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RobC is offline RobC
Warlord

Aug 2001
time: 21:15
  Old Post 12-10-2001 23:02 Visit RobC's homepage!
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#31 Report this post to a moderator
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quote:
Originally posted by Dan Magaha FIRAXIS
At one point you could; however I think in the final release it was changed so that once an army has left the city in which it was created, you could no longer swap units in and out. I think the point of this was to prevent the use of armies as transport units that you could continue to utilize throughout the course of the game. This also means you have to think pretty carefully about what you want to accomplish with your army (and for that matter, your Great Leader -- do you really want to make an army, or would you be better served by rushing a wonder?)


I wonder if it might also sometimes be wise to hold off loading an army until you have better units. After all, an army of 4 calvary is far more powerful than an army of 4 horsemen. I guess it depends on how often you expect to be able to get new leaders and how long it will take you to develop the necessary technologies (and secure the needed strategic resources). Perhaps this would only make sense if you were on the verge of discovering a new unit-enabling technology...

Stuie is offline Stuie

King
Have a beer!
Sep 2001
time: 00:15
  Old Post 12-10-2001 23:56 Visit Stuie<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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I'll probably be so conservative with my great leaders that at the end of the game there will be a few of them sitting around in my capital playing darts and having a whiskey.

Antony: "Do you think we should form an army."
Trajan: "Yes, but Caesar is waiting for that really special unit before he uses us...."
Aurelius: "or he may decide to have one of us finish building that Manhattan thing."
Antony: "Right then. Next round is on me. Another game of darts?"

Crouchback is offline Crouchback
Warlord
U.K.
May 2001
time: 00:15
  Old Post 13-10-2001 01:08
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So basically most combat is going to be one unit at a time as in SMAC? Ouch. Or else loading units that will rapidly become obsolete into a valuable and rarely formed army? Eek. Could be armies will be something I only use in the end game.

When I first heard Great Leaders could be used to rush wonders I thought, "how stupid is that?" Thanks for explaining why it may be the more attractive option Dan.

David

Ralf is offline Ralf
King
Sweden
Mar 2000
time: 06:15
  Old Post 13-10-2001 01:31
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I understand that creating armies is the only way to have 3-4 combat-units fighting together as one.

But what about just moving a stack of units, without having them fight as an army? Is it possible to create and move a stack of units anytime, for pure move-micromanage reducing reasons?

player1 is offline player1
King
Belgrade, YU
Sep 2001
time: 06:15
  Old Post 13-10-2001 01:37
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quote:
Originally posted by Ralf
I understand that creating armies is the only way to have 3-4 combat-units fighting together as one.

But what about just moving a stack of units, without having them fight as an army? Is it possible to create and move a stack of units anytime, for pure move-micromanage reducing reasons?


If you attack a group of units on the same tile (not armies) will
all units be destroyed (as in Civ2)?
I hope not!
That was so annoying!

player1 is offline player1
King
Belgrade, YU
Sep 2001
time: 06:15
  Old Post 13-10-2001 01:39
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Is a one per 4 cities a limit for great leadrers or armies?

player1 is offline player1
King
Belgrade, YU
Sep 2001
time: 06:15
  Old Post 13-10-2001 01:42
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What's the cost of making army with War Academy?
Is it expensive?
I hope so or else it won't be practical to sacrifice leaders for making an army.

Dan Magaha FIRAXIS is offline Dan Magaha FIRAXIS
Firaxis Games
The Metropolis known as Hunt Valley
Mar 2000
time: 00:15
  Old Post 13-10-2001 01:48 Visit Dan Magaha FIRAXIS's homepage!
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quote:
Originally posted by Ralf
I understand that creating armies is the only way to have 3-4 combat-units fighting together as one.

But what about just moving a stack of units, without having them fight as an army? Is it possible to create and move a stack of units anytime, for pure move-micromanage reducing reasons?


No. You can load units into a transport, but otherwise there is no functionality for moving multiple units in a stack, at least none that I know of.


Dan

bigfree1
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Not Yet
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Question  Old Post 13-10-2001 02:22
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As far as rushing Wonders..... Support Apolyton, buy Galactic Civilizations

Dan:

What 'exact' effect does your Great Leader have on rushing your Wonder? Does it add a certain number of shields to the total or does it reduce the cost to build or does it sped up production in that city, by say something like 50%?

