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shuttleswo
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quote: Originally posted by Hurry
In event 29 I would ALWAYS get a Leader if I attacked with an elite unit. A non-elite unit would always be upgraded. However, if I already had got a leader in event 16, a new Leader would not appear in event 29. If the only thing considered was if the random number falls under the 1/16 chance, I would get two leaders during my Test2 run. I did not. Only one leader.
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you should run a test with caching-in the leader (converting it to an army, or otherwise getting rid of it) to see if the problem is having more than one un-used leader at the same time. i KNOW i have gotten more than one leader in a single turn, but i rushed the first leader back to a city and hurried a wonder before getting the second. if i had the save game for it i would test myself.
i'm inclined to think that only one leader is allowed at a time, the availble LEADER window on the mil advisor screen also seems to imply this.
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Nakar Gabab
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of Pedantic Nitpicking
May 2001 time: 00:16
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I am almost CERTAIN you can have only one unused leader at a time. I'd strongly recommend using them ASAP, especially if the war isn't over yet. First leader should, I think, ALWAYS be converted into an army. If you're fast, you can do that in one turn, and keep attacking to get another!
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karlmarx9001
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Seattle, WA
Jun 2001 time: 21:16
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'I am almost CERTAIN you can have only one unused leader at a time. I'd strongly recommend using them ASAP, especially if the war isn't over yet. First leader should, I think, ALWAYS be converted into an army. If you're fast, you can do that in one turn, and keep attacking to get another!'
Huh? I've had two active at once, not turned into an army or anything, just sitting in my capital, so there's no "cap" on the number of leaders in your possession.
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Hurry
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Then the chance of getting a second one at the same time is considerably lower. For example: getting leader one 1/16, and getting another while still having the first leader unused 1/32.
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Padmewan
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Cambridge, MA
Dec 2001 time: 05:16
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You definitely cannot generate leaders from fighting barbarians. It would be too easy!
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Arrian
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Kneel before Grog!
Jul 2001 time: 00:16
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Last night I was trying out the Germans (to see how "militaristic" helped in war). Normal Map, Continents, Normal/Normal/4billion, Monarch.
I was peaceful for the ancient and most of the medieval eras, quietly building wonders and improvements and such. Toward the end I had built everything available, so I started cranking out knights. These became Cavalry. I then hit the Japanese.
Things started out beautifully. In my first 3 attacks, I got 3 elites. Next turn, Barbarossa! Now I psyched. So I take Barbarossa and turn him into an army, and build the heroic epic. Since then, I have destroyed the Japanese (with the exception of 1 small offshore island city) and English, fighting all sorts of battles with my elite cavalry. No more leaders. I really, really, really need one for the Forbidden Palace. I am giving strong consideration to attacking the French just to try and get a leader (and their rubber, of course). *Sigh* It's just so hit-or-miss.
-Arrian
p.s. I've gotten as many as 4 leaders in one game before... as the Babylonians, in fact!
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zedar
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Australia
Dec 2001 time: 15:16
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I have had 2 leaders at once, actually 2 leaders generated in the same turn very close to each other on the battlefield. It was the only time ive had 2 leaders active at once.
My guess is that it could work something like this.....
16 side dice is rolled before each hit point is determined (12 sided dice if you have militistric or the small wonder for more leaders).
This dice is based on the seed and predictable if you reload.. so a sequence could be
1,4,6,1,10,13,7,16 and so on.....
If your elite unit wins AND the dice is on a set number (say 16) then you get a leader. If your unit wasn't elite then you get an upgrade...
When i stop playing the game so much it will be very interesting to pull out the debugger and have a bit of a poke around... if i ever stop playing it lol.. civ1 took me about 6 years..
zedar
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Sirian
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Pennsylvania, USA
Dec 2001 time: 00:16
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I've never had a game with less than three leaders. This is in, what? Eight games now? The most I've had is seven, in the second Poly tournament game with the most UNmilitaristic English.
I've had at least thirty total leaders, including half a dozen from defending (though never while defending in a city). I've never had more than one leader at a time. There is a window on the military advisor that says "available leader". Not "leaderS", but singular. It certainly seems to me that only one leader at a time can be had, and as someone else said, barring proof to the contrary (like a screenie showing two leaders at once) that's what I will continue to believe.
- Sirian
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zedar
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Australia
Dec 2001 time: 15:16
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Hey Sirian,
are you the same Sirian from the Diablo2 lurkerslounge? and Sirians guide to sorceresses?
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Aeson
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orangesoda
Nov 2001 time: 22:16
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Has anyone noticed an increase in leader generation in blitz scenarios (or multi-defense in the same turn)? The other night I played one of the few games where I waited until the modern age for the final military assault. I had been at constant war the whole game, in purposely prolonged combat. Often I was fighting on as many as 4 fronts, but up until my Modern Armor, I had only generated 2 leaders. (thats in italics because I usually don't get any) Once my Modern Armor started cleaning up, and I became accustomed to their blitz ability, I started generating leaders left and right. 4 of them in just 3 turns, and another one a few turns later. In all cases I used the first leader before another was created. Also, the leaders always were generated on the second successful attack in the turn. I'm sure everyone has noticed the mandatory multiple defense/turn upgrades. Perhaps it is the same for multiple attacks/turn as well? I would guess that I had close to 200 victories with my Modern Armor elites, and at least double that with various other elite forces before that. It's certainly possible that this was just an abnormal occurance, but having over 4 times the leader generation per blitz victory seems a bit much.
As far as the "exploit" defensive invasion, I don't see it as very bad when compared to the ROP invasion. It is quite easy to completely take out a Civ in only a few turns once they are railroaded and give a ROP. It is a bit more difficult to conquer the same Civ by first landing a force, having to defend against the AI offensive, and then counter-attacking. There might be the leader generation factor, but leaders seem less significant in the later eras, other than perhaps 1 or 2 needed for the UN and a palace relocation.
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Dawe
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Escondido, CA, 92027
Jan 1970 time: 05:16
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btw, someone mentioned they noticed that units were upgraded more likely if they fight more than once per turn. This is correct, any unit that fights twice per turn and kills both enemy units it fought gets upgraded. Until the modern age (or for Germany with panzers) the only way to see this is on defense (get attacked twice). A third victory seems to always bring you another upgrade (if you started with regular or conscript).
The other thing that may or may not be true (I haven't tested any of this) is that you don't need to win twice on offense or defense to get a 'for sure' upgrade. If on your turn you win on offense and then the same unit wins again on defense, then your unit should be upgraded (this is sort of a rare natural occurance)
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