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WesW
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Florence, Al., USA
Jan 1970 time: 23:16
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I have been playing Civ III for about 10 days now, I it seems to be the best civ game out of the box that I have ever played.
That said, it is arguable as to whether that is because the AI is superior, or because Civ III is a smaller game in some areas than are the Ctp games.
Btw, the AI in the Ctp series is not inept, but rather the settings were quite poor in the shipped version. Ctp is a bigger game, with more features and variables. Unfortunately, it only takes a couple of unbalanced game components to mess up the "feel" of the game, which means it is much harder to keep those couple things of things from being messed up in a larger game.
Many things like air combat have been simplified for Civ III, which is fine by me if it adds to gameplay and is fairly realistic. I have not engaged in air combat yet, so I have not experienced the bugs that I have seen alluded to in the threads here. People have been noting the Civ 2 features missing from civ 3, which is very disappointing and confusing as to why they were omitted.
I have been reminded of why I loved the Public Works system in Ctp so much, and combat is far, far superior in the Ctp series, though Wouter can tell you of bugs which keep the AI from moving or forming armies properly at times.
OTOH, I love the new resources and luxuries models, and how they simulate the real world better than anything before. I think the corruption and some other gameplay issues simply need balancing. I hope that Firaxis will continue to support and improve civ 3 as they did with civ 2, and unlike Activision.
As far as modding, I have not started with Civ 3, but I think I will soon, since it is in greater need of it than I had anticipated. I feel sorry for all the scenario makers out there. Hopefully Firaxis will come out with a major patch before Christmas, but some things need work immediately to fight off the frustration I feel towards some parts of the game already.
Btw, for those of you still playing Ctp2, check out my sig. 
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Peter Triggs
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Gone Fishin, Canada
Jan 2000 time: 05:16
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Wes,
quote:
As far as modding, I have not started with Civ 3, but I think I will soon, since it is in greater need of it than I had anticipated
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It won't be the same as working with CTP2, you know. There is no scripting language like SLIC at the moment and so far all we've been told is that is that they're going to come up with something that will be similar to the system used in Starcraft. As it happens, one of our brethren - player1 - has used StarEdit and is probably the only person who is famuliar with both it and SLIC. He told me that it's very user friendly but although you can activate predefined AI's, you can't really customize one of your own.
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Provost Harrison
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The farce is strong with this one.
Feb 2000 time: 05:16
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Oh come on, I played CtP2, thankfully I never bought the game but 'acquired' it. As they didn't release a demo I wanted to have a play first and thank goodness I did, I found it dreadful. Now I didn't have the patience to wait for mod packs and the like, I just deleted the thing off my hard drive...I was totally unimpressed, it just felt overloaded with stuff. I actually decided I preferred the worker based system over the PW based system in the end as well here, nice idea but I just didn't find it worked very well in practice...and nothing seemed intuitive, the underlying mechanics were way to complex so the game just seemed out of my control, I couldn't make long term planning or strategies effectively. I liked the combat system, that is the one piece of credit I will give the game.
There may be some things that they should have implemented in civ3 that were good in CtP2 (eg, national manager allowing much easier control over your nation) but these aren't issues of gameplay, where civ3 wins every time, they are just ease of operation, and ease of operation in any game are a must, but still peripheral to the gameplay IMO.
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WesW
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Florence, Al., USA
Jan 1970 time: 23:16
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Thanks for the info, Peter. If you have a Virtual Basic editor that you, or someone else, can send me, I would appreciate it. I think that is what is needed to view the bic file.
My role in the Medpack was working with the text files. I came up with many of the ideas for the slic stuff, which Wouter and others brought to life.
Right now, I am subscribing to Monkspider's Balancer mod, which so far has addressed many of the game's shortcomings, and he is already getting feedback from Harlan and others. It is fine with me to let someone else do the work this time around, though I might start seeing what can be done as far as adding new advances, units, etc. to the game once the hackers here figure out how to do it, or until an offical expanded editor comes out.
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rah
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Apolyton Prince of Moderators, Master of Reason
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Lord of the Ferrets
Jan 1970 time: 23:16
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I played CTPII, straight out of the box, it sucked. Tried some Mods, (almost all of them). It was better but it still wasn't great. (seemed sterile) Those guys did a heck of a job. But not awful isn't an acceptable goal.
The AI was CR+P, and some of the mods helped but just changed how you would take advantage of it. More aggressive but forgets to defend, etc.
But I am real dissapointed that CIVII didn't come with a more ctpII like combat system or at least the ability to stack units, even if it's just for movement purposes. When they started talking about armies I had hope, but alas. The interface for CTPII never clicked with me, but I did like the national manager. Armies in CIVIII are not the answer. 
I don't think the AI in CIVIII is really that much better, but simple differences like lack of zoc and better targetting makes the AI APPEAR much better. (and much more challanging). If they iron out some things CIVIII has real great potential. (unfortunately, I'm convinced that they won't change it enough to make MP as viable as CIV II MP) The ability to mod the game is gonna have to be improved drastically.
Both games had features I like, but civ II and civIII are still on my hard drive, and CTPII is not. nough said.
RAH
Different strokes for different folks.
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Immortal Wombat
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in perpetuity
Dec 2000 time: 05:16
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quote: Originally posted by GP
If I get either CTP1 or 2, which should it be?
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if you prefer multiplayer, CtP1. If you prefer scenarios, and mod-packs, with a larger variety of available gameplay types, go CtP2.
(The CtP1 AI is probably better, CtP2 does need mods to catch up)
quote:
If I get one of Civ3, CIV2MGE, CTP1, CTP2 or SMAC, which should it be?
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Civ3 - new game, join the crowd. fit it, be cool, whatever, I dont have it, I know nothing.
Civ2MGE - huh? Its out of date, join the 21st Century GP.
CtP1 - Active PBEM community, otherwise dead
CtP2 - Active modding community, otherwise dead
SMAC - Civ2 with different concept, worse interface, poo graphics. Sad mix of Civ and CtP, based on a stupid concept (IMO )
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