy of Civ 3, while waiting for the legal game to arrive, and chances are I'll have it this week, before the official release. Pirates work quickly sometimes, you know. As for Markos, I've talked enough to him, and know his writing style, that's terrible .
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Martin Gühmann
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Berlin, Germany
Mar 2001 time: 06:15
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quote: CPU clock and memory requirements are really low. |
I thought this from Civ2, until my empire reached a certain size. Empire management was a pain and although disabled all time wasting messages like here is a building finished, there is a city very happy, this city is rioting, my 486 with 8MB needed 20 minutes to cycle through all cities, I wasn't able to do anything during this time. My K6 with 64 needed for the same task for minutes, this time is also too long, and shows me that the requirements for Civ2 are extremly high if you try to expand until there is no space on the map or the game just says "Too many Cities". The same thing is true for CTP1 concerning systems requirements, but there was no problem to administrate your empire. No uneccessary message during the pre-human turn. My point is that you can expand in a civ style game over your sytem resource, otherwise there would be no fun, and that was the reason why Civ2 died for me, I reached the limit of the game not of my computer. There I was allready far beyond these limits. But I was able to accept them until I was able to expand.
Another question is: Will be Civ3 as moddable as CTP2 is. I read here an annoncement of a a city kill option for Civ3 if you just conquered that city. So far as I know there is no script language like slic in CTP2 that allowed me to implement this city kill option afterwards into CTP2.
The only thing that will be shure is that Sid Meyer and Firaxis love Civ in contrast to Activision so I belive that everything that is in will work fine, and if not they will release the final patch. Unfortunatly I have the feeling that Firaxis style how to play civ is different to mine, so Civ3 will be a surprise for me and I can wait to play it.
-Martin
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All times are GMT. The time now is 05:15. Apolyton Time is 00:15. |
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