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Akka
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In front of my computer.
Nov 2001 time: 06:16
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quote: Originally posted by CyberShy
CyberAmazon,
can you plz name one of your bugfree applications ?
I'm curious ! |
A COMPLETELY bug-free application does not exist. Thus, there is a bunch of games (I'm not very into "business applicatio" ) that worked great from day one and had bugs practically invisible.
Starcraft
Brood War
Diablo 1 (good ol' Blizzard from the times before Diablo 2...)
90 % of games prior to 1993
Doom
Total Annihilation ( this game WAS a revolution)
Duke Nukem
99,9 % games on SMS, NES, Super NES, Megadrive, Playstation, Dreamcast, etc...
Well, there is a lot more. but it's just to show that nearly bug-free things exist.
Though I would like to say : Civ 3 in my opinion is nearly bug-free. It's rushed, not polished, but except the air superiority, I don't remember anything TECHNICAL bug. Design flaws are countless, but technical ones are not that numerous.
I would like to add something too : Fireaxis made a rushed production with a lot of design flaws, that's true. Now, calling them name and particularly "lazy", while I'm deeply convinced they probably spent all their time on Civ3 (remember Soren who said that all his personnal stuff was at the Fireaxis building), is not only resolving nothing, but is purely instulting them.
I DO agree that they should communicate a lot more with the fanbase, even to just say "the patch is in progress" or listing all the bugs/complaints they are aware of.
Though, the loud yelling about the patch while nobody still know WHAT is in it seems a little prematured.
I won't yell at Fireaxis, because perhaps that their patch will just correct all the grievances I have with the game.
I won't praise them either, because perhaps that the patch will be pure crap.
But until I know, I'll restraint myself about insulting them or kissing their butt, and I'll stick with only complaint about game flaws, lacks and things to improve ; i.e., I'll only talk about what has been DONE, and not things that are still under development.
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Ghengis Brom
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of Baltimore, The City That Bleeds
Nov 2001 time: 00:16
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quote: Originally posted by reds4ever
Cian, you couldn't see that coming? like i say the game had no public beta testing, no demo and then at the last moment it became apparent the game had no MP...and the thought never crossed your mind that there may be gameplay issues? you're a second hand car salemans dream!
neville chamberlian eat your heart out.. |
I had no idea that CivIII was even in developement until I saw it in the store. Call me uninformed but I don't spend a lot of time reading boards and such on the internet, I play Civ. When I see a product in a store, for sale, for money, particularly a Limited Edition I assume that that product has been throughly tested before it hits the shelf, PARTICULARLY A SID MIER GAME. Unfortunately this was not the case with CivIII. Also, every gaming magazine and website has given CivIII stellar reviews, they refer to the bugs in the game as minor inconvienences. I am a software developer and if I worked for Firaxis I'd be imbarrassed to tell anyone. So don't insult people for spending their hard earned money on a game that doesn't work properly because the developer released it without thoroughly testing it.
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Venger
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Keeper of the Can-O'Whoopass
Jan 1970 time: 23:16
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Another distinction between bugs are the type that are system specific, i.e. problems with NVidia, and those that are endemic, such as how air missions just plain don't function.
Once can excuse the occassional obtuse system specific bugs - it's hard to test so thoroughly as to guarantee compatability with every system. It's even okay to excuse the occassional obtuse gameplay bug - such as how to dupe items in Diablo (a wierd effect where a unique sequence of perfectly timed events can create copies of game items).
But I just CANNOT excuse bugs like air missions. These bugs are apparent to EVERYONE, on EVERY system. That this was not tested is inexcusable. I like many am tired of purchasing a license to participate in software betas, even if I do get a free upgrade to the final release with the release of a patch.
That said - Firaxis was in a really tough position, a deadline from what could be the most jackassed game publisher of all time, the loss of key members of the team, and high expectations for this game. I tend to think they feel bad about not having the game more polished and up to our expectations, and are banging out one hell of a patch. Dan's commentary at CivFanatics about alot of changes tells me this is there way of giving us what they really wanted to in the first place but couldn't due to many many constraints...
