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korn469
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Poetic Justic
Apr 1999 time: 00:17
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Zachriel
ok Franklin was describing General Braddock's defeat, and the most ironic thing about the quote and the account i posted to is this
quote: "These savages may, indeed, be a formidable enemy to your raw American militia, but upon the king's regular and disciplin'd troops, sir, it is impossible they should make any impression." |
quote: The officers on their horses were soon picked off by Indian marksmen, and their men went out of control. Braddock arrived and did his best with curses and the flat of his sword to restore order. But his men were broken up into heaving groups, totally without purpose, except for some of the colonials. The few British who tried to take cover, Indian fashion, incurred their leader's wrath. |
so it sounds like the one thing he had utter confidence in was his troops disipline, and that was the first thing that went
quote: Of course, in the long run, Europeans defeated, indeed decimated, the Native Americans, who were still technologically in the stone age. |
this brings up an interesting point, why did the native americans remain technologically in the stone age? what i'm wondering is why didn't the indians recognize and adapt to the threat quick enough? certainly some of the native americans especially the ones like the Iroquois who first came into contact with the french had a little bit of breathing room and at least a partial agrarian society that would be more adaptable to implementing aspects of European technology than the Sioux for example
what i'm asking here is was it their culture that prevented them from adapting to the threat?
i mean the Japanese who had a feudal system similar to the European one adapted twice first in the mid 16th century when they at least adopted firearms and then with the Meiji Restoration when Japan went from isolationist and backward to industrialized
don't get me wrong here, i'm not saying that any one culture is better than another, what i am saying is this, why was Japan able to maintain its borders from Europeans agression then industrialize while Native Americans weren't able to do this
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Spatzimaus
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I think there are, overall, two failings in the game that we can mostly agree on:
1> In reality, it is far easier to obtain a technology from another civilization, because there will always be some renegade scientist or scholar willing to give you the information for a price. While Civ3 models this in a way, it's far too expensive or unlikely to be practical.
If, for example, you gave every civ (or more specifically, the Palace) a sort of Great Library bonus (gain any tech once 3 or 4 other civs have it) with the Great Library getting a better version (gain any tech once one or two other civs have it), this wouldn't happen as often. No one would be left in the stone age using Spearmen to hold off a Tank invasion.
2> The AI doesn't upgrade enough, preferring to tie up his production making higher units. I've attacked a city that had an Infantry, a Rifleman, a Musketman, a Pikeman, and a Spearman in the SAME CITY.
If we all accept by now that army-on-army victories of these types simply haven't happened in reality, then one of the ways to prevent these sorts of battles is to make sure the AI has upgraded to his latest unit.
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Zachriel
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U.S.A.
Dec 2001 time: 00:17
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quote: Originally posted by Spatzimaus
I think there are, overall, two failings in the game that we can mostly agree on:
1> In reality, it is far easier to obtain a technology from another civilization, because there will always be some renegade scientist or scholar willing to give you the information for a price. While Civ3 models this in a way, it's far too expensive or unlikely to be practical. |
I usually set my science on only 20% and trade for nearly everything I learn. I play Monarch Level and usually keep up handily. When I get religion, I switch to 40% science, with 20% luxuries.
quote:
2> The AI doesn't upgrade enough, preferring to tie up his production making higher units. I've attacked a city that had an Infantry, a Rifleman, a Musketman, a Pikeman, and a Spearman in the SAME CITY. If we all accept by now that army-on-army victories of these types simply haven't happened in reality, then one of the ways to prevent these sorts of battles is to make sure the AI has upgraded to his latest unit. |
Good idea! Probably should upgrade automatically with the age the civilization is in.
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Trifna
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of anchovies
Jul 2001 time: 13:17
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quote: Originally posted by korn469
Trifna
that sounds good 
and maybe could we not only put who attacked who, then a little description of the battle with some stats how about that? |
Okay
What you said is actually what I was trying to do. Stats + useful stuff to notice about each battle. I'll simply continue to add battles you wanna put in. I don't have time presently to loom at which should be in and which shouldn't (exam coming).
Here's a copy of what I've already written if you didn't saw the post:
quote: Upgrade of what I found in Britannica encyclopedia. What is not in what I said but would have been interesting simply are things I didn't found in Britannica (such as weapons used). Infos that have an asterisk (*) next to it are from people on the forum.
