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Mongoloid Cow
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A bit more:
CITY IMPROVEMENTS:
Hospital - all units heal faster. Allows city to grow above a certain size. Happiness +1. Decreases disease by 75%
Stadium - modern Colosseum. Gives +1 gold per turn.
Theater - Happiness +2, Cultural improvement.
Mill - increases food produce per turn by 50%. No maitenance.
Apothecary (modern Pharmacy) - Decreases disease by 25%. Makes one citizen content. 1 maitenance.
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GePap
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of the Big Apple
Nov 2001 time: 23:16
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Personally, I don't think that more stuff equals better. The most important is to have well designed sysytem, no matter how complex or simple, that work well to enhance the overall play. In my opinion, the main problem with civ3 is not that they did not include lots and lots for me to build or micromanage, but that the workings of the macro-notions (culture, resource system, diplomacy in general) don't work (in my humble opinion) as best as they could, specially if we take into consideration what Fixaris wanted to do in this game, which was make the peacefull option a viable one, even in diety. The fact that no one seems to talk about winning peacefully in diety seems to be a sort of proof that the concepts as they are were not exploited as best they could. As for new ideas to add to the list, I have a couple of floating threads but I have yet to figure how to create links in these posts, so just look for my name. Besides, they are rather long. 
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LouLong
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French
Nov 2001 time: 13:16
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Ressources :
- ability to stockpile some ressources (non plant nor animal) to prepare for war for example.
- growing ressources (tea, grapes,...) or animals (horses, elephants) could be learnt or stolen form someone else and developped in ur own area (provided the climate is k)
Example : the English developped tea in India, coffee in America or France that stole China silk.
- A climate limitation for some ressources (animals or plants)
- transformation of luxuries over the areas (from incense to coffee or tobacco) and the enability to produce ur own luxuries if u have factories (TV, ...)
- a Ressouce screen rather than a trade one. You can see all the ressources u have access to or stockpiled and can decide (click) to trade it or transform it for example (if u have a factory and it can be transformed). For both luxuries and strategic.
- poppies / opium : without the tea/opium trade, England and Hong Kong would have been real different
Manpower :
- more specialists and make them possible only after some tech discoveries
- slaves : as bad as slavery is, it had (until very very recently in some areas) a strong economical and sociological importance. They could not be assimilated or extremely slowly until emanciption but would cost/eat less. Possibility to trade them a bit as some worker units. Could act as workers or be incorporated into cities. Obtained when destroying a barbarian camp.
Foreign workers could be assimilated as well as citizens.
- Immigration : advantage and shortcoming. Possibility to accept or refuse, nationwide or in some cities (macro or micro-issue)
Events :
U remember Civ the boardgame ?
Floods, draughts,... events. Diseases (a little attempt in jungle and flood plains here) that would spread along trade routes. Possibilities to act on blocade (macro or micro-issue)
On the other hand, cities could grow more quickly (though limited in size at the beginning) so that it is a problem to deal with but not a decisive drawback.
Regards,
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Juggernaut
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Hint: the flag
Jun 2001 time: 06:16
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Religion:
There should be several different religions, with authentic names like Islam, Christianity etc. if one prefers so. Each religion would be rated on a orthodoxity scale. The more orthodox, the more prone the practicing civ would be to reject science. This could be illustrated by having limits on available research rate on the Domestic Advisor screen. Only a practically atheist civ should be a granted 100% research rate. Look at Bush's current cloning bashing, for instance.
But, there must be some pros with having a religion right?
Yes,
Without a current religion, you can't build any religious improvements. Hence, religion will be an essential part of the management until the discovery of advances such as Electricity etc, which allows construction of modern happiness-related improvements such as stadiums, TV stations (one's enough, although all cities must be connected via cable), outruling the religious improvements with their superiority.
The more orthodox a religion is, the more happiness does the improvement give. Look at eg. the complete death-defy of the Taliban soldiers.
This also opens up for a most wanted return of Fundamentalism. The most orthodox regims doesn't approve Democracy as government.
As for diplomacy, certain religions are more tolerant to other religions than other, although Islam and Hinduism should be made the most ignorant.
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Trifna
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of anchovies
Jul 2001 time: 13:16
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quote: Originally posted by Trifna
Propaganda is already in spying options, but only against the enemy, and not used for ourselves to calm down people.
In History, it was used more to calm the people of its own country than to invade. Exemples? Rome used it (by inserting latin everywhere and man other ways), the Church used it, United States during the Vietnam or Gulf war, lot of countries when it was time to go against Hitler (movies, etc.) and many others, since human beeing is born. |
Oh, I forgot: it could have many very realistic uses in Civ, such as counter corruption and war weariness 
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Sharule
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Give credit where credit is due, I came up with religion.
Religion would be a non-controlable force(Unless you decide to use or have a mass killing of that religion ect...) There would be religious spheres, and each religion would have a capital(like holy city in italy is the "capital" of christianity). Also you could use it to convert those of another country, making it harder for your enemy to keep, and easier for you to control(hehe).
Political groups - Have different groups that support types of goverments, Like Communists and Anarchists. A certain amount of people will support your reign(if it is good) but there will always be those revolutionary types.
Nationality - People of other countries living in yours. This would open up a new field of warfare. For instance, if you are the most powerful country in the world, people will want to "flock" to you. This will also make it easier for spies and terrorists to infultrate your country.
Terrorists(no offense please) - Being able to (possibly) destroy wonders and buildings in other civs with radicalists willing to die for your nation(also religions could have this as well)
Also as a extra idea, you could "eliminate" or "propigandinize" any religion, nationality or political group.
What do ya think?
- Comrade Sharule
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