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Ozymandous
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Atlanta, GA
Aug 2001 time: 00:16
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I believe when I asked about a strategy guide awhile back the answer was that Alan had thought (wanted?) to do one, but we'll have to wait and see.
I like a good paper manual as well, but ONLY if it has some decent charts, graphic, etc, that display some real numbers we can use and appreciate. Looking at the recent Civ3 manual is a perfect example of how NOT to make a huge manual that is essentially wasted space.
Hmm, a good manual for the game with relevant info included and an updated version of the MOO bible (for the third game) done by Alan would just about make MOO3 perfect. I am assuming the game will be great simply because of the design doc and info seen thus far.
Oh, and before I forget, yes the industry may go to smaller formats but I have YET to see a game manual that wouldn't fit into a case the size of what you'd get a "boxed set" of CD's in. Game distributors could esentially shrink down the box to the width of the CD, the height of two jewel cases length ise and make it three inches thick (without padding) and there would be plenty of room for 99% of the games made today even if they all had 200+ page manuals.
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Yolky
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Ontario Canada
Oct 2001 time: 00:16
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For me a paper manual. I can read it at luch at work wich i did when MOO2 came out. We need a manual that is actually has usufull info. For the hint book we need ont that was like MOO1 and not like MOO2. MOO2 was a rip off.
What I liked about Civ2 was the Civopedia. That would be a good idea for Moo3, a Galaticpedia. When we see something we dont understand on a screen we put the mouse over it and a few seconds later a description would come out, ala Europa Universalis.
Thats my 2 cents worth. (Canadain that is.)
Davor
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