Venger
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Moraelin
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quote: Originally posted by Grim Legacy [/SIZE]
Pffff. What idiocy to expect Civ3 to be all-perfect bugwise from the V1.0.  |
No, the real idiocy is that people like you find it normal to pay just to be beta-testers. It's this kind of flaming fanboy that drags the quality down for the whole rest of us.
quote: How many of you remember that you could actually fortify fighters in open terrain in Civ2 before you patched it? Ooooops, guess the whiners forgot that even the mighty Civ2 wasn't spotless from the start, ey? |
So your logic is "if other games got sold buggy before, it's ok to continue selling buggy games." Which is on par with saying "there have been frauds before, so frauds should be regarded as perfectly normal and legal." Or any other absurdity based solely on "but it's happened before, so it must be ok."
Well, no, it's still not OK. And if precedent is all that counts, maybe it's time some of us create a different precedent. Line suing the pants off the next company that releases a buggy game that needs a patch.
Don't get me wrong. This is not about Civ3, which actually works pretty well compared to other titles, it's about the whole "it's ok to pay for a non-functional product" mentality. No matter how buggy a game -- and I can think of a few which were buggy to the point of being totally unplayable -- there WILL be flaming fanboys who try to defend the Sacred Right To Release Buggy Games (TM). And I've had it up to here with that kind of an idiocy.
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ScottVib
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There actually have been Playstation games with bugs.. and since they are console games you just have to cringe and make sure you don't do it again, some PS games I can get to crash everytime just by doing a few simple steps, but it'll never be patched because its a Playstation game and they can't just do that.
Often times there is very questionable AI that can be taken advantage of in console games... this is the kind of thing that could be patched in a PC game, but in a console game you wouldn't have a chance of getting it patched.
That said the need to avoid patches for console games is why you'll more often see a console game delayed and held back, rather than a PC game. Unfortunately with a PC game the developers/publishers can say that's ok, let it go, we can patch it.. while the console game publishers have to hold on since they can't just patch it.
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Libertarian
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Venger:
quote: But I just CANNOT excuse bugs like air missions. These bugs are apparent to EVERYONE, on EVERY system. That this was not tested is inexcusable. I like many am tired of purchasing a license to participate in software betas, even if I do get a free upgrade to the final release with the release of a patch. |
I was all set to fire off a salvo about how a man who CANNOT excuse a failing in someone else ought not to excuse one in himself either — you know, the ol' beam in your eye, speck in mine thing — that is, until I saw this:
quote: That said - Firaxis was in a really tough position, a deadline from what could be the most jackassed game publisher of all time, the loss of key members of the team, and high expectations for this game. I tend to think they feel bad about not having the game more polished and up to our expectations, and are banging out one hell of a patch. Dan's commentary at CivFanatics about alot of changes tells me this is [their] way of giving us what they really wanted to in the first place but couldn't due to many many constraints... |
I appreciate that. Thank you.
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reds4ever
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of the Spion Kop
Mar 2001 time: 05:16
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I had no idea that CivIII was even in developement until I saw it in the store. Call me uninformed but I don't spend a lot of time reading boards and such on the internet, I play Civ. When I see a product in a store, for sale, for money, particularly a Limited Edition I assume that that product has been throughly tested before it hits the shelf, PARTICULARLY A SID MIER GAME. Unfortunately this was not the case with CivIII. Also, every gaming magazine and website has given CivIII stellar reviews, they refer to the bugs in the game as minor inconvienences. I am a software developer and if I worked for Firaxis I'd be imbarrassed to tell anyone. So don't insult people for spending their hard earned money on a game that doesn't work properly because the developer released it without thoroughly testing it.
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...er ok, you're uninformed! you don't have to have been a 24/7 internet nerd to have heard Civ3 was in developement, 10 mins digging on this site prior to purchase would have given you ample evidence that the game is still a glorified beta!
magazines and web sites get less than a week (if they are lucky) playing the game on which to base their reviews, this may be enough for a FPS but for a strategy game like Civ3 it's woefully inadequate, instead of concentrating on finely balanced game play issues or problems in the end game, the reviews will focus on immediate stuff such as graphics, sound etc due to time constriants, which are of secondary importance in a game like Civ3, but, of course, as a software developer you know all this!!
..and you bought the LE? 
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Malleus Dei
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Baton Rouge, LA
Nov 2000 time: 05:16
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You'd think that big gaming companies would learn to do outside beta testing.
