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notyoueither
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of naught
Aug 2001 time: 22:17
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And you'd know everything about this game, wouldn't you Yin? I mean it lasted all of, what, 1 or 2 weeks on your hard drive? And in that time you looked into all the possible solutions to the problems you've found with it? Of course you did.
I understand the reaction of many people to civ3. I understand that they thought they were buying (or borrowing) into Sid's next prodigy child, but that's not how it turned out, is it? I cannot understand what motivates you Yin, at least if I attempt to ascribe any positive motives to most of your postings of late.
So what now?
Ever heard of CTP2? That thing was a boring breed of dog right out of the gate. In that case the developer abandoned the cripple very soon after release. What did the TBS fans do? Some wailed and gnashed their teeth I'm sure, but others set about the task of making CTP2 a viable, fun game. I've heard they succeeded.
What is the situation with civ3? It's not finished yet. The developer is demonstrating a continued commitment to the game. In other words, change will come. Why else would they ask for public testers for patches? I conclude those *patches* may be very radical. Or, they are gearing up for an expansion. In that case, then maybe you'll finally pay for the game Yin. Assuming it meets your standards.
But, what if they do nothing? What if they abandon the thing? Well friends, the end is not near. This game can be significantly changed from the standard release. Don't like corruption? It can be virtually eliminated with the editor as it stands. Don't find the Modern Era of much interest? Techs can be added, as well as units, buildings, wonders, etc with some extra help.
Are we happy with Civ3? Hell no! It can be much better. That's why I'm very pleased that the developer is still working on it. When they're done? It can still be changed, even with the unfinished/unpatched/hoped-to-be-improved editor.
So what Yin? What's your point? You are not contributing 1 jot to improving civ by your recent posts. Does civ belong to Microprose? Activision? Firaxis? Or us? If it's us (the playing public), then could you begin to reconsider your position? If civ belongs to us, then you are doing nothing to help us, but are doing everything you can to hinder us.
Us would be served by Firaxis sticking with the job. Us would be served by insightful, experienced people contributing to the task of modding this beast. You are contributing to neither of these possible ends Yin. Or maybe, you have just devolved into an uncommon troll and do not intend to contribute anything.
Salve
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MarkG
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Grand Lord of Apolyton, Owner of all this land as far as the eye can see
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here's a blurb for $9.95 shooter
quote: Combines realistic first-person shooter action with full real-time strategic control in the midst of full-blown 3D warfare being fought in the "Cold War" of outer space. Command & create over 30 units such as anti-grav tanks, walkers, guntowers, barracks, & recyclers while fighting from inside your own vehicle in single or multi-player skirmishes. Combines first-person shooter action with real-time strategy! Battlezone places you in the midst of the Cold War ... as it's being fought in outer space. Play either the Soviet or American sides, command and create over 30 units such as anti-grav tanks, walkers, guntowers, barracks, and recyclers -- all while fighting from inside your own vehicle in single- or multi-player skirmishes. Features full blown 3D warfare, full strategic control, and realistic first person combat action.
The original Battlezone of the 1980's was the first 3-D computer game ever. Remember the view finder? Now Activision presents the next revolutionary Battlezone - the first truly immersive first-person, action-strategy game where you command your troops from the battlefield.
Full-Blown 3-D Warfare: Pilot one of 20 anti-gravity war machines equipped with weapons of destruction: mortars, mines and the devastating Thumper Device, which launches a Richter-heavy groundquake over the morphable terrain.
Full Strategic Control: You are the supreme commander of more than 30 unique units, including tanks, infantry and mobile assault turrets. Build bases, deploy forces, manage resources and build your empire, all from the pilot's seat of your tank.
Realistic First-Person Combat Action: Ship shot down? Bail out, parachute to safety, then use your sniper rifle to take out an enemy pilot and steal the ship for sweet revenge. Switch vehicles right on the battlefield of one of seven distinct moons or planets.
Revolutionary Technology: The game features full D3D support and a quick software rendering engine which incorporates actual images from NASA space expeditions. |
yin, since when someone who can actually think a bit buys based on a name on the title and the marketing blurb on the back of the box?
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