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Qnuc.dk
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Denmark
Nov 2001 time: 05:15
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thx you 
when you're holdding down mouse1 to make a goto for a unit, you can cancel goto command by clicking mouse2 while you're holdding down mouse1
Last edited by Qnuc.dk on 04-11-2001 at 05:13
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SuiteSisterMary
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Hold down the 'shift' key during computer move phases, and they move at high speed and without sound effects.
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BiggN
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New Command For Units!
When you have a Military or any other unit selected that can move of its own free will..
Pree E to Have it explore all black area's.
*works for military and sea units, Trimeirs /sp? will stay close to the land and not get themself automatically killed by traveling to far off coast*
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Grunthex
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Calgary
Oct 2001 time: 22:15
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quote: Originally posted by Whiplashr
I remember reading somehwere in the manual that
treaties / agreements automatically come up for
review or renewal after 20 turns.
Jim |
Not true. If the AI wants to cancel it, it will call you up. If it likes the deal, it will shut up unless you bring it up. Use the steps mentioned above by HalfLotus, and yes, it shows turns remaining as a (Number) before the deal... if no number, it can be peacefully cancelled by clicking on it. Then saying never mind.
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Peterk
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Montreal, Canada
Oct 2001 time: 05:15
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This one's probably known to everyone but I didn't catch it after reading the manual and discovered it by chance.
If you get approached by another Civ and you say you'll meet with him you get asked a question and have to accept or decline. A lot of times I wished I could get away from the dialog and check some info first before answering. Just click on the foreign advisor's head and you'll get full access to all advisors.
Cool.
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chumly
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quote: Originally posted by GodSpawn
[bump]
Also, Chumley, where are you? |
I'm here, I'm here. Reformatting the thing again, I'm trying to decide if I should put EVERY hotkey, or just the most commonly used ones. Opinions?
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Peterk
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Montreal, Canada
Oct 2001 time: 05:15
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> i dont understand this, can u rephrase it please?
You can go check up info while another civ is waiting for an answer to a proposal he made by dbl-clicking on the foreign ministers head. In Civ2 you couldn't - you had to answer right away.
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SirSebastian
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Ugh.... Also.. my text is messed up and I'm not sure I can cancel these per turn agreements I have... Stuck with -21 per turn... eek... it's been like 50 turns. (Edited: Errr.. woah... it just seemed to be 50 =P)
New/Active/Clear Table are not active things for me to click on... how sad... argh.. need to fix my text somehow 
Last edited by SirSebastian on 08-11-2001 at 13:38
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gentleben
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apparently ctrl-M changes your mobilitzation...whatever that is...I havnt got it to work but its in the manual..
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Libertarian
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quote: Originally posted by gentleben
apparently ctrl-M changes your mobilitzation...whatever that is...I havnt got it to work but its in the manual.. |
Normal or wartime mobilization. Details in the Civilopedia.
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SGB
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will ctrl-N do railroads as well?
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Malkuth
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All I have to say is great job man. This stuff really is usefull. Didnt realize you could disband update units from the Military Advisor screen. This saves so much time.
THANK YOU.
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Knasboll
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Ctrl-G to revolt. Shift-U (or was that Ctrl-U?) when a unit is active to upgrade all similar units.
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