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Steve Clark
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Colorado Springs, CO
Oct 1999 time: 22:15
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I may not be using the correct terminology, sorry. Here's what I mean...
quote: @IF
UNITKILLED
unit=Man'o'War
attacker=English
defender=Americans
@THEN
TEXT
English sink an American Man'o'War! 600 gold was siezed from the ship before it sank and added to the English treasury.
ENDTEXT
CHANGEMONEY
receiver=English
amount=600
PLAYWAVFILE
Shipsink.wav
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quote:
@IF
CITYTAKEN
city=London
attacker=French
defender=English
@THEN
TEXT
London has fallen into the hands of their long time enemy the French! Now it is only a matter of time before all of England is in French hands. The French celebrate while the English mobilize what they have left to retake their prized city, before the sun finaly sets on the British Empire.
ENDTEXT
MOVEUNIT
unit=ANYUNIT
numbertomove=ALL
owner=English
maprect
93,1, 78,0, 78,30, 93,31
moveto
91,19
@ENDIF
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H Tower
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were any scenarios included w/ the game?
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RobRoy
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quote: Originally posted by Case
This may be something which has already been answered, but is it possible to place units, cities, etc to create basic scenarios? Or are we, to use an Aussie term, completly rooted?
(translation: completly f**ked) |
Sorry...completely rooted!
The lack of an event support is just the tip of the iceburg. Much more fundamental is the complete inability to place units and cities on a map. Unless there is an undocumented cheat mode hiding somewhere, scenarios just aren't feasible.
Some interesting modpacks are possible, but all you can do is monkey with the rules and specify the starting location of a civ (and even that appears to be randomized).
Map creation ability is decent, but irrelevant without scenario tools. If you hadn't heard, no worthwhile maps are included, and certainly no scenarios - two lame earth maps, masquerading as "scenarios", render the western hemisphere somewhat okay, but everything else is awful. But this is minor compared to the inability to create scenarios.
I, too, regret not waiting. The game is otherwise an adequately rendered facelift for Civ2 (but it is not as much an improvement over CivII as CivII was over the original Civ). Losing multi-player functionality (which I was aware of before I bought the game) and scenario support (which I was not aware of before I bought the game) are hardlly worth the new features you get in CivIII, though, IMHO. Most of the changes appear to be basic rules changes with the exception of the different mechanisms for diplomacy and trade. I never get real excited about graphics, anyway, and can't judge these, but they don't look as complicated as ToT graphics were from a scenario creation perspective (assuming the other elements of scenario creation are enable sometime soon).
Me, I'll probably keep the game, rather than trying to return it...but I doubt I'll keep it on my hard drive after fiddling around for a few weeks...I suspect I'll find EU or some good ole fashioned CivII scenarios will have more recurring interest than the new features in CivIII.
So, BeBro, don't slack off on that update for Cross and Crescent...ya hear! Let me know if you need some playtest help...I should have some free time in the next few weeks.
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