I play a niche game, put out by a two man team. Every new version goes to outside beta testing ASAP, where we experienced users beat the hell out of it, find nearly all the bugs, and report them. They fix them, we retest, and so on until it works. THEN they release it.
Guess what? Doing it this way, there are no blatant or showstopping bugs when they release a new version of the game, plus the design team gets direct and immediate feedback from their most experienced users. Heck, one time I posted a bug report online and saw it fixed two hours later. They listen to their testers and we see our ideas go directly into the game.
Plus they DO announce what will be out in the next version/patch. In public. With screenshots. They aren't afraid that perhaps they can't make things work.
The care about their customers, and they care about customer input, and they care about customer satisfaction.
Don't you wish that some other game companies did things this way?
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Venger
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Keeper of the Can-O'Whoopass
Jan 1970 time: 23:16
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Come on Jeff, we get so little feedback these days from Firaxis, if you've got time to be here, ignore this type of thread and address the ones where we need input from Firaxis on game questions...the patch will speak for itself on threads like this...
Venger
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Malleus Dei
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Baton Rouge, LA
Nov 2000 time: 05:16
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"Obviously you dont work in the software industry. Bugs are a fact of life, like death and taxes. You can't ever get rid of all the bugs, its impossible because human beings are fallible."
Nonsense. It is humanly possible to produce perfect code. I have seen it done, and I have done it myself. It takes talent, dedication, focus, testing and a committment to excellence - but it CAN be done.
"POPPYCOCK. If I had an employee with that attitude, there would be an open door waiting and s/he'd have a boot in the arse to send him/her out said door."
Agreed. The employee you want is one who is committed to the goal of producing bug-free software. The employee you don't want is the one who thinks that buggy software is acceptable.
"You sir, in this very statement have demonstrated that you have never in your life written a piece of software. You are in no way in a postion to make a statement like that. Period."
Ahem. I have written software, in about 9 different languages. I have written DRIVERS - heck, you might even be using one that I wrote. I have run a big website. And I agree with him. Do you want to tell me that I am not a position to make a statement like that? I hope not, because I will laugh at you.
Bug-free software can be written; it's been done. At the very LEAST it can be what you constantly strive for. Anyone with the attitude that bugs are not only inevitable but acceptable is striving not for excellence but for mediocrity.
And that is just what they will get: mediocrity.
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Venger
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Keeper of the Can-O'Whoopass
Jan 1970 time: 23:16
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Bug free software is indeed possible - but with increasing complexity comes greater chances of something unforseen in the system occurring. Anything made by humans can contain errors.
However, that does not mean they SHOULD contain errors, or that they should be considered finished products until they are bug-free. Every device can have defects or errors, it's bringing that product to market and selling it with known defects that is an offensive proposition.
And as these gentlemen have said, it's possible to release a program that is so close to bug free that those issues that do arise are indeed obtuse and don't affect gameplay but in the most extreme circumstances...that's what QA is for.
I'd also fire somebody who thought a buggy product was indeed a suitable one for release...
Venger
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reds4ever
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of the Spion Kop
Mar 2001 time: 05:16
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;
Last edited by reds4ever on 29-11-2001 at 08:12
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Ray K
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Allen, TX
Nov 1999 time: 23:16
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quote: Originally posted by Malleus Dei
Nonsense. It is humanly possible to produce perfect code. I have seen it done, and I have done it myself. It takes talent, dedication, focus, testing and a committment to excellence - but it CAN be done.
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With regards to an application like Civ3, you couldn't be more wrong.
As a career software developer myself, I concur that bug-free software is possible. However, the requirements for any commercial software application are going to be a moving target. For this reason, Civ3 will never be 'perfect'. Just look at the threads already requesting changes for Civ4!
Bugs have to be evaluated based on their severity, scope and impact to the bottom line. Economics dictate that some will never be addressed. I've developed on mainframes, Unix and Windows platforms, and it's all the same. The time and cost of testing and debugging software to 'perfection' would make the software obsolete long before it reached the market.
From my experience, Civ3 is above-average in software quality. Better than Civ2, that's for sure. The biggest problems in the game involve gameplay issues and missing functionality, not software bugs.
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