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Both kind of FTL drives could exist...mainly 1, but don't exactly see this tunnel (want to see stars fling by)...but 2 requires having all of the damn high techs of SMAX!!! I can't see the game being fun after researching all of the bloody darn techs in the tech tree....... 1 would need buoys, but with good research on astro physics, and etc.... knowing best you can where the stars are and first time exploring ships into a new system requires getting out of FTL sometime before entering the system.
Lets do the Master of Orion 3 way......... there is Fields and then there is particular techs you can develop base on the research done on those fields.......... So, can have you darn temporal mechanics, etc... just the research on those fields are not complete. So not getting the full complete tech in SMAX....
This also allows be low enough in weaponry and armor techs that the game will be fun in comparison... big bad ship with string disruptors and blows ships instantly....
As anyone played Darkspace? game is free at the moment. Quantum tunnel thing looks similar to the Tachyon Drive tunnel effect in Darkspace...just in darkspace, its short jumps within the system....meaning have to make sure the planet isn't between of your travel path, or crash into the planet.
-LMP
quote: Originally posted by Mr. President
More insanity from the brain of Mr. President:
Breaking The Light Barrier - Idea 1 (The Quantum Method)
Quantum tunneling is commonplace among stray particles in the void. This method involves using advanced resonation techniques to amplify the disturbance into a "hole" large enough for a starship to pass through. The ship appears up to three light-years away in almost no time. Problems (for users): Not all quantum tunneling events are stable; it is very difficult to reliably position the exit point. It can be done with comm buoys broadcasting faster-than-light string-level resonations; but without these buoys it is extremely unsafe.
Breaking The Light Barrier - Idea 2 (The Brute Force Method)
Vizorium-5 and Kalciate are forced together under extremely high temperatures in the presence of an artificial singularity (the equipment for this reaction can only be carried on the largest classes of ship). The energy generated is channeled into string resonators that set up an enormous force at the level of the Planck length, propelling the ship in the opposite direction at nearly twice the speed of light. The ship is quite literally hurled away from the space it just occupied, by that space itself. The equations of temporal mechanics are the basis for the creation of a stasis field around the ship, which allows time on board to run in a "normal" fashion. (Particles such as tachyons which travel faster than light experience time in the opposite direction from the rest of the universe.) Problems (for users): The ship is unable to use conventional sensors while travelling faster than light; it is almost impossible to change direction once the FTL engines have been fired; requires almost an entire light-year as stopping distance. Emergency stops or direction changes may be effected by firing string disruptors; this usually damages the ship severely.
***
I like your solar system Mr. Sprayber. How did you make it? |
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Okay, there is somethings we need to deal with before seriously making up faction histories and what they have for territory....
Technology: the starting average tech would be? Do you people like the MOO3's Field and Application way of going with technology? won't exactly be a tech tree, but still can do some research on whatever field, but developing technologies out of those fields are an different matter. Also, need to figure out the average weapons, armor, etc techs. Can have a faction that are into missiles, or another into beam weaponry or another into projectiles, etc....... just no fancy exotic weaponry please, ruins the game quickly i think :P weaponry doesn't have to solely be base on SMAX techs. Fraal is the most advance aliens, and have been around in the galaxy for quite awhile... long enough to see the rise and fall of various stellar civilizations.
Starmap: Need a starmap, which i am willing to create base on the real stars....with Sol in the center. So need distances of stars from Sol, remember the formula of the pythagerum(whatever) theorum and a simple top view map of the area, generally showing where each of the stars are located.
Travel Time: after figuring out the distances and location of stars...need to agree you upon how fast FTL will going to be..... can have the more advance powerful FTL to go faster then the older smaller ones.
A GENERAL human chronology: so we can easily base our faction histories on..........which i am willing to do. When did University invent Chiron's first FTL? when did the prototype made the successful FTL jump to Sol and then quikcly jump back without staying around to realize humanity is thriving... etc....
Also need to refigure this starting date or refigure the population level of some worlds....Can't exactly have Heavily Populated worlds after such quick rate of colonization/expansion in just over two centuries.... unless your definition of Heavily Populated is a few millions. From Planet Fall to invention of FTL in the mid or late 2400s....about 80-100k in 2100 to barely a billion by the 2400s.... and we did have various wars and the long out war to eradicate the proginators on chiron too..... thats combine population of chiron by the way....... then you want to move/colonize other planets, expecting to be heavily populated (to me is 5-10 billion or more) by 2700. Like come one :P Only humans of Sol can achieve that if they discovered FTL before Chiron did.
