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Stefan Härtel
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Eddie's best friend
Jul 1999 time: 06:15
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Stefan W. Härtel
Stefan.Haertel@t-online.de
Scenarios available at http://www.geocities.com/intaphernes/Index.html
[By the way, you should insist on the edibility of the civilizations. First thing I would have liked to do when I got Civ3 was to check out the German unit and, if it was something like a panzer or so, immediately have changed it.]
Last edited by Stefan Härtel on 03-11-2001 at 01:15
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Mercator
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Sorekara no Nanimo
Jan 1970 time: 06:15
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Jorrit Vermeiren (aka Mercator)
jorrit_v@hotmail.com
creations:
Orbis Terrae (scenario)
MapEdit (utility)
... lots of maps
Last edited by Mercator on 03-11-2001 at 17:24
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RobRoy
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quote: Originally posted by techumseh
2. We must be able to place units and cities on the map, including homing units to particular cities or to no city. This is basic. So are flat maps.
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You should delete that homing clause. That isn't a concept, anymore. I think it's an improvement, but I'm still getting used to it. (actually, I'm still trying to decide whether to keep the damn or not...the AI is looking refreshingly strong).
I'd be happy to add myself (robroy3@hotmail.com) to the sig list. But I'm really more of a playtester and user of scenarios. Having the note come from recognizable designers of fine scenarios might send a stronger message (even if it has fewer names). The dual list option might work, also.
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Marko
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Tartu, Estonia
Sep 1999 time: 05:15
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Support the letter with both hands..
Here is my signature:
Marko Urm
markourm@yahoo.com
Author of "The Struggle for Europe"
(I have also made 11 scenarios for "Ages of Empires" and 3 scenarios for "Red Alert" games)
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techumseh
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of the frozen North.
Apr 1999 time: 22:15
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quote: Originally posted by Rob Roy
ou should delete that homing clause. That isn't a concept, anymore. I think it's an improvement, but I'm still
getting used to it. (actually, I'm still trying to decide whether to keep the damn or not...the AI is looking
refreshingly strong).
I'd be happy to add myself (robroy3@hotmail.com) to the sig list. But I'm really more of a playtester and user of
scenarios. Having the note come from recognizable designers of fine scenarios might send a stronger message
(even if it has fewer names). The dual list option might work, also. |
I'll take care of the homing thing, thanks.
Everyone is needed, R R, whether you've made a scenario, helped with one or just enjoyed one. We don't need 2 lists, the scenarios are just for identification. But I do want to limit the number actually listed to two, in order to save room. So let me know which two, or I'll pick MY favourites. 
I'm also wondering if we want to use our usernames rather than, or in addition to, our real names. They're what we're known by here.
Last edited by techumseh on 03-11-2001 at 00:56
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Mercator
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Sorekara no Nanimo
Jan 1970 time: 06:15
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Well, I´ve had the chance to... erm... look at Civ3. I´d never thought I´d say this, but I really am considering not to buy Civ3 (until a patch is available). Civ3 runs slow (so I´ll have additional costs for a PC upgrade, and I´m not that wealthy), civ3edit is buggy, there is basically no scenario capability to speak of, the map editor is very lame (even worse than the civ2 one), and maps CANNOT be larger than they could be in civ2 multiplayer/test of time (also see my rant here: http://apolyton.net/forums/showthre...68&pagenumber=2 ).
Sure, the AI may be superior, but if that´s the only improvement over Civ2, I see no point in buying it. I´ve hardly played ToT yet (never finished a game yet) and I´m only playing at Prince level or so in Civ2, so the Civ2 AI has enough challenges left for me.
I haven´t played a Civ3 game yet though. There is a chance Civ3 will grab me after all.
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Cam
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Australia
Jan 1970 time: 14:45
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My signature:
Cam Hills
Email: c.hills@bigpond.com
Scenarios : Pyramid Pursuit, Gangster, Rhino, Stoker.
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hardjoy
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Odense, Denmark
May 2001 time: 06:15
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quote: Originally posted by Case
I just read on the Civ 3 General forum that aircraft can't sink ships! How the hell are you suposed to make a post 1939 scenario if the game engine is set against such a basic tennet of modern war? |
Critical. I guess when you gain something, you lose something too. I know planes perform bombardment missions, but if they can't perform these against naval units, I'm a little baffled. They can do it against ground units, so why should naval units be an exception?
I just got my... erm, hands on the game, and while the game itself truly ROCKS, if performance-wise a little sluggishly, I bet we won't see good full-blown Civ3 scenarios for a LONG while. It's simply not built for it. There are a number of good points, especially the cultural, diplomatic and ressource concepts, but also a lot of major letdowns from Civ2. But it IS a superb game in its own right. 
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