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Yog-Sothoth
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Trondheim, Norway
Sep 2000 time: 06:16
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quote: Originally posted by Risky
The important thing is that patches appear early and often. In a game of this complexity there are going to be a few bugs to fix and features to tweak. Always. |
A few bugs is unavoidable, but the trend nowadays seem to be that when a deadline is met, the software gets released no matter how buggy it is.
There have been an increasing number of games the past few years that has been almost unplayable without a patch or two (thoose who have tried Ultima IX know what I mean). I find this unacceptable.
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Risky
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London
Nov 2001 time: 05:16
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The worker automation is much better than Civ2 or SMAC where I hardly ever used it. If would be nice to have a 'worker manager' dialog so you could set workforce preferences in the same way as you can for cities.
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eRAZOR
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quote: Originally posted by Disk Killer
Yin, you've disappointed me with your recent posts. They are of extremely low quality humourwise and obviously have not had any sort of testing or quality control.
In fact, it appears you've rushed out your post without any care in the world for your millions of fans - I suppose I'll have to wait for your postings in 2003 before I see another quality post from you. In the meantime, feel free to continue to post patches every once in a while in a sad and feeble attempt to gain my approval.
Thanks. |
*Yawn*
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Risky
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London
Nov 2001 time: 05:16
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quote: Originally posted by Yog-Sothoth
A few bugs is unavoidable, but the trend nowadays seem to be that when a deadline is met, the software gets released no matter how buggy it is.
There have been an increasing number of games the past few years that has been almost unplayable without a patch or two (thoose who have tried Ultima IX know what I mean). I find this unacceptable. |
Well this wasn't unplayable. I suppose my point is that I value developers commitment to keeping the development going post-release. As longas they keep releaseing =the patches, I am happy.
This is a game, not a piece of mission critical software. I am happy to play it in its evolving state rather than wait a few more months.
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eRAZOR
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quote: Originally posted by Dan Magaha FIRAXIS
I don't get it... was this a joke referring to all the conspiracy theory stuff around here, or what?
Dan |
Out of curiosity: Will we ever see the day when you or any other Firaxian responds to more controversial topics or is Firaxis going to keep up with the "hide and evasion" tactics? Don't get me wrong I appreciate your feedback but I'm somehow missing answers to really substantial questions (MP, Combat etc.) which you are - you cant deny that - fully aware of and the lack of responsiveness concerns me because I still haven't given up on the game.
P.S.: Ohh btw could you stop referring to the editor in each 2nd post? That's your job - not ours. Thank you.
Last edited by eRAZOR on 06-12-2001 at 17:24
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Yog-Sothoth
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Trondheim, Norway
Sep 2000 time: 06:16
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quote: Originally posted by Risky
Well this wasn't unplayable. I suppose my point is that I value developers commitment to keeping the development going post-release. As longas they keep releaseing =the patches, I am happy.
This is a game, not a piece of mission critical software. I am happy to play it in its evolving state rather than wait a few more months. |
Nontheless, when I pay for something I expect the product to be of a certain quality (not talking explicitly about civ3) even if it is "just" a game.
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Risky
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London
Nov 2001 time: 05:16
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quote: Originally posted by Yog-Sothoth
Nontheless, when I pay for something I expect the product to be of a certain quality (not talking explicitly about civ3) even if it is "just" a game. |
Fair enough, there are some things that the QA should have caught. I suppose my question is: "If firaxis announced that the relaease date as 31-Jan, but said you could buy the v0.9 now and download patches to 1.0, would you have bought early or not?
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eRAZOR
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quote: Originally posted by MarkG
would you accept it if companies went out and said: "ok, we'll release 95-99% bug-free games but they will take 9-12 months more to release and their price will be double"??? |
YES!
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Yog-Sothoth
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Trondheim, Norway
Sep 2000 time: 06:16
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quote: Originally posted by MarkG
patches are usually done if sales justify it(remember ctp2?)
i'm saying that publishers are making an estimation on how much the game will sell, make a development plan and set a release date. if there are delays in the development, they may decide that it's too risky to pay the salaries of the dev team for 5 more months in order to have less bugs |
I think your points are valid, but my opinion is that a customer should be entitled to a quality product regardless of sales of said product.
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Risky
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London
Nov 2001 time: 05:16
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quote: Originally posted by Yog-Sothoth
I think your points are valid, but my opinion is that a customer should be entitled to a quality product regardless of sales of said product. |
I suppose its up to the consumers to lake things into our own hands. I have had a habit of impulse puchases of games, but I think the way forward is to only buy the game on release if the developer/publisher has declared their position on post release support/development. If they haven't then don't touch it untill you have heard enough feedback to satisfy you.
