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CB2034
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They are silly, yes, but I believe that was the point in the first place..
what i would like to see is red and green colored together, just like xmas for that little bit of xmas flavor added.
Thanks Skanky
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Claymore
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New York State
Nov 2001 time: 00:16
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I think what everyone is trying to say is they(the CIV II rails) don't look REAL. Rails twist and turn as they are placed over different topography. Soooo..my thoughts...something like the current colors..... but not so overdone with all those twists and turns used in CIV III...but NOT just unrealistic straight lines(in the latest version of your mod) either. Does this help ?
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Plumbean
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madison ohio
Oct 2001 time: 00:16
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Its not easy changing every tile I will be happy with what ever he does I Hate the railway lines now to many turns
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Trampus
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Please let us know when you get the Civ2 style done. I'm really looking forward to that.
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Eyn
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Lyon, FRANCE
Jan 2000 time: 05:16
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... but the blue and pink ones... brrrrr =))))
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Civ 2 railroads were the best. Thank you in advance.
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soufie77
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Hey Skanky!
I already tried implementing the 100% Civ2 style railroads, before coming up with the first version of the "tidier railroads" mod. My opinion was that the straight lines (especially the verticals) just don't cut it in terms of realism, unless you come up with something radically different. My guess is you might be doing something more than a cut-and-paste job like I did, so I'm looking forward to something innovative.
In the meantime, I'm currently working on an update to the tidier railroads mod which uses only 1 type of tile for railroads which join in all directions. The best solution it seems is to use a different style of railroad (eg. grey and only two pixels thick) drawn in high density, which do not necessarily meet the linkage points in each of the 4 corners and edges. I don't know but it might just work.
Any suggestions?
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Skanky Burns
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Skanky Bastard Quartermaster
Aug 2001 time: 14:16
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And the Civ 2 Style Thread is here.
To be honest, i thought it would turn out not looking too good, but for the most part they are excellent!! 
They still look a bit funny going going through mountians/hills, but no more so than the standard railroads do, and thats Firaxis' fault, nothing a mod can change. 
To begin with, i tried copy-n-pasting the crossed-rail tile, but that looked messy and the rails were very thick. So i manually edited the cross-rail tile, making the vertical and horizontal rail lines, making them nice and clean, 4 pixels thick. Then i cut and pasted that tile which made sure that all the rail tiles join properly. As just a bit of trivia, some of the rail tiles that came with Civ 3 are a pixel off, so dont join other rail tiles properly.
After that, it was just a matter of going through each and every rail tile, editing off the bits that werent needed. 256 tiles.
Of course, this was the stage took me weeks to complete.
I was thinking of doing SMAC-style railway tiles, but i was also thinking (as has been pointed out in this thread )that blue railways just dont fit in with the civ theme Soufie, something like your idea could just be the best way to implement railways in Civ 3.
The problem is that we need an at-a-glance ability to determine where our units can move on the map, which tiles are joined to which other tiles, but at the same time we need as little visable ugly railways as possible. They just detract from the aesthetics too much. I was thinking of perhaps railways with only the linkage points drawn, but the 'middle bits' of the tile left clear of railways. Will experiment some more, but i think this would be a bit confusing as well as unrealistic.
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soufie77
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uhh, no. Tried it, and it's too ugly.
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