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King of Rasslin
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Austin has the unique ability to disagree with everything in someones post. Will you just agree to a single thing we have said? Military men are NOT idiots. Cavalry has always been the trump card in war. Peasants did most of the fighting in the middle ages, but we remember the knights because of their power.
Making gunpower and melting lead into iron balls is probably easier than making arrows. It probably had to do more with resources than with training. And Civ 3 reflects the need for resources very well.
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Austin
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Sigh, I see little point in continuing a discussion with someone who's answer to the cold hard fact of cavalry vanishing from the battlefield as an effective shock force is some bizarre redefinition of tanks as "horseless cavalry", or the way cavalry was increasingly demoted to peripheral roles as being shock in another form.
Austin
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King of Rasslin
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Riflemen should have better offence. They are even with longbowmen (4) for being the strongest unit you can make that doesn't require a resource. I think they should be stronger. 5 is good.
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King of Rasslin
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Movement doesn't increase power or defence. Panzers come very late. On small maps, movement isn't very important at all. On large maps, +1 movement is huge.
Sometimes attack does not equal defence. The musketeer's attack bonus is useless because you will never attack with them. In fact, the musketman is very weak considering how much you pay for them. It should be 3/4 and the musketeer should be 4/4.
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vmxa1
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Oviedo, Fl
Nov 2001 time: 21:16
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I confess to not using all of the civs, but nearly all. I can vote for Legionare as they are good on def or off, come early, but not earliest.
Lame is Panzer, F-15 and WanOWar. Too late for the first two and who wants a ship as a UU.
French are not far behind as has been noted too weak for the price.
Impi and Jag Warriors are not favs as they are too weak and too early. Yes they are strong compared to other units at the bottom of the rung such as warriors, but if you want to get elites or Heros, you will have trouble winning fights with the units you will face such as Immortals and Legionares or even Hoplites if you are attacking them. Mounted warriors and other horse type will not be easy wins either for those two units (jags/impi). When you fight with Legionares against all of the early level 1 or level2 types you will be favored to win, including swordsmen.
Last edited by vmxa1 on 25-08-2002 at 22:28
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bretwalda
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Budapest
Aug 2002 time: 06:16
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I would put Samurai first.
Balanced firepower (makes excellent armies ) fast (retreat), can defend (even when healing) and its GOLDEN AGE is perfectly timed...
Otherwise I would love Jaguar Warrior, but the GA is way too early... Though I had once a JW army and Heroic Epic when I had only 4 cities nice one.
However this might be because of my playing style: large or huge map, which allows more time for expansion and tech advancement before the first encounter and clash.
quote: Originally posted by Saint Marcus
I personally think that the best UU is the Hoplite. It has a defense of three, for which everyone besides the Romans, have to wait for until they get feudalism. And even then the Hoplite is superior, since it required less shields and no resources. It's my defensive unit of choice until the musketmen pop up, which is well into the middle ages. It may not be as fancy as a Panzer, but certainly a lot more effective considering you can use it from 3000BC till 1200AD, right from the start till well into the middle ages. The perfect unit, simple but effective.
Best UU, in my opinion:
1. Hoplite
2. Immortal
3. Rider
4. Panzer
5. Legion/Samurai |
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Mrbigman3d
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Hey whats up? i was wondering, do you have any strategies or unit info for the scandinavians? if you do could you please email me at johndavis18@yahoo.com, you can messege me there to
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