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Kolyana
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Well, some of his points were valid ... but perhaps a little too dismissive for the more ardent fans around here. In turn, they have been dismissive of all of his points ... and that's not fair.
The automated workers system is a borderline farce ... I've had workers walk in circles for a few turns trying to decide what to do, I've had them camped in my cities while there has been a stack of work to be done, and I've had them all run off to the far flung reaches of my empire, all destiend for the same square, with no real sense behind why they were leaving all the un-developed land right HERE.
I have found that to get a half decent job, I have to manage each worker ... and that's micromanagement. His point here is valid.
I'm not going to agree with his diplomacy and trading, nor the combat system. I'm not saying that they are perfect, but they do the job. I'd like to see more options under diplomacy, but I can typically wheel and deal sufficiently to feel like something is going on along diplomatic lines.
And the trading seems to work perfectly ... even down to the game I played where I had no coal at all. Now, that was an odd modern age 
Zones of Control: Hm. I'm tempted to lean in his direction on this one. Having a pot-shot and someone as they zip by doesn't quite cut it ... although the strategy and tactics adjustment to cater for this is a painless solution.
Overall I love the game sufficently to play it over Empire Earth. It has flaws and some weaknesses, but it also leans heavily towards the community ... and EE does not. I think there will be some great things in the future. Maybe nano-technology? :drool:
All of that to oneside, try not to be too dismissive guys. Posting this guys frustrations and slamming them down one by one doesn't accomplish anything but a "Us" and "them" situation.
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sachmo71
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de Tejas
May 2001 time: 23:16
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Why do people think there should be terraforming in Civ III? Terrain is one of the biggest factors in the development of civilizations. Hey, that word is in the title! Civilization! By george, I think I've got it.
I remember another 4X game where I could terraform that wasn't SCI-FI. It was called Masters of Magic, and there were cool spells that could turn hill into grasslands, and raise volcanoes right inside your enemies cities.
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Ramo
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Austin, Texas, USA
Oct 1999 time: 23:16
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Well, when I buy a game, usually I'm under the assumption that it actually runs. I normally don't spend $54 to watch a blinking screen. Firaxis, Infogames, and Best Buy are not charities, and if Firaxis is too lazy to properly betatest their own game, they don't deserve my business.
I'm exchanging Civ 3 for something more useful tomorrow; maybe a [i]set[/] of coasters. 
As an aside, I was given EU 2 yesterday, and have to say that it surpassed my expections. If you haven't already, pick up EU 2 when you return Civ 3. You won't be dissapointed.
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Wyrmo
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Sweden
Dec 2000 time: 05:16
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hm...
Just felt that I had to say something about "uglying" the landscape
In CTP2 you also had to build roads on EVERY SINGLE SQUARE. Why?
Because it gave large benefits?
NO
Because the pathing-system was so screwed up that to make sure your unit would not move up some mountain and get stuck there for a full turn instead of taking the maglev around it, you had to build everywhere.
And the Civ3 curvy road-network looks a helluvalot better than the CTP straight lines
Just my oppinion
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Boney
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Thailand
Jan 2001 time: 05:16
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A civ3 curvy road network is okay, it is the curvy rail network that bugs me. Rail networks built to look like road networks are stupic, rail road should be straight lihes.
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codemast01
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about disbanding a city :
I've done it before. If memory serves me, all you have to do is build a settler when your city has a pop of one. At some point before the settler is finished, remove the one worker working on your city's terrain so that your city's net growth is zero. When the settler is built, the game will give an option to disband the city.
Now about terraforming :
Why should civ3 have this ablility? In reality, people have accomplished great things that are just as hard if not harder then terraforming a mountain. (Like going to the moon) So why not allow mountain terraforming but make it take about the same time to finish as a wonder and perhaps cost money too. I also support the return of all other terraforming except the tundra terraforming. (Yes this means allow desert terraforming) Desert condition can be helped by irrigation but nothing will make the tundra environment less cold.
