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Dobian02
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The number one thing I miss from SMAC...
T H E M O V I E S ! ! !
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Dobian02
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Another thing I miss is when after a long game of being bullied by the sanctimonious Miriam or being repeatedly stabbed in the back by the wimpy Lal, you unleash a nuclear armegeddon of Biblic proportions, and then you get my favorite incoming transmission:
'I hope you choke on your own bile!'
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Jumping Choya
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Let's see...I miss the little story-interludes.
I also miss the movies, some of which were pretty damn cool.
I miss a lot of the complexities of combat, like infantry units getting defense bonuses in cities.
I miss some of the diplomacy options, like the Blood Truce (basically a cease fire), the "Please call off your Vendetta against...", transferring units...
I miss the little speeches that would come up when you discovered a tech.
Overall, I liked SMAC because it had atmosphere , you know what I mean? It just had this feel, this way, and you really could get into it. The faction leaders had distinct personalities. Diplomacy somehow seemed a little bit more...risky, almost. I don't really know how to put it into words, but that's just something that Civ III is lacking in...it just seems bland, uninspired. Anyone else share these sentiments?
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Calorman
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I miss the sexy Gaian chick, and the pizza coloured landscape. Oh yeah I miss planetbusters too, or lake creators as they are also known.
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Dobian02
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quote: Overall, I liked SMAC because it had atmosphere , you know what I mean? It just had this feel, this way, and you really could get into it. The faction leaders had distinct personalities. Diplomacy somehow seemed a little bit more...risky, almost. I don't really know how to put it into words, but that's just something that Civ III is lacking in...it just seems bland, uninspired. Anyone else share these sentiments? |
SMAC is a masterpiece in game design. I think it's the greatest TBS game ever. Certainly the most immersive.
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DickK
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Virginia, US
Jun 1999 time: 05:17
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I miss many things, all of which have been mentioned. And as others have put it, what I miss the most is the immersive atmosphere of SMAC.
SMAC is an excellent game but it is easily the best strategy game I've ever had the pleasure of playing when it comes to its atmosphere. The depth of the backstory is simply incredible -- it shows and it really adds to the game. Its clear that SMAC began life as much as a story than as a game.
I was one of the beta test team for SMAC and I can still vividly remember my amazement at the depth of the story that was visible even in the first release we got. The code was really still a late alpha release (huge amounts of features still unimplemented), but the story was virtually complete--well formed and well told, the characters well thought out and the hours and hours that went into the artwork and storyline were impressive. The creativity that went into the backstory and the many ways it shows up in the game sets SMAC apart from everything else I've seen.
My reaction to Civ3 was very different and more than a little disappointed.
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