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Allemand
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Olympia
Feb 2000 time: 05:17
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I build the Pyramids. I play on huge maps and typically have at least 60 cities by the modern era. Don't want to build granaries in cities that are just starting out, they need to build other things right away, so the Pyramids is the best wonder until Cistine Chapel comes along. Plus I save a lot on maintenance.
Walls are very useful on the borders, with cities that will probably not go above 6 citizens. In the core cities, walls are rarely needed. If the AI can reach your core, you are in bad shape anyhow.
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panag
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MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000 time: 07:17
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intresting , city size 12 , gets some f-15's , to bomb it , bomb the whole city , P-guided , lol , and hit the walls , where they , the walls , not gone after size 6 ?
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Blaupanzer
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Fairfax, VA
Oct 2000 time: 00:17
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If you click the eye on a given city view, cities with walls and more than 6 population will show the walls gradually deteriorating. However, walls don't go away unless sold, even though they have no effect in cities with pops of 7 or greater. I build them in cities where growth is slow or limited to less than 6 AND a normally aggressive AI civ is near OR a barb rich area will likely remain unsettled, i.e., jungle, desert, and tundra expanses.
I'm told (elsewhere on this forum) that granaries now go away when the city grows to 6 population as a 1.17f "fix" to the "size 6 city" strategy. (Food in food box is also halfed.) I don't know that this is true of granaries, as I seldom build them in the early game. I do build them in cities near a depopulated area in the later game, but most of those cities are already past size 6. The AI often razes expanses of cities in their wars with each other. The cities having granaries helps in the production of settlers to occupy that already developed territory.
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