Last edited by codemast01 on 26-11-2001 at 11:14
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PhillipII
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Sydney, Australia
Nov 2001 time: 15:16
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Fine i will admit i never played CTP for more than a few hours before i lost interest. Therefore i guess i should withdraw my criticizm of the game.
On the other hand every other Civ, this one included, has instantly captured my interest and been responsible for me forgetting to eat lunch/dinner multiple times.
i dont see why building roads and railways everywhere is being shot down by some people. Have alook at some rural railway maps, they are everywhere and they dont go in straight lines. they meander about so as to get as close as possible to every suburb, farmland and population/resource centre. Without it Lumberjacks (for example) would have to carry thier wood all the way to the factory and then to the city.
Personally i enjoy micromanaging my Workers. I dont see how anyone who didnt could enjoy Civ, its such a big part of the game.
Ive hit a crash bug several times but there is after all an Autosave.
umm thats it i guess
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TheRascalKing
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Wait, I'm a chieftain now?
Nov 2001 time: 23:16
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Well maybe the civ3 AI is dastardly like YOU guys are, but what about me? Spending countless hours on civ2 as the egyptians just trying to keep the Babylonians alive while the Germans pound away at their cities...valiantly defending the final Aztec city against the American onslaught with a couple of legions and a phalanx in a well-placed fort, ensuring their survival until the end of the game...
I'm NICE to the AI! Well...most of the AI. Now sometimes the AI forces me to destroy it pathetically. I don't like having to destroy my former allies because they placed a city in MY territory (something I would NEVER do to them!).
Anyway, I think there's a very simple solution to my problem, but in solving my problem it would make the game less of a challenge to MOST of the other civ3 players. My problem would be solved by making terrain features dictate political boundaries (kinda like real life). Mountain ranges, rivers, lakes, and other such things would block or greatly slow culture progression, and wide open spaces would greatly hasten it. But what's good for me isn't good for everyone, so I'm not too upset. 
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-AC-
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Finland
Nov 2001 time: 05:16
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Without even reading the whole post, I just one thing to say:
Yer a whinie.
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Ralf
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Sweden
Mar 2000 time: 06:16
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quote: Originally posted by Lou Wigman
* It is not possible to disband an unwanted city. |
Oh yes, it is. Just adjust the food-output so it never produces any surplus. Then go ahead and build settlers and workers until the city disappears altogether.
Last edited by Ralf on 27-11-2001 at 04:30
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Peter Triggs
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Gone Fishin, Canada
Jan 2000 time: 05:16
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quote:
CTP is a far better game than most of you losers would like to admit.
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Here's something that a lot of you guys might find a bit surprising, I know it sure shocked me. In terms of number of posts what's the most popular forum on this site? Off Topic loses out to AC Multiplaying, but that in turn is just behind, wait for it, CTP Multiplaying. I've never played a multiplayer game and it looks like I've missed out on something. If the CTP multiplayer version wasn't good, there wouldn't be so many people playing it.
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Bob Dornan
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Even chiefton is too hard for me. So yes, cheats are needed for a small percentage of us.
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Boney
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Thailand
Jan 2001 time: 05:16
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Hey Simpleton, you certainly do live up to your name. I bet you never downloaded the patches for CTP. I also reckon that you have never played ctp with wes's med mod. As I said in an earlier post I hated CTP at first but when my civ2 disc broke I was forced to play. With the mods and patches it is a much deeper game than even civ3, and single player also becomes a real challenge. Hey Saddam I agree with all you said, some people just haven't given the game a chance, the majority of whom have barely played it.
On the other hand CTP2 is absolutely crap, even with the mods it still sucks.
Right now I am into civ3, but there are so many bugs. The worst one being the gold per turn. It is an unbelievably assenine flaw. For you who want to cheat just demand 100000000 per turn from the AI, keep hitting the button and eventually they will agree. I could not beleive it was true at first, but sure as day is day it works.
Nuke those trimes.
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