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Mike Breitkreutz FIRAXIS
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Hunt Valley, MD
May 2001 time: 00:15
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In response to some of these criticisms:
quote: Originally posted by Comrade Tribune
"Some suspicious things go on during the computer's turns. Units shuffle back and forth pointlessly as if they were patrolling. |
They are patrolling. That's what the AI does with its units when it doesn't have a specific task for them.
quote: Originally posted by Comrade Tribune
Twenty workers will march all at once to irrigate a single square. |
I don't know about 20 workers but the AI will definitely use multiple workers for terrain improvements. More workers on the job makes the job go faster. A 4-turn job done by four workers is finished in 1 turn.
quote: Originally posted by Comrade Tribune
"Things such as aircraft, trade, and espionage are also streamlined--unfortunately, espionage is so streamlined that it seems tacked on as a poorly documented afterthought."
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Although the espionage was not tacked on as an afterthought and has actually been implemented for over a year (one of my first tasks...), I feel that the interface to the missions is a bit unintuitive and not as readily accessible as many of the other screens in the game. We will hopefully address that issue in a patch.
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All times are GMT. The time now is 05:15. Apolyton Time is 00:15. |
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