Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-General-Archive > Absorbing another civ's colonies...
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread   
Pages (2): [ 1   2   ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
DrFell is offline DrFell
King

Sep 2000
time: 05:17
  Old Post 12-02-2002 17:47
Edit/Delete Message Reply w/Quote
#31 Report this post to a moderator
Tired of ads?

'I think I build a colony once. It got absorbed, but a few hundred (?) years later I absorbed the empire. A fair trade, I think.'

Yeah I love going over the top like that too - they killed my horseman, I raze their capital

Ironikinit is offline Ironikinit
Prince

Jan 2002
time: 00:17
  Old Post 12-02-2002 18:07
Edit/Delete Message Reply w/Quote
#32 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

quote:
Originally posted by DrFell
'OK, for starters, the US doesn't have any colonies in the Middle East. Trade partners, yes, colonies, no. '

That's not the idea. The idea is that if you're going to cut off a country's supply of X, and if that item is important to them, then they are going to get pissed, and rightfully so, and possibly take action to get their supply back.


Ah, well, I was mistaken. I thought the topic was colonies and whether or not their loss should be the same as a declaration of war.

What you said already happens in the game. All the time. You've played it, right?

DrFell is offline DrFell
King

Sep 2000
time: 05:17
  Old Post 12-02-2002 18:25
Edit/Delete Message Reply w/Quote
#33 Report this post to a moderator
Lose 30 kilos (of popups)

Umm, the idea is that absorbing a colony is cutting off a civ's resource supply. Yet in the game right now it's a free way of doing it, without any conaequences. Just build a city next to the colony, absorb it, and you get the resource too.

Ironikinit is offline Ironikinit
Prince

Jan 2002
time: 00:17
  Old Post 12-02-2002 18:53
Edit/Delete Message Reply w/Quote
#34 Report this post to a moderator
Support Apolyton buy from Amazon

Yes, and if I follow you, you're saying that that should mean an automatic declaration of war.

I'd use colonies less than I do now if that were the case.

People have already given perfectly good reasons for the rule being as it is. Do you really want the AI, which has production advantages, to be able to claim every resources and luxury on the map and your only recourse to be war, rather than cultural absorbtion?

Libertarian is offline Libertarian
King

Nov 2001
time: 00:17
  Old Post 12-02-2002 19:14
Edit/Delete Message Reply w/Quote
#35 Report this post to a moderator
Support Apolyton buy from Amazon

quote:
Do you really want the AI, which has production advantages, to be able to claim every resources and luxury on the map and your only recourse to be war, rather than cultural absorbtion [sic]?


That's not cultural absorption. It's absorption by occupation of terrain. As to the "cultural" aspect of Civ3 in general, Firaxis mistook culture for hegemony.

DrFell is offline DrFell
King

Sep 2000
time: 05:17
  Old Post 12-02-2002 20:28
Edit/Delete Message Reply w/Quote
#36 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

'Yes, and if I follow you, you're saying that that should mean an automatic declaration of war.'

I never once said it should be an automatic declaration of war. It should make war very likely though. An AI who has their colony absorbed should go straight to 'furious' at least.

'Do you really want the AI, which has production advantages, to be able to claim every resources and luxury on the map and your only recourse to be war, rather than cultural absorbtion?'

I've never seen the AIs get all the resources on the map, although I've been stuck in resourceless area before. I've also very rarely seen the AI use colonies. However isn't it realistic that your only choice is war or trading? I can't think of any examples of real-life cultural absorbtion in this case that didn't result in some kind of war or hostilities.

Ironikinit is offline Ironikinit
Prince

Jan 2002
time: 00:17
  Old Post 12-02-2002 21:41
Edit/Delete Message Reply w/Quote
#37 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

Well, if the AI could count on never having its colonies absorbed, then I think we could expect to see more AI colonies.

I don't know if losing colonies will affect the AI's attitude. I'd expect it to, but as you said, the AI doesn't use colonies very often, and when it does, it uses them in hard to reach areas. AFAIK, the situation is as you wish it, other than that they can be absorbed, even if garrisoned.

As the game is right now, there isn't a casus belli function. The foreign advisor never pops up to say, "We can declare war without diplomatic penalty, do you wish to do so?" It might be nice if it did have that rule, but it doesn't. As it is, the only options are peace or war. Remember, if we can do it, the AI can do it, so if we absorb a colony then the onus of declaring war would be on us. These last comments aren't directed at you, DrFell, but at the original post.

 
Pages (2): [ 1   2   ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:17.
Apolyton Time is 00:17.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0294 seconds (87.47% PHP - 12.53% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net