-Glorious victories through Superior Technology, Training, Organization, or Industrial Base
Thermopylae
August, 480 BC
Greek (300 Spartans, their helots and 1100 Beotians) vs Persians
Greek lost: all
Persians: considerable losses
Notice: Persians won but it was a good resistance for the Greeks. The troops I named here (Greeks) are what was used to let all the others escape.
Salamis
480 BC
Persians (800 galleys) vs Greeks (370 triremes)
Persians lost: 300 galleys
Greek lost: 40 triremes
Notice: Greek lured Persians in the narrow waters of the strait of Salamis where the massed Persians ships had difficulty maneuvering.
-Ruinous defeats in spite of Superior Technology, Training, Organization, or Industrial Base
Isandhdlwana
January 22nd-23rd, 1879
Zulu (20 000 men) vs British (1700 men)
Zulu lost: 3000 to 4000
British lost: 1580
Notice: Zulu advanced unnoticed
My comment: This is partly because they attacked all at the same time (stack unit someone? )
Battle of Adwa
March 1st, 1896
Italy (14 500 men) vs Ethiopia (100 000 men)
Italian lost (killed, wounded or captured): 70%
Ethiopian lost: not said
Notice: Italian columns were disorganized and Italians lack adequates maps of the area. Part of the Italian losts are due to a retreat in difficult terrain, harrassed by hostile population.
My comment: Seems partly due to terrain and number of men all there at same time (almost 1:7 ratio)
Dien Bein Phu
November 20th* to May 7th, 1954
France (15 709 men*) vs VietMinh (socialists Viets) (40 000 men)
France troops*: tanks, artillery and air support
VietMinh troops*: guns (light to heavy), anti-air, mortars
France lost*: 1800 killed, 5000 wounded
VietMinh*: 8 000 to 12 000 killed, 15 000 to 30 000 wounded
Notice: French (fortified) taken by surprise. Roads were cut so troops and supplies could only come by air. VietMinh were popularly supported (dunno if it changes anything). Heavy artillery broke French lines.
My comment: I guess 40 000 men is alot, espescially if they had the jungle advantage where French and American were seriously not trained to.
Little Bighorn
June 25th, 1876
USA vs Amerindians (cleary overwhelming Americans)
American troops: cavalry
American lost: more than 200 (they only talk of Custer's 7th cavalry who was completely vanquished)
Notice: Part of the cavalry was surprised to see some encampment where they weren't thought to be and it caused some problems to the tactic. Unaware about it, the other part of cavalry arrived alone with the group they were supposed to attack. Lost of strtegic edge that they thought they would have (river). Amerindians were alerted of Custer's attack because of other attacks they already had (Custer is the one that was surprised to see some troops where he didn't thaught). Other than Custer's 7th cavalry, the other retreated (they had attacked before him).
My comment: Here again we see a common factor: more troops at the same place. Also terrain advantage/disadvantage that got a place.
Spartacus
71 BC
Rome (8 legions=54 000 men*) vs Spartacus (ultimately, Spartacus had at least 90 000 men)
Spartacus lost: erm... alot including 6000 crucified
Notice: They lost this battle (and died), but they also beated 2 consuls in 72 BC it is said. But I'd say they were the ones with more troops, and not the romans. 90 000... Not every consul has 50 000 men, no? Notice that not all slaves are combatants.*
Agincourt
October 25th, 1415
French (20 000 to 30 000 men) vs English (5900 men)
French troops: many of the troops were mounted knights in heavy armor
English troops: 900 men-at-arms and 5000 archers
French lost: 1500 knights and 4500 men-at-arms
English lost: less than 450 men
Notice: French unwisely chose a battlefield with a a narrow frontage of only about 1000 yards of open ground between the two woods, making large maneuvers almost impossible.
Similarity: more troops on the winner's side at the same battle at the same time. (stack unit someone? )
Not surprising, since one strategy is trying to catch the opponent's troops by little parts.
