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Sabre2th
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quote:
How do you detect the cheater?
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That is the big question. Unless they make it obvious with their actions, we probably can't.
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Sabre2th
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quote: Originally posted by Gramphos
Face the fact, that if the patche fixes this (don't know if it does) all new tournaments will be for v1.17f games, and can't be oened with 1.16f or 1.07f, so the bug would not do any harm. |
Let's hope this is the case.
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Jeffrey Morris FIRAXIS
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Unfortunately this isn't fixed in v1.17f as we just heard about it last night. We take its impact on tourneys seriously though, so it will be fixed.
Jeff
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Mizaq
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San Diego
Nov 2001 time: 21:17
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quote: Originally posted by notyoueither
For tournaments. Wouldn't winning (or showing well) taste sweeter when you know you haven't done this?
Salve |
It would be nice if this was the case, but look at other on-line games (counterstrike comes immediately to mind). There will always be people, and sometimes quite a lot of people, who get off on winning using a cheat.
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Purple
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Austin, TX, US
Apr 1999 time: 23:17
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While it's great to see your quick response, Jeff, and while I've been decrying the use of this "feature" by cheaters, I regret that the creators will lose a very useful tool if it is patched out.
On the balance, I think I favor adding an optional lock that will not eliminate the functionality of the multi.sav trick, but will let creators finish up a map, scenario, etc. by preventing others from peeking and/or modifying the finished file.
Maybe this is what you had in mind, Jeff? 
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Jrad
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I think Cheat mode should be in it as it was in Civ II...enable it, everyone knows. You don't know what its like to get fustrated and not be able to nuke those damn musketeers!!! Its fun. It should be availible, but like it was in Civ II.
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Encomium
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Hey!
I just noticed. You can also change the production of enemy cities, and even contact their governors.
During time of war I can have them all building some Happiness projects!
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