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England
Aug 2001 time: 05:17
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Like I said, the ability to customize the game to fit what makes the game enjoyable to you is the great thing about games that at least COME with an editor. It would be great if they could get the editor to tell you if your changes would make the game extremely unbalanced, since you can't try your changes because of the inability to place things on the map and test them.
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Quokka
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Los Angeles
Dec 2001 time: 21:17
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It is possible to have less resources than civs. I have a game going now with 12 Civs and only 5 coal. I looked using CTRL+SHFT+M and then with the more anal method of right-click on every square. Nada 5 coal. If one of them disappears then it will reappear somewhere else but more of it won't.
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England
Aug 2001 time: 05:17
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quote: I've noticed on a number of occasions that making just a small change in some insignifigant area was enough to crash the game. |
I might be wrong here but doesn't simply adding a new government cause a crash? Does it crash when you or the AI try to change to that government, or does it just not start the game?
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Marquis de Sodaq
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... no, a Marquis.
Jul 2000 time: 23:17
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quote: Originally posted by Thrawn05
I think there are two really important resources for me, that I can't play without.
Now, I edited the game so that no resource can disappear or appear, whats on the map is whats on the map, this maps my games really interesting.
...I need them, its a requirement. |
That's the whole point! If they are scarce, you need to strategize and fight to get them! I think this is one of the best parts of the game. The flip side is, of course, if you have them all and get to sell the extras to grovelling AIs. It makes for fun in diplomacy, as power can swing from one civ to another as time goes on.
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All times are GMT. The time now is 05:17. Apolyton Time is 00:17. |
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