Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-General-Archive > We are doomed. We want a more complicated game, but the casual gamer doesn't
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread   
Pages (4): [ 1   2   3   4   ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
Comrade Tribune is offline Comrade Tribune
Prince
Vienna, Austria
Nov 1999
time: 06:17
Post  Old Post 23-01-2002 05:04
Edit/Delete Message Reply w/Quote
#91 Report this post to a moderator
Increase the size of your Attachments

quote:
Originally posted by Grumbold
EU is realtime, which blurs the boundaries a bit, but you only get one big chunk of cash per year to do most of your tasks with. It becomes second nature to think of it in terms of two or three small provincial upgrades per year, some more troops for the army or saving for 3 years to build one big improvement. With nothing going on in 80 percent of your territory you don't have to examine it all to see if it needs tweaking!


Grumbold, EU is one of my favourite games, no need to tell me it´s good; still, some things I would do differently:

-Scope: I´d prefer civ scope instead of just one period, if possible.

-EU Improvements are a bit limited. There are relatively few things you can do to improve your country. In that respect, ImperialismII was a tad better.

-Inflation model is wrong. To explain why would get very technical, but if you really want to know it, I will.

OneInTen is offline OneInTen
Warlord
brisbane.qld.au
Jan 2002
time: 15:17
  Old Post 23-01-2002 07:07
Edit/Delete Message Reply w/Quote
#92 Report this post to a moderator
Inflate your Upload Space

Charles:

If what I am saying is just "common sense" to you, then I appologise, but I felt the need to explain it sense you were making statements like "there are no limits to how a game can be designed", which I know to be untrue, and therefore I went into more detail about software development processes than I might have.

The crux of what I'm saying is that no, civ 3 is not perfect. But so far nobody has been able to hold up a better example of a RTS and explain why, in detail, it is better. Therefore I find it very hard to accept blanket criticisms of a product that is, as far as I'm aware, the best of its genre.

It's very easily to criticise something when compared to a hypothetical game that doesn't exist. But until someone implements a better game and proves it can work, then we really don't know whether it's practical to make a game with feature x, y and z.

I think comparing civ 3 to some concept of what civ 3 could have been is a strawman argument, since reality will always fall short of the utopian vision - especially since this imaginary game can't be played to see its flaws!

I'm not saying civ 3 is perfect, and if you really think it matters I can offer many things I don't like about it. But these things have (mostly) been stated by others already, and so I see no point repeating them. The real issue is that, unlike some people, I don't feel these ruin the game. I also don't understand how, if people think they ruin civ 3, they don't think they ruin every other TBS game out there.

As to your idea of a generic editable game, making generic code is hard. Not only does it require really top notch designers and programmers to pull it off, but it also takes a lot of time to do. The generaly accepted figure is that it takes around 3 times as many "man hours" to write something generic as writing something concrete. Frankly I don't think Firaxis can afford to take that long to get to market, or alternatively, hire that many extra people. This is why I believe that civ 3 is not fully generic - the effort required would be immense.

Two of the people who I consider to be amoung the best game programmers (although in a different field of gaming to TBS), John Carmack of id software, and Tim Sweeny of Epic, have both said that in order to make a generic game engire (such as the quake and unreal engines have become), it's vital to first make someting concrete, a game. Only then, once one has proven technology, can one hope to salvage something abstract. It's probably also worth noting that although both games have mods, all the highly changed commercial products you see based on those engines are made by making large modifications to the entire source base, a luxury we're never going to have as hobyists and civ 3...

You can say that you don't care about the reasons behind it, you just care that you didn't get what you wanted, and I accept your point on some level. However, I think it's important to understand the reasons why most games are not going to live up to these kind of expectations is because on the whole, the expectations you are expressing are not easy to meet, and just because Firaxis have failed to meet them for you doesn't mean that Firaxis haven't been trying hard or have released a bad product!

 
Pages (4): [ 1   2   3   4   ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:17.
Apolyton Time is 00:17.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0332 seconds (86.33% PHP - 13.67% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net