There is also the matter of fleet sizes, ship sizes, etc.... Dreadnought ships during the 2600s? so soon after rapid colonization/expansion? how big is a Dreadnought to you?
Ship sizes can be base on the ones MOO2/3, with added few.......from - Scout, Corvette, Frigate, Destroyer, Light Cruiser, Cruiser, Heavy Cruiser, Battlecruiser, Battleship, Dreadnought and Super Dreadnought - To
I know i may be picky...but better to have some structure to guerantee the success of Beyond Alpha Centauri... to prevent exagerations, inconsisties (mispell), power play (MOO2 after finishing all of the tech or like Total Annihilation in a way), who as the bigger gun attitude and erotic strange stuff which ignores the basic realitic universal laws, etc.......
-LMP
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quote: Originally posted by Mr. President
LMP, I genuinely do not understand why you do not want to play with the likes of matter editation, applied gravitonics, and controlled singularities. What about these would make the story less fun? |
Look, lets destroy a star with a Singularity Bomb.......... 
the idea to start the game with Singularity powered ships is a spoiler and limits pretty high, allowing very fast FTL drive, big bad weapons, singularity anti-ship missiles, and etc....... then, to develop more means developing means more super techs. Spoiler to me and dislike Godder/Power Play/Who has the bigger Gun games.
anyway, better to use the idea of Field and Application way of pursuing tech with limits and speciaties to the average starting techs.
-LMP
Last edited by on 16-11-2001 at 08:03
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Mr. President
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The leaves that are green turn to brown
Jul 2001 time: 15:16
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No-one is going to blow up stars. I will see to it personally if you want. This entire story cannot take place if we assume a level of technology below about Alpha Centauri's Level 10.
edit: By the way, wars usually boost science, industry, and economy, rather than hold them back.
***
Firebrand Omega weapons satellites protect Vega Prime, the richest and most populous planet in the Free Drone Republic.
(Thanks to Isaac Asimov's Foundations Universe for the photograph.)
Attachment: terminus.jpg
This has been downloaded 27 time(s).
Last edited by Mr. President on 16-11-2001 at 09:16
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Okay, fine...... but don't want to see ships right away using Singularity Reactors, String Disruptors, Singularity Lasers and other high tech fancy weapons, except from Proginator ships.
Chaos Weaponry is Disruptors.
Plasma Shaft is Plasma Cannons
Impact is Gauss/Rail Guns, etc....
Fraal as big bad Phasers, just practicly no one ever seen them... (well, probebly except the Proginators when they decided one century to attack some Fraal ships).
Most common type of ship weaponry among the human ships would like to see, with reason:
-Projectile (Impact, Gauss, Rail Guns, Gracers etc)
-Projectile/Energy (Plasma Cannons)
-Energy/Beam (Pulse, Ion, Laser, Masers, etc)
-Missile (Missiles like Space: Above and Beyond, Honor Harrington[not in large numbers thought], Concussion Missiles from Starwars, Master of Orion style, etc)
-Torpedoe (Proton Torpedoes from starwars, Starlancer/Wing Commander torpedoes that look like submarine ones, etc)
-Space Mines
-Bombs (drop by starfighters on ships[release and let them drift to the target base on the speed of the fighter/bomber, use for planetary bombarment ala Master of Orion
-Other?
-LMP
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Sprayber

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Dixie
Oct 2000 time: 23:16
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quote: Originally posted by [LordLMP]
Technology: the starting average tech would be? Do you people like the MOO3's Field and Application way of going with technology? won't exactly be a tech tree, but still can do some research on whatever field, but developing technologies out of those fields are an different matter. Also, need to figure out the average weapons, armor, etc techs. Can have a faction that are into missiles, or another into beam weaponry or another into projectiles, etc....... just no fancy exotic weaponry please, ruins the game quickly i think :P weaponry doesn't have to solely be base on SMAX techs. Fraal is the most advance aliens, and have been around in the galaxy for quite awhile... long enough to see the rise and fall of various stellar civilizations. |
I dont' have a problem with that way of keeping track of techs. The University should get a little leeway with having a more advanced tech base. But as usual they are not going to have massive fleets. They will only have a smaller fleet.
quote: Starmap: Need a starmap, which i am willing to create base on the real stars....with Sol in the center. So need distances of stars from Sol, remember the formula of the pythagerum(whatever) theorum and a simple top view map of the area, generally showing where each of the stars are located. |
I've been looking and found a good one or two, but if you have something then go ahead and share it. We need to settle where everything is as far as boundries. I may have to rewrite my own history. my star is real and it has all its stats on an easy to read template. As for other stars i've mentioned, well lets just say that we cant see all of them from earth. 