RobC is offline RobC
Warlord

Aug 2001
time: 21:15
  Old Post 13-10-2001 02:37 Visit RobC's homepage!
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quote:
Originally posted by player1
If you attack a group of units on the same tile (not armies) will
all units be destroyed (as in Civ2)?
I hope not!
That was so annoying!


I don't remember how it worked in Civ2, but in SMAC, there was collateral damage to the other units on the same tile, but they would not be destroyed unless they were already in the red...

Cre8engr is offline Cre8engr
Chieftain

Sep 2001
time: 22:15
  Old Post 13-10-2001 02:48
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quote:
Originally posted by Jingo
THIS IS HOW I SEE IT. multiplayer.

if you have 1 legions (3-2-1) and 2 chariots (1-1-2) and your army attacks a city, the Legion, having the strongest attack, goes in and fights. multiplayer.

when he is exausted (hp in the "red zone") he steps down, DOESN'T DIE, and lets one of the chariots come up to fight. multiplayer.

the process is repeated until you win, or all your units are in red and die. multiplayer.

multiplayer.


Are [single player rules] you [single player rules] trying [single player rules] to [single player rules] insert [single player rules] sublimital [single player rules] messages [single player rules] Jingo?

Cre8engr is offline Cre8engr
Chieftain

Sep 2001
time: 22:15
  Old Post 13-10-2001 02:59
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quote:
Originally posted by Stuie
I'll probably be so conservative with my great leaders that at the end of the game there will be a few of them sitting around in my capital playing darts and having a whiskey.

Antony: "Do you think we should form an army."
Trajan: "Yes, but Caesar is waiting for that really special unit before he uses us...."
Aurelius: "or he may decide to have one of us finish building that Manhattan thing."
Antony: "Right then. Next round is on me. Another game of darts?"




Trajan: "Have you heard what Hagan is up too?"
Aurelius: "I think he's perfecting his homebrew."

Ilkuul is offline Ilkuul
Prince
of Thame (UK)
Mar 2000
time: 05:15
Thumbs up  Old Post 13-10-2001 03:01
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quote:
Originally posted by Dan Magaha FIRAXIS

No. You can load units into a transport, but otherwise there is no functionality for moving multiple units in a stack, at least none that I know of.

Dan


Oh no. This is disastrous. I am devastated. So you mean if you have a lot of individual units in the endgame, you're going to have to move them overland ONE BY ONE in the same old tedious way as Civ2??

This is the one thing I had simply taken for granted was going to be put right in Civ3. I almost can't believe what I've just read with my own eyes. Please tell me Dan didn't say that...

TechWins is offline TechWins
King
Arizona
Apr 2001
time: 22:15
  Old Post 13-10-2001 03:16
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quote:
Oh no. This is disastrous. I am devastated. So you mean if you have a lot of individual units in the endgame, you're going to have to move them overland ONE BY ONE in the same old tedious way as Civ2??


I hope Dan just misunderstood the question or he isn't exactly sure and doesn't want to give a false answer of yes.

Maybe it is not neccasary for using stacked units because the 'go to' is fabulous. Actually I'm quite curious on how efficient the 'go to' commad? I'm referring to the 'go to' command of having your unit on a tile then clicking for it to go ten tiles away (example). Not the 'go to' command in the orders menu. One of the main reasons why civ2 became less fun as I played more is because of my continuously increasing frustration with the 'go to' command. So Dan, how well does the 'go to' command work? Please be honest with me because I'm going to buy the game either way, bad 'go to' or not, so a honest answer would be nice.

Ilkuul is offline Ilkuul
Prince
of Thame (UK)
Mar 2000
time: 05:15
Angry  Old Post 13-10-2001 03:58
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quote:
Originally posted by TechWins
One of the main reasons why civ2 became less fun as I played more is because of my continuously increasing frustration with the 'go to' command. So Dan, how well does the 'go to' command work?


OK, it would be good to know whether "go to" really works. But you would still have to click on each individual unit and tell it to go to the same place as the previous one, for goodness sake!

PLEEEEEZE, Firaxis, put this right in the very first patch!!

TechWins is offline TechWins
King
Arizona
Apr 2001
time: 22:15
  Old Post 13-10-2001 04:14
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quote:
But you would still have to click on each individual unit and tell it to go to the same place as the previous one, for goodness sake!


