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Martin Gühmann
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Berlin, Germany
Mar 2001 time: 06:16
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quote: [/SIZE]Originally posted by Earthling7[/SIZE]
It's a good question, but there is too much steam whistling out of some ears. I never played CtP2, but I did buy CtP1. Here is what I think. Plus (+) is for Civ3, Minus (-) is for CtP.
+ So far, Civ3 is more fun to play. I have no idea how long lasting that fun will be, but so far, so good.
- I much preferred the PW system. It makes more sense, and if Firaxis is as committed to "streamlining" the game as they claim, then that would be the way to go.
- The graphics of CtP were far superior. The units in Civ3 are nice, but the terrain of CtP wins hands down.
- CtP introduced Bombardment. Let's give that to them.
+ Culture is an original Civ3 concept, and it works great. If cities resist, then that's because the opponent is superior, or you are not doing your bit to convince them that you are the one and only.
- Combat in CtP was better. Stacked combat makes more sense, is more realistic and more fun. Only better example I have seen is in Conquest Of The New World.
+ Air Combat in Civ3 is great. Best I have seen.
- CtP had wondermovies. Sure, it's not a make-or-break issue, but were talking about our hard earned cash.
It's a shame the CtP series have been scrapped. They did have a lot to offer.
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OK here is my list about CTP2 again - for CTP2 and +for Civ3:
+an editor for easy modding
+probably less bugged than CTP2, but you can expect more support
-no scripting language for modders and scenario makers available like slic in CTP2, that allowed me to implement the city destroy feature (after city capturing)
- so civ3 is less moddable than CTP2
-no future: why thinks FIRAXIX the civilisation ends in the present
-and finally no Civ3 in German language version available right now - but in March 2002 so I wonder if they started the translation yesterday.
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Keyser Soze 0
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quote: Originally posted by SkinJob
Or the Hunger message, in civ3 you see it for a short time, when the city scrolls by. if you dont react they will die. In ctp2 there would be an extra window, that reminds you, and warns you, that a citizen will die next turn if you not react.
its sometimes just the small things that makes a game really good. |
You do know, that when the pop number is red, that means that there's a food shortage.
And I like putting laborers on tiles. I know that there's a certain level of abstraction needed, but CTP went too abstract for my tastes - you had no real control over your city's production, except messing with your specialists, whose effects were barely noticeable.
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CBH
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Dublin, Ireland
Mar 1999 time: 05:16
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quote:
(I already own Civ3 but refuse to play it until it is patched, and am considering returning it.) |
That is a stupendously idiotic thing to say. If you haven't played it yet, how do you know it needs to be patched, or that it needs to be returned?? Play it yourself and make up your own damn mind.
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Yoleus
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quote: Originally posted by Imran Siddiqui
quote: Apart from culture, it is definitely the most CONSERVATIVE game I ever saw |
Um... resources?
And definetly not more conservative than Civ2!! |
Well, you got some points, but IMHO resources do not have a heavy weight in implementation, although they deeply affect gameplay. Then I am not sure if I like the effect of scarse stategic resources. Again, I like the culture stuff, and the overall game.
Yes, CivII was conservative too, but I do not know which gap was closer:1-2 or 2-3? SMAC was far more innovative! I play it these days, I like it. You may hate it, but at least concede that it was (IS!!!!) more innovative.
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