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bahoo
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quote: Originally posted by Bugg
The reason that revolutions are allowed to happen is to prevent the players like myself who have no morals from giving the A.I. a few luxuries and gold per turn for a Rights of passage treaty and then waltzing next to a city that has the Colossus, Newton, Copernicus and the Pyramid and taking it over in a turn and then suing for peace. In civ 2 when we had an alliance we could freely travel in A.I. territory but when war started we were kicked out, this doesn't happen in civ 3 you just get a bad rep. To prevent you from doing this you have the culture flips. It's not worth having the bad rep if you are going to lose the city two turns later. |
The AI ought to be smart enough not to give you a Right of Passage agreement if you have displayed such ruthlessness in the past. Compensating for the AI's lacking is a not very good excuse for a poor game concept.
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