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Sikander
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Boulder, Colorado, United Snakes of America
Jan 2000 time: 22:16
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It sounds like a lot of you guys want SMAC back. I don't blame you, I played Civ 3 for about 20+ hours and I just got bored with it. I started a game of SMACX a few days ago and I'm hooked again. It's really a much better game all around. There are a lot of exciting dynamics to SMAC that are completely missing from Civ 3.
I'm sorry that I feel this way, I would much rather be totally engrossed and impressed with the new game, but it just doesn't warrant that reaction. It feels like one of those old linear adventure games, where you just sort of plug along down the pre-determined path. No wonder the AI is better, the game is simpler without managing to retain that tension of choices (even limited choices can have that tension that keeps you glued to the computer) that most people agree makes a game great.
Here's what they are saying on the SMAC forums about Civ 3:
http://apolyton.net/forums/showthre...&threadid=31349
Anyway, good luck with your wish list, there will at worst have to be a patch to fix the most egregious bugs, and in all likelihood there will be a supplemement as well, so there's still a chance for some of this stuff.
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conquistadore
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1. Radar outposts or sonar stations fom CTP..
2. Nuclear submarines that are able to carry multiple cruise missiles(2 or 3 will be fine)
3. Helicopters that are able to load any unit from open terrain(not just from cities) and their operation range INCREASED as well.
4. A special forces unit that can cloak and move around the map sabotaging, bribing etc...
5. Sea colonies/floating artificial islands? Maybe limited dist. from coasts for realism.
6. I wont want terraforming though, cos its simply too unrealistic and even if viable, will take hundreds of years.
7. Definitely improved diplomacy and may i know what's so fantastic about SMAC diplomacy. Never played the game b4, so maybe someone can briefly tell me what it does?
8. Most importantly, the PATCH FOR AIR SUPERIORITY!!!
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Yoleus
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If I had to choose just one feature, I would go with social engineering. But you know, the AI has some problems with it... unless you make the direction to take clear (in SMAC/X it worked: Yang, go for Police! Miriam, my, still trying democracy? You know, Fundy is better. Zack, my friend, still running dem+market+knowledge? Deirdre! Your green hat is sooo beautiful! You are so right in refusing dressing anything else!).
Moreover, you should have more "modern" options with the time... and the AI being able to "navigate" them.
An N-dimensional matrix with dimension like:
political structure:
tribal - despotism - monarchy - oligarchy - republic
main "reason" behind the political structure:
religion - bloodline - wealth - military - constitution
civilization "core" (like the "goals" in SMAC"):
religion - commerce - power - research
them freedom level, education level...
Obviously the more they are close to each other the more the society is stable (and umbalanced), the more they are apart the more you are unstable, but also flexible and ready for everything.
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cheerful
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When I dock a ship into a city, I want all units inside activated. I transported them there to do sth, not idling in the ship.
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codemast01
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Bring back slightly furture techs like fusion and underwater cities ala CTP II (btw these are the only good qualities of CTP II).
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codemast01
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One more thing. Allow bombardment to kill. Yes I know you can argue against this because the "air power cannot win wars" theory. However I believe what this phrase really means is "air power cannot take territory." This idea has already been implemented in Civ2. Firaxis does not need to implement it again by not allowing artillery and air units to destory what they are attacking.
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