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Martin Gühmann
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Berlin, Germany
Mar 2001 time: 06:15
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The Barbarian problem is caused by the fact that my slic file ignores city defence. I got also many Barbarian cities in my game therefore I don't need your savegame anymore Foro. Unfortunatly I haven't so much time for modding anymore, therefore I am slower to continue my work.
quote: Originally posted by Foro
Is there a possibility to make the game interesting in the late stages of the game without getting to tough at the beginning ?
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There is one interesting but radical and I guess also a difficuilt challenging sollution for the problem. So far we know that the AI can't use specialist properly. In comparison to the human who exploits specialist the AI uses the sliders. In the early game that is no problem for the AI. But in the late game pollution causes a lot of unhappiness a,d the AI uses the sliders to compensate this the human uses entertainers that is a more efficient way.
To make the game more challenging you could remove the effects of entertainers. But you can also reduce pollution just by converting workers into other types of specialists.
Therfore my extra APOLX_pop.txt changes the enabling advance for all specialists to ADVANCE_SUBNEURAL_ADS. The tech tree gives you no change to get it, I also changed the effects of specialists to none.
Now you have to use the sliders like the AI.
-Martin
Attachment: apolx_pop.zip
This has been downloaded 5 time(s).
Last edited by Martin Gühmann on 27-10-2001 at 17:09
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