Yeah but it's better than nothing. For some reason, not that I don't trust the credibility of Dan's comments, I feel that he may be mistaken on the stacking of units.

dennis580 is offline dennis580
Warlord

May 2001
time: 23:15
  Old Post 13-10-2001 06:38
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Are you still limited to 1 army per 4 cities when trading for armies. Hopely so, cause I don't want it to be to easy to stack up on armies.

Stuie is offline Stuie

King
Have a beer!
Sep 2001
time: 00:15
  Old Post 18-10-2001 04:36 Visit Stuie<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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quote:
Originally posted by Dan Magaha FIRAXIS
Hmmm.. I smell a "Screenshot of the Week" somewhere...



Dan


It's almost Friday, Dan.

Zanzin is offline Zanzin
Prince
Sydney, Australia
Mar 2001
time: 15:15
  Old Post 18-10-2001 05:24
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WHAT? No stacking units and moving them as one?? Unbelievable!!!! Aren't "stacks" and "units" meant to be different things??

Not happy!

sekong is offline sekong
Warlord

Feb 2001
time: 05:15
  Old Post 18-10-2001 05:31
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generally, when do you get your 1st GL, and army? Any Firaxian can answer this question? I'm running a poll for Special Units Great leader, really want someone played the game to answer my question. Thanks.

Akillias is offline Akillias
Chieftain

Oct 2001
time: 05:15
  Old Post 18-10-2001 06:48
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ahh we cant stack units like in civ2??

Mars is offline Mars
Prince
Maryland, USA
Sep 2001
time: 00:15
  Old Post 18-10-2001 07:20
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quote:
Originally posted by Akillias
ahh we cant stack units like in civ2??


since when could you stack units in civ2

Anun Ik Oba is offline Anun Ik Oba
Emperor
Grace of God
Sep 1999
time: 00:15
  Old Post 18-10-2001 09:35
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Alpha Centauri had auto-forwarding and stack movement features. They didn't work perfectly, and could be useful some of the time, but I always just manually move my units.

Dimorier Maximus is offline Dimorier Maximus
Warlord
of Apolyton
May 2001
time: 05:15
  Old Post 18-10-2001 22:43
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I wonder if Civ3 armies will work at all like CtP2 armies. For example, if I were the Russians in the industrial era, is it a good idea to make an army of 4 have 2 Cossacks and 2 Cannons. In CtP2 this provided you with ranged attack in the battle to support your melee attack. Or would it be a better idea to just have 4 Cossacks since Cannons have no standard attack value (just bombardment)?

Does anybody know?

Dan Magaha FIRAXIS is offline Dan Magaha FIRAXIS
Firaxis Games
The Metropolis known as Hunt Valley
Mar 2000
time: 00:15
  Old Post 18-10-2001 23:16 Visit Dan Magaha FIRAXIS's homepage!
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quote:
Originally posted by Stuie


It's almost Friday, Dan.



That's when the site update takes place, Stuie.


Dan

Jason Beaudoin is offline Jason Beaudoin
Prince
Canada
Jan 1970
time: 00:15
  Old Post 18-10-2001 23:36
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quote:
Originally posted by Dan Magaha of FIRAXIS:
That's when the site update takes place, Stuie.


Well... I guess I can stop checking the CIV3 site every 10 minutes.

...pathetic... ya... I know.

Dimorier Maximus is offline Dimorier Maximus
Warlord
of Apolyton
May 2001
time: 05:15
  Old Post 18-10-2001 23:44
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quote:
Originally posted by Dimorier Maximus
I wonder if Civ3 armies will work at all like CtP2 armies. For example, if I were the Russians in the industrial era, is it a good idea to make an army of 4 have 2 Cossacks and 2 Cannons. In CtP2 this provided you with ranged attack in the battle to support your melee attack. Or would it be a better idea to just have 4 Cossacks since Cannons have no standard attack value (just bombardment)?

Does anybody know?


Well? Dan Magaha, did you read all the way to my post or did you just stop at Stuie's?

Faboba is offline Faboba
King
Scotland. I can't be more specific else they'll find me.
Jan 1970
time: 05:15
  Old Post 19-10-2001 00:11 Visit Faboba's homepage!
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#58 Report this post to a moderator
Got spare money?

Remember though, with new systems for most aspects of the game you may well find you don't have anywhere near the same number of units as you used to.

 
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