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La Fayette
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albi, france
Oct 2000 time: 06:16
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Aeson,
The second threshold is at size 12. It works exactly the same as the one at size 6: you must have a hospital and a granary, then you grow the city to size 13 and build a worker. The city is reduced to size 12, but the foodbox is full, due to the change of size (4 food in a row at size 12, and 6 at size 13). After that first move, you build one settler/turn as long as you wish and the citysize remains 12.
I could name this 'La Fayette's size 12', but in fact it is exactly the same as what happens at size 6, so I keep the previous name:
'SIZE 6 = As many workers as you need'
(La Fayette, designer of the 'size 12' strategy )
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The Hermit
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You guys just figured this one out? I picked this up in my third game, Japanese conquest of the small world, a few weeks back. I sort of tripped over it by accident, but I had two cities ripe for doing this. I ended up with a giant mobile force of workers. More than I needed, really, but they were quite fun.
I wish I could develop some other strategies, though. That's about the only "good" thing I ever get right by everyone else's standards here. I just can't seem to get in to this thirty-well-defended-cities-by-A.D. groove that seems to be the norm.
I would have said something sooner if I hadn't thought it was common knowledge, so sayeth The Hermit.
"It's not enough, I need more
Nothing seems to satisfy,
I don't want it, I just need it.
To feel, to breathe, to know I'm alive." Tool - Stinkfist
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The Hermit
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Actually until two days ago I was only lurking over on general. I didn't read strategy forum because I really didn't want to hear how much better everyone else was than me at this. *chuckles* Anyhow...
I will attempt in the future to share what I know if by some strange miracle I should happen to find some sort of decent strategy by accident again. I actually stumbled upon this in my third game, on a small map, as the Japanese. I had coincidentally run out of things to build around the same time my capital hit size seven, and the workers I had weren't getting what I wanted done as fast as I wanted it done. Call it Civ 2 impatience. So I queued six workers, figuring it'd give my capital time to grow back around the same time I got to the next wonder (I was in that lull between Sistine and Copernicus). Once I noticed after three or so turns my population wasn't decreasing...I wore an evil little grin.
Is it an exploit caused by an unintentional loophole in the rules? Possibly. We'll know next patch, I suppose. Is it game-breaking? Not really. But it is an improvement over requiring an upkeep of food and/or shields. Then again, with current corruption levels, it's had to tell the difference. *grins*
And while we're not on the topic of immaturity, thank you for your constructive, mature, well-researched, and wholly non-judgmental post, Lotus, so sayeth The Hermit.
"Don't cry,
Or feel too down.
Not all martyrs see divinity,
But at least you tried." Tool - Eulogy
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The Hermit
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quote: To say: "You guys just figured that out?" is condescending and patronizing. |
Sorry to be the ruiner, but that was actual, sincere shock and amasement. I don't consider myself a very top-of-the-line player, and to think that for some odd reason I'd found something out that the guru crew here hadn't yet gotten to just sort of threw me off. I will admit I probably could have worded it better. Such are the imperfections of non-oral communication. I will further admit that I did blow your sentence out of proportion, I made a reactionary retort to a hastily made conclusion that probably offended me more than it should have.
Anyhow, giant miscommunication. Can we try this again?
Not looking to make any enemies, so sayeth The Hermit.
"Remember, we are eternal - all this pain is an illusion." Tool - Parabola
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solo
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Lowell, MA USA
Jan 2001 time: 05:16
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La Fayette,
I've been away, so sorry for the delay in answering your question. The answer is NO to being able to win OCC in deity yet, but I am trying only for spaceship wins. Best so far is 3 parts, before an AI launch. I may do better using your size 6, and will let you know how this works.
In 5-city deity games I have managed spaceship wins twice. I believe some others have managed OCC cultural wins at deity, which are impressive, but still easier to achieve than launching first.
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La Fayette
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albi, france
Oct 2000 time: 06:16
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quote: Originally posted by HalfLotus
La Fayette, this is a gem. No need to defend yourself from hermit. His response was immature at best.
I betcha Soren sees this as an exploit and changes it in the next patch. The food box should go back to half full (thus losing some food), after building the worker. A great strat, and great analysis of the "threshold" concept.
BTW, someone brought up this strat as a "bug" in general forum, I pointed them in your direction. |
Half Lotus,
Thank you for defending me against The Hermit. I suppose he's a very young man and didn't take enough care before writing. I think he apologized. OK, it's over.
(I wish I were as young as he probably is )
About the threshold at size 6 (and the other one at size 12), it is not a bug at all: it is exactly the same system as in civ2, but the programmers of civ3 decided not to grow the size of the foodbox every time the size of the city is increased, but to grow it at size 7 and at size 13. The foodbox works exactly as it should at size 6 (and also at size 12), but the change in size of the foodbox produces that marvelous effect that The Hermit and I noticed .
