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If it looks like a bland, uninspired game that is six years old. In fact, unless there are proper polygonal 3d graphics and an excellent engine, it is going to be so badly recieved by the market that one cannot but wonder is Firaxis has not messsed up the rest of the game as well. Sprites can be included as an option for creating scenarios, but no more. Get some good engine programmers to create a sleek and good-looking 3d game, in millions of colours for easy terrain-editing, and full 3d-card support. And polygonal units.
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Adm.Naismith
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Milano - Italy
Oct 1999 time: 06:12
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quote:

3d- 3d ruined Populus 3 by making it run slow/ messed up graphics and require a high-end system
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Please, don't mix cause and consequence. Lot of poster (myself included) sometime mix the two: of course they are related, but not always as firmly as we take for granted.
Darkcloud don't want messed up graphics, nor a slow down system that require high-end PC (but this is more a moving target, depending from a lot of facet: I can easily buy a new notebook PC with a fast CPU, not with a decent-still-affordable 3D graphic chipset, someone else can fork a bunch of dollars for a new one card and gain enough juice to its old Pentium II 300).
Someone else want easy customization for mod and fans scenario, but while they are easy as eating cake in 2D, still lot of work can be done "skinning" and making game level for "Quake like" real 3D games.
We should remember to draw a clear line about what we want / don't want about gameplay effects, leaving cause more on the hands of Firaxis.
Someone in business world should probably mention "vision" and "ability to implement": fans players as us must
usually concentrate on the former, Firaxis must keep care of the latter! 
(BTW sorry Darkcloud, I quoted you just as an example, the concept is not targetted to someone specifically, of course )
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Admiral Naismith AKA mcostant
[This message has been edited by Adm.Naismith (edited November 15, 2000).]
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Tical_2000
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Man I can't wait to see some Civ3 graphics!
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