That's what I found. You guys should all look at getting this encyclopedia. Encarta is peanut compared to it. It's marvelous
About Napoleon in Russia, I read about this war and I know that troops were frozen (winter). Many died because they hadn't enough supplies or from frost. All this not helping morale to make things worst. I guess going from France to Russia in winter is a great change of temperature... |
Last edited by Trifna on 13-01-2002 at 07:34
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Boney
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Thailand
Jan 2001 time: 05:17
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Wasn't the spanish armada bigger in both numbers and ship size and more technlogically advanced than the british fleet at the time?
I am not an expert on this subject so maybe I am wrong
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korn469
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Poetic Justic
Apr 1999 time: 00:17
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Trifna
here is a little bit about the tanks used in desert storm
http://www.fas.org/man/dod-101/sys/land/m1.htm
quote: The Iraqi Army had a considerable array of tanks, mostly purchased from the former Soviet Union. Chief among these were about 500 T-72's. These modern Soviet tanks were armed with an excellent 125mm smoothbore weapon and had many of the same advanced features found on the Abrams. Despite it's advanced design, the T-72 proved to be inferior to the M1A1's deployed during the Gulf War, and compared more closely with the older M60A3 tanks used there by the US Marine Corps. In addition, Iraq had a number of earlier Soviet models: perhaps as many as 1,600 T-62 and about 700 T-54, both of which were developed in the 1960's. These tanks were widely regarded as clearly inferior to the Abrams, but were expected to be highly reliable mechanically. The Gulf War provided military tacticians with an opportunity to evaluate developments in tank design that had not been available since World War II.
In his book "Desert Victory - The War for Kuwait", author Norman Friedman writes that "The U.S. Army in Saudi Arabia probably had about 1,900 M1A1 tanks. Its ability to fire reliably when moving at speed over rough ground (because of the stabilized gun mount) gave it a capability that proved valuable in the Gulf. The Abrams tank also has… vision devices that proved effective not only at night, but also in the dust and smoke of Kuwaiti daytime. On average, an Abrams outranged an Iraqi tank by about 1,000 meters." The actual numbers of Abrams M1 and M1A1 tanks deployed to the Gulf War (according to official DOD sources) are as follows: A total of 1,848 M1A1 and M1A1 "Heavy Armor" (or HA) tanks were deployed between the US Army and Marine Corp (who fielded 16 M1A1's and 60 M1A1(HA) tanks).
As the Gulf War shifted pace from Operation Desert Shield to Operation Desert Storm, and the preparatory bombardment lifted, U.S. Abrams tanks spearheaded the attack on Iraqi fortifications and engaged enemy tanks whenever and wherever possible. Just as they had done in the Iran-Iraq War, the Iraqi Army used it's tanks as fixed anti-tank and artillery pieces, digging them into the ground to reduce target signature. However, this also prevented their quick movement and Allied air power smashed nearly 50% of Iraq's tank threat before Allied armor had moved across the border. After that the Abrams tanks quickly destroyed a number of Iraqi tanks that did manage to go mobile.
The Abrams' thermal sights were unhampered by the clouds of thick black smoke over the battlefield that were the result of burning Kuwaiti oil wells. In fact many Gunners relied on their "night" sights in full daylight. Such was not the case with the sights in the Iraqi tanks, which were being hit from units they could not even see. Concerns about the M1A1's range were eliminated by a massive resupply operation that will be studied for years as a model of tactical efficiency.
During the Gulf War only 18 Abrams tanks were taken out of service due to battle damage: nine were permanent losses, and another nine suffered repairable damage, mostly from mines. Not a single Abrams crewman was lost in the conflict. There were few reports of mechanical failure. US armor commanders maintained an unprecedented 90% operational readiness for their Abrams Main Battle Tanks.
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here is another link and it says that Iraq lost 4,000 out of 4,230
http://www.desert-storm.com/War/
clearly this is an example of a technological superiority allowing one side to completely destroy the other, there is probably a greater technological gap between the US and Iraqi forces in desert storm than there was in virtually all of the Indians wars in America, where if native american forces had firearms then they were about as advanced as the americans
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Trifna
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of anchovies
Jul 2001 time: 13:17
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Upgrade of what I found in Britannica encyclopedia. What is not in what I said but would have been interesting simply are things I didn't found in Britannica (such as weapons used). Infos that have an asterisk (*) next to it are from people on the forum.
