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Jaybe

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Las Vegas, NV USA
Sep 2001 time: 21:17
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quote: Originally posted by Libertarian
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For example, say 5 workers are on a grassland tile, and you are an industrious civ. You put one of the workers to the task of building a mine, and stack-move the other 4 to a nearby hill. on the following turn, you build a road on the hill. Later, the worker you left behind will, without warning, follow the moves of the other 4 to the hill.
In other words, as it turns out, you must coordinate not only likeness of units, but likeness of tasks.
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Thanks for the clarity re those 'late' workers, Lib.
I was wondering what was going on. At least it still works when there is just one worker chore going on in the tile. It's just that sometimes ya forget that two functions were going on when you 'j' them.
Call it added corruption/waste by mismanagement. 
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Libertarian
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Greetings, Jaybe. I just returned from a visit to your city.
With respect to the new stack movement, I suppose the greatest irony is the fact that now, a whole new level of attention to micromanagement is required in order to use the feature effectively.
[...cue Twilight Zone music...]
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Soren Johnson Firaxis
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Hunt Valley, MD
May 2001 time: 00:17
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quote: Originally posted by Libertarian
Moreover, key to making stack movement useful was sensible unit activation sequencing, which was allegedly fixed. But it does not appear to be the case. Setting aside the ambiguities pointed out by Soren, the sequencing doesn't even work the way it is designed. The stack from which you activate is supposed to be reordered, so that activation does not move to some other unit outside the stack before the stack's actions are depletion. Lo and behold, it is just like it was before. If you select a unit from a stack and do something with it, the next unit activated might or might not be in that same stack, and it might or might not be anywhere at all nearby.
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Lib, I would love to see a saved game with an example of this. Could you post one?
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Libertarian
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Unfortunately, I don't have it. However, it ought not to be too difficult to recreate the problem. Because the request comes from you, I will revv up the game again and try to accomplish it. Likely tomorrow.
Thank you, Soren.
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