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Rasbelin

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Tampere (Tammerfors), Finland
Nov 1999 time: 07:16
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Interesting views, Earthling7, but I don't know if people would still like those measures. Sending information to a server tends to be a matter that causes unrest with some PC users. I suppose it has to do with all the M$' policies since Win 98 and the Windows Update service. Looks like M$ should really have to be sued once em' for all. 
At least some methods recently used also by game industry are serial numbers and copy protection, but as known, they're easy to override. I assume that there's not so many viable solutions available, that would work.
My suggestion would be freebies (bonus scenarios, small extra programs, etc) and free product updates for registered users. I really don't know what could be the best way to realise this, but a product registration website could perhaps be a solution that would satisfy even the scared users. The verification should be something working, but I don't have so many ideas. At least electronical verifications would be a quite bad solution (security risk).
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Animal Mother
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Last edited by Animal Mother on 16-11-2001 at 01:45
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Eli
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Israel
Jul 2000 time: 07:16
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I made a sincere attempt to stop pirating games and decided to buy CTP2. You know what happened next...
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Eli
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Israel
Jul 2000 time: 07:16
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quote: Originally posted by Zanzin
Entire games online? How? Broadband is quick, but it's not that quick. And how many people have broadband. Downloading entire games off the net wil have to wait until everyone has a T3 connection in their house I think! |
Errrr.... The web is filled with ISOs and ripped games.
That's how I got Civ3(it will be out here in a few good months).
If you have broadband connection you can easily find almost every game you want. One night will do to download it.
The solution, as many people said, lower prices.
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RobRoy
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quote: Originally posted by Eli
I made a sincere attempt to stop pirating games and decided to buy CTP2. You know what happened next... |
I used to have a "no piracy" rule.
Civ3, it's high price and incomplete nature, have convinced me that the pirates of the world are performing a necessary and valuable service. I should have downloaded the game first, before deciding whether to buy. Perhaps I would have bought it anyway (it's a decent game after all), but I would not feel so cheated.
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Gaius Marius
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Gondwanaland
Oct 2001 time: 00:16
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I've had this debate countless times since I first started using PCs. (I say that not to trivialize it but to explain why I'm not giving a dissertation in response)...
Anyway, I work for a software company. We don't make games, but we'd be out of business if people pirated our product and never paid for it. Software sales pay a good part of my paycheck.
However, I would not have this job if I hadn't pirated software throughout my youth.
I never had the money to buy even an operating system, much less games. I learned how to use all of the software I know how to use now, for work, from pirated versions. Visual C, Photoshop, Pagemaker, Office, everything. These packages cost hundreds of dollars - there is no way a nonprofessional individual with average income can afford them.
I would venture to guess that a large percentage of global software expertise is based on pirated software.
None of this makes it right or legal, it just means that I have a hard time criticizing others (individuals, at least) for piracy of any kind, even if I am lucky enough to be able to afford a game every once in a while now.
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