On that basis I bough this on release, trusting firaxis to keep the development going. I would't necessarily do this with other companies.
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Risky
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London
Nov 2001 time: 05:16
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quote: Originally posted by Barchan
Perhaps a better question is: Would you pay $50 bucks to beta test the game and get a free copy of the final version? |
Yes in this case, as I wanted a new turn-based game and there ain't much out there. But would I do it with another company?
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Ozymandous
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Atlanta, GA
Aug 2001 time: 00:16
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quote: Originally posted by Nadexander
I paid Firaxis $60 bucks to hit me with a bat and then give me "A Designer Note" instead of "Designer's Notes" Man do i feel like an idiot. |
Weeelllll... If you couldn't figure out that the video circulating around the net was probably the "making of" video promised in the game and couldn't live without yet *another* supposed tech poster and just *had* to pay for that extra tin then you got what you paid for.. 
That being said, I myself have bought CE of Diablo2 & Baldurs Gate you I am not faulting you for buying the CE of Civ3, just that you should have been able to figure before buying it what it would be generally like and decide if it was really worth your money then. I know wanting the supposed "tech tree" printout almost made me buy it before I found out how bad the print-out was, but ultimately I decided that using the Civilopedia would be much easier (and not cause me to put yet more holes in my wall).
quote: Yes. Civ2 also came with a functioning senario editor. Did it need to be modded in order to be interesting/playble? No. You must be thinking of CTP2. |
Well no. Civ2 had quite a few text files you could edit, but I know it didn't have such things as a build queue built into the game nor did it have the ability to plan, ahead of time, or switch your science goals. Both of these are much superior to Civ2.
This being said, Civ2 did *eventually* have a text file feature you could modify to have a pseudo build-file, but that was ONLY after a few patches came out for the game.
So, in a nutshell Civ2 as a basic game, had almost exactly the same features we now have in Civ3, with the only difference being that people can fix starting positions in Civ3 (yet) and the fact that Civ2 you couldn't change science or have a modifyable build-queue (just the general differences I can think of off the top of my head).
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Ray K
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Allen, TX
Nov 1999 time: 23:16
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quote: Originally posted by jbrians
Ugh. I hope you are not stupid enough to post comments about stuff you don't understand. Speed-efficient graph search algorithms do indeed have exponential memory cost; they are not making this up.
(this is my first post BTW. Sorry to start off with a flame. Hi all.)
-Brian |
Do you know me?
Memory management of large data sets during runtime is something I am quite familiar with. Don't be stupid enough to insult someone with a lot of experience in this area.
I took Dan's comment as an indication of static allocation vs. dynamic allocation of memory. It was an admittedly vague comment, but it was still a little disconcerting.
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Ozymandous
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Atlanta, GA
Aug 2001 time: 00:16
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quote: Originally posted by Yog-Sothoth
Nontheless, when I pay for something I expect the product to be of a certain quality (not talking explicitly about civ3) even if it is "just" a game. |
So... What was below "quality" in Civ3? Does it crash every 15 minutes with fatal errors?
Do none of your units upgrade as they should? Maybe you can't build XYZ units without the system locking up or the game being unbalanced?
Does the Civilopedia not work at all? Do the wonders or units or city buildings not work at all? Do settlers not settle, or workers work as they should?
Any of these things would mean the game is unifinshed.
The air superiority bug (which will be fixed with this patch), million dollar bug, cheating AI by giving them a empty city bug, etc, all appear to be on schedule to be fixed with this patch.
So, O great one, what about the game is "unfinished"? The editor? This has already been stated that the editor is still being worked on.
If the game doesn't crash constantly and/or cause fatal errors it is NOT unplayable. There is a large difference between the game being what it is and what YOU want it to be. Just because the two don't match doesn't mean it's "unfinished", it means you need to change your expectations from what you WANT the game to be to what it IS and then go from there with helpful suggestions as to what you want that is within the bounds of what is possible.
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ntyatecafe
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Georgia, USA
Dec 2001 time: 00:16
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quote: Originally posted by Vonotar
Zulu's with nothing more than spears defeated the English armed with muskets - That is a historical fact. |
Didn't the Philipinos armed only with sticks (escrima) beat of Magellan's men who had swords and armor? Can't remeber the history...
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