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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > CtP2-Creation/AI/Mods/Scenarios-Archive > Creating AI superpowers
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mapfi is offline mapfi
Prince
Zurich, Switzerland
Jul 2002
time: 06:17
  Old Post 07-10-2002 01:14
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#31 Report this post to a moderator
Help yourself to an AD-FREE life

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IW?

Immortal Wombat is offline Immortal Wombat
Prince
in perpetuity
Dec 2000
time: 05:17
  Old Post 07-10-2002 03:20 Visit Immortal Wombat's homepage!
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#32 Report this post to a moderator
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Other than the fact the "minor" civ in the merge loses all its units, rendering it defenseless, the code is ready... Unless you want that bug fixed

Seriously though, I've not looked at it for a while, because holding an entire civ in arrays proved unexpectedly hard. I'll take a look some time when I have time, but I'm busier than I was last year, so who knows

Pedrunn is offline Pedrunn
King
of Natal, Brazil
Jul 2001
time: 02:17
  Old Post 07-10-2002 03:47
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#33 Report this post to a moderator
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quote:
Other than the fact the "minor" civ in the merge loses all its units, rendering it defenseless, the code is ready...
I've not looked at it for a while, because holding an entire civ in arrays proved unexpectedly hard.

Why it didnt work IW??? I have a bribe code that works with the principle of changing an army owner.
If i find any time I can create a GiveAllArmies(int_t < player >, int_t < player >) function.

Immortal Wombat is offline Immortal Wombat
Prince
in perpetuity
Dec 2000
time: 05:17
  Old Post 07-10-2002 03:56 Visit Immortal Wombat's homepage!
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#34 Report this post to a moderator
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I know it should work, but I don't know why it doesn't. I'll fix it up some time.

Pedrunn is offline Pedrunn
King
of Natal, Brazil
Jul 2001
time: 02:17
  Old Post 07-10-2002 04:00
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What function you were you thinking to use for this purpouse?
And what bug did you got?

Pedrunn is offline Pedrunn
King
of Natal, Brazil
Jul 2001
time: 02:17
  Old Post 07-10-2002 04:11
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#36 Report this post to a moderator
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I am in the chat if you want to talk about it

mapfi is offline mapfi
Prince
Zurich, Switzerland
Jul 2002
time: 06:17
  Old Post 07-10-2002 18:38
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quote:
I'll take a look some time when I have time, but I'm busier than I was last year, so who knows

I just stumbled over this looking for something else and after I had read the whole thing I thought it was a real pitty this wasn't being developped any further. Since there are promising mods being worked on - I thought maybe one of them wants to include it since I think this would be a very good addition to enhance late gameplay which is neglected all the time because of the very reason for this thread. And look - Pedrunn took the bait... Just waiting for that Dale-shark to have a bite too...

Dale is offline Dale
King
Sir! Why do you keep clicking on me?
Dec 2000
time: 15:17
  Old Post 08-10-2002 04:36
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mapfi is offline mapfi
Prince
Zurich, Switzerland
Jul 2002
time: 06:17
  Old Post 08-10-2002 17:04
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Looks like Peter's working on this too.
Guess the idea hadn't been forgotten even though the thread was. So tell me, are all you experienced modders really working privatly and secretly on that most amazing mod and you just don't want to let anybody in on this fact? - Duh, like you'd answer now...

Dale is offline Dale
King
Sir! Why do you keep clicking on me?
Dec 2000
time: 15:17
  Old Post 09-10-2002 04:17
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mapfi:

Yes.

Tamerlin is offline Tamerlin
King
Toulouse (South-western France)
Apr 2002
time: 06:17
  Old Post 14-10-2002 17:13
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I think the Superpower mod is a great idea, I hope you will all find a working code very soon.

Instead of a merge, would it be possible to create a Federation or Confederation which would allow the (Con)Federate states to retain their ability to open trade routes between them.

I know nothing about modding but wouldn't it be easier to boost the various pacts the AI Civs can conclude together. For example, when Immortal Wombat code triggers an AI Civs reaction, some of the Civs conclude peace treaties and unite themselves into a federation after a few turns, conclude all the pacts they can (military, science etc...), exchange their techs and earns the bonus from each others wonders after a few more turns (the delay is for the sake of realism).

The advantage is that the nations keep their color and their own governments (which bypass the city number limit).

The main drawback is that something has to prevent them from concluding diplomatic pacts individually.

Last edited by Tamerlin on 15-10-2002 at 16:28

Tamerlin is offline Tamerlin
King
Toulouse (South-western France)
Apr 2002
time: 06:17
  Old Post 14-10-2002 17:18
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Lose 30 kilos (of popups)

Another idea, the Federation or Confederation could be new governments with higher city limit thresholds.

Ouch! No, don't beat me on the head...Ouch!

 
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