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Xin Yu
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Emeryville, CA, USA
Jan 1970 time: 21:16
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Last time I played this PBEM game I did some research on this. It's been a long time so I almost forget.
Even after using Ctrl-N to end a player's turn, the AI still may change certain cities' production. It is most likely to happen when:
a) You lost one city. The AI will search every continent and find the city closest to the lost city on that continent, and may change production for the city.
b) One of your cities is under siege. The AI may change production for the definding city.
The rule for AI's pick is likely:
a) If the city does not have 2 or more LAND combat units inside the city, the AI will pick the unit with a defense role and of maximum defense factor. In 2194 days the pick would be Mobile Infantry or AA battery (highest defense against land and air, respectively). I suspect that the AI will pick AA if enemy (not necessarily the civ who is attacking you, but all civs at war) bombers are close (within striking range) to the city, MI otherwise.
b) If the city has 2 or more land combat units inside, and the city is big enough, the AI may choose to build MI or AA, or switch to city improvements like harbor, marketplace, etc. Unless, perhaps, if the production is AA, MI, or another city improvement, then maybe the AI won't bother to change it.
Hence it is important for a player to estimate which cities will be lost and build either AA or MI in the cities on each continent which are closest to the lost ones. This way the production will likely to be kept.
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