In civ2, there is a threshold effect at size 5 (due to the fact that specialists appear at that size and the city is able to starve every other turn). Xin Yu noticed that and built his well known 'size 5' strategy that anyone can find in the 'Great Library' (top thread of the civ2 strategy forum, initiated by my friends the SGs).
This remains true after several years (no civ2 patch has modified this) and many players go on 'Xinning'. And this also remains true for many other bugs or cheats or exploits or whatever you wish to name them: Ming started a thread where dozens of them are described in detail, and honest players decide which are going to be allowed or not when they start a game.
What is going to happen with civ3? This is clearly a decision in the hands of Sid or Soren or 'Firaxis'...
Never mind: whatever they modify, we shall find new ways of winning.
I loved civ2 (and probably spent thousands of hours playing it and certainly won't stop playing it before many months from now, since I have 4 different games going and another one in project).
But I feel that I am also going to love civ3, with or without a threshold at size 6, because it is a very different game and I enjoy feeling like a rookie in front of it (and knowing that there are many details to be understood or discovered).
solo
I started at Chieftain when I got the game from you a fortnight ago. I am now playing 'tournament 3' at Monarch. Probably join you at Deity within a fortnight or so. Merry Christmas.
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The Hermit
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quote: BTW, whats with the "so sayeth the Hermit" stuff. Is that a roleplaying thing? |
Despite the fact I do role-play, I do not do as such on internet message boards. It's just a tag line, a catchy one as I'm told, that I happen to use. I've posted under this name on a lot of boards in the last decade or so, and I enjoy doing so. However, it is, paradoxically, a rather popular name, I find. So my tag line serves the double purpose of identifying WHICH hermit I am, since I frequently need to modify the name to not clash with the other local hermit(s).
quote: Thank you for defending me against The Hermit. I suppose he's a very young man and didn't take enough care before writing. I think he apologized. OK, it's over. |
If that were the truth, oh, if that were the truth. Actually I've just got a tad too much Irisih in me (blood or alcohol, you decide), and it makes me a mite bit tempermental at times. Likely to take offence, you see. Though I really don't think I was so severe as to need defending against, do you? Terribly sorry if so.
Happy whatever your celebration of the season is, so sayeth The Hermit.
"What are you but my reflection,
Who am I to judge or strike you down?" Tool - Pushit (All versions)
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cheerful
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1. To set up a worker factory, you can join worker to that city. Once you reach size 6 with a full foodbox, you will get one worker per 1/2 turns. You will soon recover the workers you added to the city. The only consideration here is you need time to build granary (and maybe temple to keep them content).
2. I am guessing this will soon be corrected by the programmer unless this is intended behavior. This is caused by readusting from the total number in the in the foodbox, including the lower half in granary. In stead, they can keep only the effective No. of wheats (the top portion). On size change (build/add worker or settler), the bottom half will be adjusted to the new size, but the No. of wheats in the top half will remain the same.
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solo
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Lowell, MA USA
Jan 2001 time: 05:16
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I tried it at size 12 using a hospital, but the granary of a size 13 city only holds 30 food, which is 10 short of filling up the size 12 food box, so a worker per turn while maintaining size 12 is only possible if you are producing 10 extra food.
In contrast, at size 7, the granary supplies 20 food, which completely fills the size 6 box.
This is not so bad, as the strategy is most useful at size 6 anyways, and enough workers can be produced while waiting for a hospital, by building one whenever needed when the size 12 food box fills. Enough are accumulated for railroading and building up to size 20 and above, later.
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Shaka II
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Has anyone done an analysis on what best to use the workers and settlers produced by size 6 or any fast growing incubator city?
Mainly, I was thinking in the area of population leveling, so that all cities are about the same size (e.g., size 6) to minimize corruption, maximize production, gold, etc.
Generally, I use them (as probably most players) to make all significant improvements and then add them to the smaller cities when done.
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La Fayette
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albi, france
Oct 2000 time: 06:16
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I beg your pardon for no reply: I had no access at all to Apolyton between Christmas and yesterday night.
Xin Yu
Happy to see you back!
Thank you for kind appreciation and tips.
solo
I must check that threshold effect at size 12 once more. I did check before writing about it, but what you write seems very convincing.
Marquis de Sodaq
Yes, Marquis, my lab is open, but it is in the open field for the time being, namely playing tournament #3. 'size 6' gives very nice results (but it seems that our master at ICSing, DaveV, is also going very strong ).