-Glorious victories through Superior Technology, Training, Organization, or Industrial Base
Thermopylae
August, 480 BC
Greek (300 Spartans, their helots and 1100 Beotians) vs Persians
Greek lost: all
Persians: considerable losses
Notice: Persians won but it was a good resistance for the Greeks. The troops I named here (Greeks) are what was used to let all the others escape.
Salamis
480 BC
Persians (800 galleys) vs Greeks (370 triremes)
Persians lost: 300 galleys
Greek lost: 40 triremes
Notice: Greek lured Persians in the narrow waters of the strait of Salamis where the massed Persians ships had difficulty maneuvering.
Operation Desert Storm (Iraq)*
1990-1991
USA (1848 tanks + air power) vs Iraq (4230 tanks)
USA troops: Abrams M1, M1A1 and M1A1(HA)
Iraq troops: 50 T-72, 1600 T-62, 700 T-54 (Soviet tanks)
USA lost: 9 permanent lost, 9 had to be repaired, no casualty within crewmen
Iraqi lost: 4000 tanks
Notice: USA losts are mostly due to mines. On average, an Abram outranged an Iraqi tank by about 1000 meters.
My comment: Informations are not complete. Anti-air, others? What's about air power?
Sources:
http://www.fas.org/man/dod-101/sys/land/m1.htm
http://www.desert-storm.com/War/
-Ruinous defeats in spite of Superior Technology, Training, Organization, or Industrial Base
Isandhdlwana
January 22nd-23rd, 1879
Zulu (20 000 men) vs British (1700 men)
Zulu lost: 3000 to 4000
British lost: 1580
Notice: Zulu advanced unnoticed
My comment: This is partly because they attacked all at the same time (stack unit someone? )
Battle of Adwa
March 1st, 1896
Italy (14 500 men) vs Ethiopia (100 000 men)
Italian lost (killed, wounded or captured): 70%
Ethiopian lost: not said
Notice: Italian columns were disorganized and Italians lack adequates maps of the area. Part of the Italian losts are due to a retreat in difficult terrain, harrassed by hostile population.
My comment: Seems partly due to terrain and number of men all there at same time (almost 1:7 ratio)
Dien Bein Phu
November 20th* to May 7th, 1954
France (15 709 men*) vs VietMinh (socialists Viets) (40 000 men)
France troops*: tanks, artillery and air support
VietMinh troops*: guns (light to heavy), anti-air, mortars
France lost*: 1800 killed, 5000 wounded
VietMinh*: 8 000 to 12 000 killed, 15 000 to 30 000 wounded
Notice: French (fortified) taken by surprise. Roads were cut so troops and supplies could only come by air. VietMinh were popularly supported (dunno if it changes anything). Heavy artillery broke French lines.
My comment: I guess 40 000 men is alot, espescially if they had the jungle advantage where French and American were seriously not trained to.
Little Bighorn
June 25th, 1876
USA vs Amerindians (cleary overwhelming Americans)
American troops: cavalry
American lost: more than 200 (they only talk of Custer's 7th cavalry who was completely vanquished)
Notice: Part of the cavalry was surprised to see some encampment where they weren't thought to be and it caused some problems to the tactic. Unaware about it, the other part of cavalry arrived alone with the group they were supposed to attack. Lost of strtegic edge that they thought they would have (river). Amerindians were alerted of Custer's attack because of other attacks they already had (Custer is the one that was surprised to see some troops where he didn't thaught). Other than Custer's 7th cavalry, the other retreated (they had attacked before him).
My comment: Here again we see a common factor: more troops at the same place. Also terrain advantage/disadvantage that got a place.
Spartacus
71 BC
Rome (8 legions=54 000 men*) vs Spartacus (ultimately, Spartacus had at least 90 000 men)
Spartacus lost: erm... alot including the 6000 crucified
Notice: They lost this battle (and died), but they also beated 2 consuls in 72 BC it is said. But I'd say they were the ones with more troops, and not the romans. 90 000... Not every consul has 50 000 men, no? Notice that not all slaves are combatants.*
Agincourt
October 25th, 1415
French (20 000 to 30 000 men) vs English (5900 men)
French troops: many of the troops were mounted knights in heavy armor
English troops: 900 men-at-arms and 5000 archers
French lost: 1500 knights and 4500 men-at-arms
English lost: less than 450 men
Notice: French unwisely chose a battlefield with a a narrow frontage of only about 1000 yards of open ground between the two woods, making large maneuvers almost impossible.
