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Darsnan
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New Syracuse, Beta Prime
Dec 2001 time: 00:17
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quote: Originally posted by SPasmofiT
Another proposal: Let's get a 4'th player and start a new game in parallel with this one. We seem to be turning really fast some times (4 turns /day). This time wgabrie can play the believers ;-)
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Some names: Radman, Northswordsman (we've got a game called "AI's Revenge" over at Civgaming which is moving at about the same pace as this one), Paul, and arborman (who, thanx to wgabrie, was inadvertently involved in this game already! ).
The Spartans have, er, had an air force: I just knocked out a Spartan needlejet. FYI.
So as to know which avenue to assault/ defend against, where are you guys concentrating your forces against the Spartans? I am now experiencing heavy casualties thanx to a spirited counterattack by the Spartans, and I have limited support for my forces!
Turn to Spasm
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Darsnan
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New Syracuse, Beta Prime
Dec 2001 time: 00:17
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quote: Originally posted by SPasmofiT
Darsnan, try to move all available aircraft to my new 2 bases. We might need to sacrifice them, if the spartans attack. Help me on this one. thx |
I wish you had E-Mailed me on this: I usually don't check the posts until after I push the turn. Instead, what I have done is knock out the Spartan defenders at Commanders Keep, allowing the Morganites the opportunity to take the base. wgabrie: I have 2 mindworms at 28/38 to help support this next turn, if you have the ability and desire to take this city.
Also, on my front I am doing a naval bombardment of Defiance Freehold: typically, it has been my experience that when an AI's aircraft is damaged (as is the case here with the aircraft in base) it will not move them until the unit is healed. I will have 2 assault infantry in place to attack Defiance Freehold in 2 Standard Turns. However, if Spasm feels it will help his front, I can have them in place to attack the city adjacent his gains in 3 Standard Turns. Let me know which.
Turn to Spasm
p.s. sorry about the reload: my son decided to move an unescorted mindworm and attack Defiance Freehold. For his blunder, he has been banished to the Punishment Sphere!
Last edited by Darsnan on 28-02-2002 at 04:11
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Googlie
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Commanding Officer, CRYPTEIA
Apr 1999 time: 21:17
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Do all 3 of you have SMAX?
Here's my thinking:
With another, you play as Morgam, Zak, Yang and Domai, landed on an alien planet.
Much to your horror, there already is a tenant (Marr) who has a few bases and some infrastructure.
The fanatics, Miriam and Cha Dawn, who landed with you, see Marr as their "saviour" and ally with him in a servitude pact.
Can you stop Marr summoning the battle fleet, transcending hand in hand (hand in claw?) with his submissives, or just plain out and out conquering you?
Does that sound like it might be fun?
G.
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All times are GMT. The time now is 05:17. Apolyton Time is 00:17. |
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