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Pembleton
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Cyberspace
Apr 1999 time: 23:15
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quote: Originally posted by Stromprophet
I'd like to point out that if you have never played Civ online, these theories are crap. No theory holds up in MP. Multiplayer is a true test of human against human. |
How can a theory be crap when I'm just talking about playing against the computer? I don't care if it doesn't work against another player. I'm not saying it's the best strategy. It's just one that still works AGAINST THE COMPUTER.
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Lord Maxwell
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Uppsala - Sweden
Dec 1999 time: 05:15
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quote: Originally posted by Stromprophet
Second point, is that you can't city sprawl on regent, or king becuase you can't eliminate unhappy citizens. |
Sure you can. Two luxury resources and a road network is all it takes. If you garrison your new cities all you need is one luxury resource and a road.
quote: Computer doesn't city sprawl, it just cheats, a lack of good programing here, I'm dissapointed, and a lot of game designers have been doing this. Substitute a good AI by making one that cheats. |
I outsprawl it on regent. (Where neither human nor AI gets a bonus.) The AI "intelligence" is the same on all difficulties, it just gets production/research/happiness bonuses on higher diffs. If you think this sucks you should get into AI research, because unless a genius appears soon we are stuck with this for another 30 years.
I don't think it gets a pop bonus, from watching it sprawl on Deity I'm almost sure it doesn't. (If my settlers had always been ready on hitting size 3 I would have been able to expand as fast, but I suffered a lost turn now and then. It was always ready with production when pop became availabe.)
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cassembler
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Loud Cow Productions
Oct 2001 time: 23:15
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(And this is just a theory)
I have noticed that the AI always seems to only have like 16 gold or so. I think it has the capability to micromanage rush buys (I assume only under Monarchy for example) to a very calculated degree. And maybe, just maybe, it gets a little nudge when it produces settlers- but I's have to test this.
If anybody really complains that Player ICS makes the game too easy, boring, or exploitable, then you need to play on a smaller map, buddy.
If anybody really complains that AI ICS makes the game too difficult, lopsided, or exploitative, then play Civ2.
Yin I got the game workin!!!
25 minutes of LONG DISTANCE tech support didn't help, but a thread in the HELP forum titled "can run editor but not the game" had a magic link...

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Ecthy
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Zhonghuà Rénmín Gònghéguó
Mar 2000 time: 06:15
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quote: Originally posted by Pembleton
...such as the wombat maneuver. |
what is that?
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Pembleton
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Cyberspace
Apr 1999 time: 23:15
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quote: Originally posted by cassembler
If anybody really complains that Player ICS makes the game too easy, boring, or exploitable, then you need to play on a smaller map, buddy.
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So I always have to play on a tiny or small maps? My first 2 games were on the standard map. Playing against 3 or 5 civs does not appeal to me.
Last edited by Pembleton on 04-11-2001 at 21:25
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Pembleton
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Cyberspace
Apr 1999 time: 23:15
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quote: Originally posted by Ralf
8 cities is not that much - if they had 12-15 cities and the capitol still was undeveloped, then I would be worried. But I agree; at least a temple + maybe a granary one could have expect. Anyway, I hope that the AI-civs doesnt down-prioritize mid- and late game city-improvements (and over-prioritize combat-units) like they often did in Civ-2. The AI-civs must produce CI:s and Wonders because they wants to, and combat-units because the have to. At least the more non-aggressive of them. |
In something like 1850 or something, there was no granary in 2 capitals. Granaries aren't that important anyway as cities grow too fast in Civ3. Uh oh, I'm becoming like Yin in doing consecutive posts in my own thread. 
As for the Wombat Maneuver, you can see a description of it in the first post in the following link where he describes how he beat Deity in Civ3, although he doesn't call it the Wombat Maneuver. It is the one of how he trades his cities for tech or something else, and then immediately attacks the city, and then immediately declares peace. So basically you get techs, cash or whatever for free.
Deity story
Last edited by Pembleton on 04-11-2001 at 21:15
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kimmygibler
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One thing should be fixed for sure. When the ai builds a city on the one square of open land in the middle of your borders. It's a dumb move on their part because they will lose the city eventually through cultural conquest. And it's super annoying to me because then I'm left with a crappy city crowding me.
(it would also really help if we could get rid of cities somehow)
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