Similarity: more troops on the winner's side at the same battle at the same time. (stack unit someone? )
Not surprising, since one strategy is trying to catch the opponent's troops by little parts.
That's what I found. You guys should all look at getting this encyclopedia. Encarta is peanut compared to it. It's marvelous 
About Napoleon in Russia, I read about this war and I know that troops were frozen (winter). Many died because they hadn't enough supplies or from frost. All this not helping morale to make things worst. I guess going from France to Russia in winter is a great change of temperature...
Last edited by Trifna on 14-01-2002 at 05:06
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Trifna
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of anchovies
Jul 2001 time: 13:17
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Maybe Kosovo would be a good example for air bombardment? It's definetely an example of net superiority over the opponent... In this case, we would have to name the infrastructures that were destroyed, roughly. If we take Kosovo, then we have to to enlarge this thread to include combats in general, since it's not an army vs army, since Kosovo had no planes and almost anything against USA. It's more air vs infrastructures. Any idea how we should do to categorize all this? Should we? It needs to be clear and concise to be useful. We could group battles that are interesting when making a Civ combat system.
I aso see that modern battles aren't "group A vs group B" since they are more distanced. This is probably due to the range of modern weapons, communications and to try to get the more cover over the troops. It's not like legions where men were altogether attacking annother similar group. So this makes that modern battles normally aren't at a given date but covers many days/weeks/months.
Last edited by Trifna on 14-01-2002 at 03:21
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Arrian
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Kneel before Grog!
Jul 2001 time: 00:17
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Despite Gaikokujin's opinion on the matter, the USA didn't lose the Vietnam War because it was beaten on the battlefield. The voting public would no longer accept significant casualties in a war many perceived to be unjust, or at the least unecessary... and oh so far away. There were battlefield defeats, but overall the U.S. forces were doing a lot more damage than they were taking from the N. Vietnamese army, even if you throw in the losses by the S. Vietamese (who, it seems, weren't really trying very hard anyway). The North won because they were willing to accept their 1 million or so casualties and we weren't willing to accept our 66 thousand. Add in the TV footage of a nasty, dirty little undeclared war, and you get the U.S. retreat. That just doesn't fit with the theme of this thread, which is about supposedly inferior forces winning battles they "shouldn't have won." The N. Vietnamese won a WAR they "shouldn't have won," despite losing most of the battles.
As for the USA being a decaying "empire" ... who knows? All nations rise and fall, it seems, and the bigger they are, the harder they fall. Still, only time will tell. Some historian of the future may write a book about it... or about the amazing continued dominance of American power... wouldn't that just piss you off?
-Arrian
Last edited by Arrian on 15-01-2002 at 03:10
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Spatzimaus
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quote: Originally posted by Zachriel
Probably should upgrade automatically with the age the civilization is in. |
I thought of a better way, because Era-dependent requirements are a problem.
There are several "lines" of units. The most common is the Defensive line:
Spearman upgrades to Pikeman upgrades to Musketman upgrades to Rifleman upgrades to Infantry upgrades to Mechanized Infantry
So, that's 6 generations of development.
What I'd like to see is this: when you gain the technology to use the next generation of units, the player is notified that the previous generation is now listed as "Outdated", with any previously "Outdated" units now listed as "Obsolete". At that point, they have a limited time frame (1 or 2 turns) to upgrade any Obsolete units, or else these units will be automatically disbanded.
This would not happen, however, if they were incapable (through lack of resources) from producing the newest generation in ANY city. But, cities can never build an "Obsolete" unit under any circumstances (which removes some of the junk from the build list).
Also, any unit more than one Era old (Swordsmen in the Industrial era, or Cavalry in the Modern) automatically disband. Same situation.
So, for example, I've got Spearmen in my cities. I never bothered making them Pikemen because the upgrade wasn't worth the cost (I wasn't at war). Now I get Gunpowder, and I have a few turns to upgrade my Spearmen before they disband.