I agree with the answers that Aeson gave to your questions.
shaka II
No detailed analysis yet, but it would be wiser to add your workers to the bigger cities rather than the smaller ones (since the bigger ones usually have some more improvements inside; same idea as the one behind the SSC).
Aeson
Opportunity cost, of course!
'size 6' first or early conquest first? I suppose that geography and neighbours matter.
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La Fayette
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albi, france
Oct 2000 time: 06:16
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3 pieces of information (for those interested):
1) I have derived a new use of 'size 6': see my thread 'The enlightened despot' on this forum.
2) Julius Brenzaida gives the opportunity to play a huge succession game 'Heroic Epic so that civ2 will never die': see his thread on civ2 General Forum.
3) Xin Yu is busy exploding my previous records at CiC scenarios, with plenty of new findings about how this game (yes: civ2!) works: see my thread on civ2 Strategy Forum.
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mengo76
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Nashua, NH, USA
Nov 2001 time: 00:16
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Wow.
I stay away from the forums for the holidays and look what i miss... Not that I wasn't playing civ, I ws just caught up in a huge-16civ-monarch game that took forever, especially since it hogged about 280 megs of ram and my machine froze every couple turns, i was saving the game at least 3 times per turn... but I digress :-P
NEway, love the strat, can't believe i didn't notice it, i have built workers at size 7 and grown back the next turn, but it didnt dawn on me that i could keep doing it forever!
So one strategy is to use the workers to populate other cities... But how about those of you who use them for improvements? How do you manage having so many workers? I have had nothing but bad experiences with automation, so I gave up on that. Now in this last game I had 54 workers at one point, and it just got so tedious, that once I improved all the terrain such that each city had at least 50 food, I just added them all to cities, keeping about 20 to deal with pollution. (By the way, I won by diplomacy in 1600AD).
Well now my head is spinning and I can't wait to get home to play some more... And can't wait for my new athlon 1700 and gig of memory :-P
PS: what's OCC mean exactly?
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Hurry
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OCC=One City Challenge
Beat the game with only one city.
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La Fayette
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albi, france
Oct 2000 time: 06:16
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OCC
3 years ago, no one thought it was possible (that was civ2 of course). Then Paul managed it and wrote a recipe that many people consider the best ever written about civ2 (that you can find in the GL, first thread on top of civ2 strategy forum).
Then the so-called 'early landers' started competing and got amazing results (up to winning the game with one city size 1!).
I shall name samson, solo and Ribannah (princess of the elves).
solo is now hard at work winning civ3 OCC at deity level, but another player, named toe truck IIRC, has already managed it last week.
I haven't seen any post sent by Paul, samson or Ribannah yet, but mind you, the day they start posting you probably open your eyes and glare.
(La Fayette, sending a friendly sign to toe truck ... and solo of course)
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Arrian
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Kneel before Grog!
Jul 2001 time: 00:16
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Wow, somehow I totally missed this thread until now (I've been over in Vel's strat. threads). Very interesting stuff, and it helps explain things I've noticed, but never paid any attention to, in my games.
I always try to set up a "worker farm" early in the game, usually a city with floodplains but low production, but I've never realized what can be done with a 10-shield, size 6 w/granary & aqueduct/freshwater city. I must say, though, that a size 6 city early on in the game is usually a core city, which is almost always tasked to building something I consider really important - more so than workers (usually either wonders or key improvements such libraries, marketplaces, cathedrals, etc.). This phenomenon occurs later in the game, too, when my cities are building universities, banks and then factories - and at some point, some semblance of an army Only post-industrialization do I normally hit a point a which I say "I don't really have anything to build here" - and usually build wealth, because I have tons of captured workers handling improvements/pollution control. The one use I would have for this strategy late in the game is to pump cities up from size 12 to 20ish. That could indeed be powerful, but I have a self-imposed rule not to cross size 12 until I have mass transit. Sounds nuts, right? Well, I'm probably screwing myself out of a better score, but I am drastically reducing pollution problems (which I HATE - more than you can imagine) in my empire.
Sorry for the length of the post. I think it was Mark Twain who said something like "this letter would have been shorter, if I'd only had the time."
-Arrian
edit: I can spell, really.
Last edited by Arrian on 16-01-2002 at 01:40
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La Fayette
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albi, france
Oct 2000 time: 06:16
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Dr Spike
I didn't intend my reply to be frosty at all (sorry english isn't my mother language). I am convinced that Arrian and you are among those who try to use their brains instead of complaining about the AI not being fair to them.
The point is that I am unable to discuss what you have tried, because I haven't tried it yet (and I really think it is wise to try many ways before deciding that this one or that one is best).
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