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CygnusZ
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In my own experince, the AI *WILL* attack if it feels it can win. It won't attack if it feels that it'll lose.
That's why there are so many doldrums, but when the player is finally hit by the AI it's like a ton of bricks. However, if you keep up militarly they generally won't come after you.
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dennis580
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Yea ICS is just horrible on deity. Heck I have saw Civs settle on land that was nothing but desert. With thier killer production bonues on Deity the map quickly becomes one big mess of intertangled cities and boarders.
Firaxis should be embarassed this is a pathetic effort. How in the world is trying to produce a infinte amount of settlers fun. This crap gets boring fast along with your boarders being intertangled with other civs. This makes boarders a complete waste and totally useless and makes the programmers look like a bunch of morons.
Thiers so many other things i could complain about such as dimpomacy. Simply put Firaxis was lazy and decided to half-assed this game.
Last edited by dennis580 on 07-11-2001 at 11:46
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teknokrat
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i think its great that it tries to build cities a close to yours as it can and close to your resources. Just makes it that more difficult to build up your empire. If you don't like it go to war or wait for it to get assimilated into your culture.
As for trespassing I think a civ that does this repeatedly should suffer in reputation. Also the deporation idea is a good one. I also think that the civ should be alot more ready to trade such cities than one close to its capital.
later
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dennis580
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No Yin on Deity the AI has a killer production bonus which only makes it expand faster. It's simply impossible to keep up with. Also like I said by trading techs back forth the AI won't even attack even if it has 40 or 50 military units and you only have 3 or 4. It will rarely even demand tribute when you trade a lot with it.
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