People will accept somewhat out-of-date units due to nostalgia, economy, etc., but they won't tolerate units so out of date that they would obviously get slaughtered. What soldier would go into battle with a spear, knowing that his commanders COULD have paid for him to have a musket, or a musket when he could have a machine gun? (Religious fanatics and conscripts with a gun to their heads, maybe) More importantly, by having the AI use this sort of logic, it keeps their defensive strength up. More upgrading, less building new units.
Might be hard to program, though.
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Willem
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Canada
Dec 2001 time: 00:17
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quote: Originally posted by Spatzimaus
I thought of a better way, because Era-dependent requirements are a problem.
There are several "lines" of units. The most common is the Defensive line:
Spearman upgrades to Pikeman upgrades to Musketman upgrades to Rifleman upgrades to Infantry upgrades to Mechanized Infantry
So, that's 6 generations of development.
What I'd like to see is this: when you gain the technology to use the next generation of units, the player is notified that the previous generation is now listed as "Outdated", with any previously "Outdated" units now listed as "Obsolete". At that point, they have a limited time frame (1 or 2 turns) to upgrade any Obsolete units, or else these units will be automatically disbanded.
This would not happen, however, if they were incapable (through lack of resources) from producing the newest generation in ANY city. But, cities can never build an "Obsolete" unit under any circumstances (which removes some of the junk from the build list).
Also, any unit more than one Era old (Swordsmen in the Industrial era, or Cavalry in the Modern) automatically disband. Same situation.
So, for example, I've got Spearmen in my cities. I never bothered making them Pikemen because the upgrade wasn't worth the cost (I wasn't at war). Now I get Gunpowder, and I have a few turns to upgrade my Spearmen before they disband.
People will accept somewhat out-of-date units due to nostalgia, economy, etc., but they won't tolerate units so out of date that they would obviously get slaughtered. What soldier would go into battle with a spear, knowing that his commanders COULD have paid for him to have a musket, or a musket when he could have a machine gun? (Religious fanatics and conscripts with a gun to their heads, maybe) More importantly, by having the AI use this sort of logic, it keeps their defensive strength up. More upgrading, less building new units.
Might be hard to program, though. |
The problem with this approach is that if you don't happen to have enough money in your treasury, or you were busy at the time, you may suddenly find yourself with no defensive units in half your cities. And you'd suddenly find yourself at war, if you weren't already, since the other Civs would consider you weak and attack.
An approach I'm trying is to make the Spearman and the Rifleman a basic defence unit, with the Spearman upgrading to the Rifleman instead of Pikeman. The Rifleman has no resource requirements so as soon as they're available, the Spearman no longer shows up. The usual line Pikeman>Musketman etc., I use only as an "elite" defensive unit that I use for my frontlines, or vulnerable cities. I haven't seen yet how the AI takes to it, but I'm guessing I'll have a lot less Spearmen running around.
As for the AI upgrading, it seems that's part of the problem. It doesn't seem to bother with it, especially since it seems to be short of cash most of the time. Someone suggested that the AI get free upgrades, which I think would work. Along with a new algorithm that's makes upgrading a priority, right up there with building new cities. It would give the AI a big advantage, but at least it wouldn't have these obsolete units in it's forces.
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Dan Baker
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quote: Originally posted by Akka le Vil
The spanish fleet was much larger than english one, but the Englishs had more nimble ships, better crews, and more than all, had guns with longer range. |
Not Entirly correct. The English did actually have more ships. It's been a while since I studied this, but I seam to remember the following:
1)The English numbered about 200 vessels, the spanish 120. The English ship were generally smaller and faster.
2) A good number of the spanish vessells were not originally combat vessells, and were converted merchant ships. This meant they were slower and the ballast was incorrect. Additionally, the rest of the fleet was slowed down by them.
3) You are correct about the range. The English ships had vastly superior range then their Spanish counterparts.
4) The spanish saw their ships as floating forts - and so most of them had a considerable amount of infantary. Their idea was to board other ships (and mount an invasion of England)
5) During a recovery of ships in the channel, it was found that many of the spanish Guns were bored incorrectly or poorly.
Basically, the Spanish fleet was probally techinically inferior to the English. More importantly, their tactics were vastly inferioir. BTW, many of these same things happened when the Japanese engaged the Russian fleet. Mybe the russians should have studied history a bit better. 
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