quote: Travel Time: after figuring out the distances and location of stars...need to agree you upon how fast FTL will going to be..... can have the more advance powerful FTL to go faster then the older smaller ones. |
shouldn't be too fast even by 2700. at least for humans...
quote: A GENERAL human chronology: so we can easily base our faction histories on..........which i am willing to do. When did University invent Chiron's first FTL? when did the prototype made the successful FTL jump to Sol and then quikcly jump back without staying around to realize humanity is thriving... etc.... |
see above post. for some reason I put the Gaians being the first ones to go back to earth. I think that the first tests would be held somewhere else besides earth. by that time, earth really was a memory in everyone's mind. Hell, only a few would be alive that were there. for what ever reason i had a Gaian scout ship visit the Sol system in 2515(i think was the date. see spartan history thread) I honestly think that Earth was an afterthought by then. Of course when they find an advanced civ there, they may change their mind. But as you noticed the Spartans really didn't care too much about earth. At least not yet..
quote: Also need to refigure this starting date or refigure the population level of some worlds....Can't exactly have Heavily Populated worlds after such quick rate of colonization/expansion in just over two centuries.... unless your definition of Heavily Populated is a few millions. From Planet Fall to invention of FTL in the mid or late 2400s....about 80-100k in 2100 to barely a billion by the 2400s.... and we did have various wars and the long out war to eradicate the proginators on chiron too..... thats combine population of chiron by the way....... then you want to move/colonize other planets, expecting to be heavily populated (to me is 5-10 billion or more) by 2700. Like come one :P Only humans of Sol can achieve that if they discovered FTL before Chiron did. |
I think that in two hundred years, with non-natural means pf reproduction, a population can achieve high numbers. Not in the billions, but in the hundreds of millions. I know the Spartans don't have no billion people anywhere. Several hundred million maybe spread out over maybe four or five close systems. (maybe) I would say that the Terrans enjoy a population advantage, but lag in the ability to exploit it.
quote: There is also the matter of fleet sizes, ship sizes, etc.... Dreadnought ships during the 2600s? so soon after rapid colonization/expansion? how big is a Dreadnought to you? |
(LMP-look at the picture on the bottom of the first page that i put up. the caption states : Spartans attack Coventry. That ship is a Spartan Dreadnaught. It is the biggest, at that time that the Spartans had. Now its not a big ship but is the biggest at that time. By 2700 those wouldn't be near as effective against newer more powerful ships, even those that mayb be smaller.)
Ship sizes and designations change over time. Star fleet had had a dreadnought early on but it wouldnt be match of even small vessel in the 2400's. In star wars, the old republic had dreadnoughts, but wouldn't stand a chance against a star destroyer.
dreadnought:3 : one that is among the largest or most powerful of its kind.
during the early years that could be just about any large ship. When the game starts Sparta will be working on a Command carrier. Now sparta doesnt have a large fleet compared to Star fleet or the Emperial fleet. spartan fleet is composed of three or four battleships, one dreadnaught, and bunch of smaller ships. corvetts if you will, That leaves a small fleet of smaller ships to protect the home system when the larger fleet is away. Thats why I said that one faction cannot defeat the Bree by themselves. If the Bree ever massed all their ships, sparta would be gone. And thats why I put the gorn out there. The Bree's main enemy are the Gorn. humans are just a side show. 
quote: I know i may be picky...but better to have some structure to guerantee the success of Beyond Alpha Centauri... to prevent exagerations, inconsisties (mispell), power play (MOO2 after finishing all of the tech or like Total Annihilation in a way), who as the bigger gun attitude and erotic strange stuff which ignores the basic realitic universal laws, etc.......-LMP |
I understand your concerns trust me. If you notice my time line the Spartans could beat the PK fleet but could not hold a relitively small planetery population. I think, (and hope) that everyone here will realize thats there is no winning here. Its just about having fun and telling a story. Everytime one starts to get too agressive there are always going to be someone stepping in and halting their advance. People should be using this as an opportunity to explore and build their factions from within. And then throw in the occasional space battle. For people Like Natan who is taking on a small independent planet, fleets are not going to be a problem. but playing the PKs off against the Spartans and the Morgans off against the Spartans and pks will be his challenge.
Last edited by Sprayber on 16-11-2001 at 11:39
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