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King of Rasslin
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Just think about it... It takes a long time for ships to go around the world but air can rebase in 1 turn. Losing a ship to a few planes means you have to make another one and spend 20 turns sending it back.
If anything, ships need to be faster. I can't see why people want to make a lot of air units and ignore naval units. Air should be able to weaken ships but no way should they be able to destroy them.
In Civ 2, the ship could fight back. Now, they can't. Its easy, free damage to the ship reducing it to 1 hp. The only reason people complain about this is that they don't make any ships at all. It's about game balance, duh.
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notyoueither
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of naught
Aug 2001 time: 22:17
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Group of ships. Right. OK.
So how do they repair from 1HP left (ie build more) when they are cut off from Oil? I'm sorry, I can grant that maybe DDs and transports are groups, but not capital ships.
OK, now I am being pedantic, but the air-sea combat system is an irritant. Not a big one, but an irritant none the less. Maybe it's just me, but I guess it isn't.
But, to be honest, the reworking of the naval system is more complex than just allowing more finality between ships and aircraft.
1. Ship movement would have to be greatly increased.
2. Fighters on CVs would have to be allowed almost auto intercept abilities vs Air attacking ANY ship in its square. Even if the CV moved or the Fighters executed missions during their own turns.
3. Air meant for land based ops (level bombers) would have to be given a massive penalty in attacking shipping.
4. Along with 3, there would be naval air units that would be effective against ships, but have no more than fighter abilities on land.
5. etc, etc, In other words. The system would need to be rebuilt.
Maybe in the cards for Civ4. An XP if we are very lucky.
Salve
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roalan
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Newton,Ma.U.S.A.
Nov 2000 time: 00:17
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Keep in mind if a ship represents a group of ships and some are sunk there is no repair in that sense it would be other ships joining the TF to replace the lost ships. I was in the Navy MANY years ago and believe me damage control in the US navy is top notch. Heavily damaged ships still fought on. The first thing you learn is damage control. So if you want to call it repairs fine,it woprks. Also refueling ships always acompany a TF, they do not need an oil source. Oilers do the trick.
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roalan
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Newton,Ma.U.S.A.
Nov 2000 time: 00:17
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Are you kidding. BB"s and CVA"s used to have their own fast task forces. Groups of the above were together in WW2 as Fast task forces.
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sachmo71
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de Tejas
May 2001 time: 23:17
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Do you mean bombardment?
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steelehc
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Alaska
Dec 2001 time: 20:17
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roalan: I am in the Navy now, and yes, damage control is still top notch. However, damage control cannot replace sunk ships. And ships can be sunk by planes. If a, ironclad, for example, is atacked by a bomber, it represents a small group of ironclad warships, and at least one squadron of bombers. If you were to play this out, chances, are, the ironclad unit would be reduced to one hp. This means that the little ironclad fleet was nearly wiped out, with one ship remaining. Now, if the ironclad "rests" for a few turns, it returns to full strength. How is it that new ships are launched? In the middle of the ocean? Off of a foreign coast?
Ships should be able to repair themselves only in friendly (homeland) waters, and should be able to be destroyed by aircraft.
For example, take our ironclad fleet. Suppose there is only one ship left. Now that one ship is attacked by another squadron of bombers. Ships are not that hard to spot from the air, even at great distances, and if one bomber sees it, they all do. What prevents the bombers from sinking that one little ship?
Steele
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roalan
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Newton,Ma.U.S.A.
Nov 2000 time: 00:17
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Steelehc-read my message up a few notiches. I mentioned that if 3 of 4 HP are lost then it could be viewed as 3 orf 4 SHIPS lost. We have to deal with the fact that in Civ3 planes do not sink ships but the damage can be construed as ships lost in a TF Damage repair is replacing lost ships.
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Ironikinit
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steel, IIRC ships can only repair in port. Am I mistaken?
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roalan
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Newton,Ma.U.S.A.
Nov 2000 time: 00:17
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Just to live within the games peramaters.I think it a least sounds better then a single DD gets damage by a single AC. I think each ship reps. a TF or Desron or Fast BB etc. and hits are losses,seems to me better that way then single ships and planes. I do not believe an infantry man = 1 guy with a rifle?So why should a single ship or plane = 1 of each?
I do notice that all units seem to repair themselves after each turn even if they are in Tundra. There probably should be a base they shoukd return to for repairs i.e Civ2.
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DrFell
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A completely unrealistic and nonsensical feature has been put into the game... DEAL WITH IT!!!
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roalan
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Newton,Ma.U.S.A.
Nov 2000 time: 00:17
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Not ponly that but if you noticed during WW2 the Japanese tended to depart the battle when they suffered losses,at sea that is. They never seem to return to finish the Job, in most cases not all.
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roalan
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Newton,Ma.U.S.A.
Nov 2000 time: 00:17
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I can think of a few i.e Taffy 3 ,Pearl Harbor (there was not shortages in 1941) Coral Sea,Yamamoto countermanded Inouye's order and sent him back after the Americans but by then it was to late.There were no shortages then either.
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