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Deity Dude
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Westland, Michigan
Aug 2000 time: 00:17
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I posted my availability/concerns in the other thread.
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Prometheus
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I sent you my Location stats Frank, who is Brezker going to be?
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drake
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Maine, US
Oct 2000 time: 00:17
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Hi all. I'm back from the dead and here to wish you all the best of luck...I'd consider playing, but right now I'm just not ready for such a big commitment.....
Last edited by drake on 26-02-2002 at 20:04
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Frank Johnson
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Houston, TX
Jan 1970 time: 23:17
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The Mod pack is now available at my website
http://home.houston.rr.com/dangime/HOTW3.zip
You might want to just go also to
http://home.houston.rr.com/dangime/
And bookmark it because when I change special units for people etc you will have to download the changes. The whole package is about 730K zipped. Inside your civ2 scenario folder make a folder called HOTW3 . Unzip the files there. That should be all you have to do, the sounds folder should appear automaticly.
Now you are asking, what exactly has that slick Frank done that I dont know about. Well I will try to inform you of everything.
First, settlers have been given 2 range site. This is so you get to see your whole starting city radius, and thus use all its specials. When you use the conceal terrain feature in scenarios you can lose this sometimes.
Second, you'll all notice you'll start with a bunch of weird techs. They are like Anti-Dangime or Anti-Ozzy, etc etc.....you'll have one for every player except yourself. Thats good because if you get "anti-you" tech....then you wont be able to build your special unit. You shouldnt be able to steal this since its set to "nil" "no" but heck I really dont know if that works...Also theres a tech called special tech, that tech allows the civ specific units if they dont require any techs to make. Also there is a player tech, this tech put us on the tech tree and keeps the natives in america off it.
Ok also, some unit changes. First, there are no destroyers or cruisers. Instead there are dreadnought and they come with steel. They are 8/8/8 3/2 80. That brings up another point, naval units all move somewhat faster, tri 4, car 6, gal 7, trans 8....etc. Aegis cruisers are a bit buffer at 10 att/def and they are the only unit that can see submarines, since being their cruise missile and nuke carrying nature.....only appear after nuclear power now. Apline troopers are gone, replacing them are infantry at 6/5/1 50 2/1. They appear with machine tools. Thats about all the real changes, techs cost more 1.5 times.....there are natives with special units in america, they're the strong type. Also there are a few barbarian natives in australia, but no settlers. Aliens will appear at some point....and theres no clue given as of now.
Thats it.....Download it now! and make sure everyone knows the time (and what time zone that time is! )
Last edited by Frank Johnson on 27-02-2002 at 21:31
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Dank
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Ok ozzy....what seems to be the problem?.........I'm in the game......
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