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napalm010
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3rd rock from sun, just down street from 7-11 :)
Nov 2001 time: 21:16
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This is my solution to losing cities before resistors are quelled.
The game doesn't seem to care what military units are in city. Just that they are there. So I keep 10-12 warrior units around until the end of game. Any city I take over gets 2 good defender units. It also gets 4-6 warriors. The warrior units quell resistors just as fast as Mech Inf. If city goes back I lose 2 good units and 4-6 warriors. No big deal.
I also make sure to put a settler or 2 of my workers in that city. This 2 pop increase of loyal citizens seems to help.
After getting the city to produce, selling cultural city improvements and rebuilding them helps also. This gives u full cultural points for those buildings.
My last step is sending artillery to enemy cities near captured ones I want. Bombard them down to 3-6 pop. This will decrease their culture and usually destroy most of the enemy cities cultural improvements.
I still lose city every so often. But nowhere near the amount I lost before doing this. And the loss of 2 good units is a LOT better than 6-8 top of the line units.
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bahoo
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quote: Originally posted by inca911
This really shouldn't be a surprise to anyone, but I'll restate it again. Cultural reversion must be prevented militarily if the population of the city is large. |
You have my 100% agreeance on this, but, the way it works now you CANNOT militarily prevent it. When a city defects, your troops make no attempt at fighting off the rebels. I have no problem with the likelihood of them the people getting up the gumption to revolt being tied to the number of troops, that makes perfectly good sense. What I have the problem with is that if they choose to revolt, your soldiers do NOTHING to prevent it.
quote: Do you realistically think that the Germans in WW2 could simply capture a town, leave a tiny garrison and move on to the next town without any worries about the city? Nope. |
I'm no historian, I have no idea how many troops they left there. But do you realistically think that the Germans, had one of the cities revolted, wouldn't have put up a fight, or at least haul their asses out of town?
What in the heck happens to your troops when a city defects is what I wanna know!
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