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Mellian is offline Mellian
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Jan 2002
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  Old Post 26-03-2002 21:30
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just a small library of available ship ideas... want one, tell me so on the discussion thread and you got it

-LMP

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Mellian is offline Mellian
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Jan 2002
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  Old Post 26-03-2002 21:35
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Yub Yub

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Last edited by Mellian on 26-03-2002 at 21:55

Mellian is offline Mellian
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Jan 2002
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  Old Post 26-03-2002 21:56
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tra la la la la

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Mellian is offline Mellian
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Jan 2002
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  Old Post 26-03-2002 21:58
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there is some good ships for Sovereign, if he into more of Imperial Empire style for University ships....

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Jan 2002
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  Old Post 26-03-2002 22:00
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weeeee

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Mellian is offline Mellian
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Jan 2002
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  Old Post 26-03-2002 22:01
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Got spare money?

another

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Frankychan is offline Frankychan
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In the Kingdom of Hawaii (CPA Member)
Sep 2001
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  Old Post 29-03-2002 07:03 Visit Frankychan's homepage!
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Hive Bomber

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Hive Fighter (Standard)

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Hive Corvette

Sorry if this pic is too dark, but if I change it you might not be able to view it.

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Hive Patrolship

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  Old Post 29-03-2002 11:46 Visit Frankychan's homepage!
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Hive Frigate

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Hive Battlecruiser

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  Old Post 29-03-2002 11:59 Visit Frankychan's homepage!
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These ships are Hive exclusive!!!

Meaning-only the Hive Empire uses them, no other government uses these ship designs.

All these ships have Hive cloak technology on them. The only ships that do not have cloak generators on board are the Emperor-class, the Battleship and the Battlecruiser class.

The Hive carrier has limited cloak generators but are less effective then other Hive ships.


One problem I'm having is the Frigate and the Corvette. If you all think I should switch the pics. Let me know in the Discussion Thread. Thanks.

Sovereign is offline Sovereign
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Jan 2001
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  Old Post 29-03-2002 17:12
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University Relativity class Battleship

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  Old Post 30-03-2002 00:57
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University Einstein class Battleship

Note:

Freud class destroyers are a smaller version of the Einsteins. Both ships follow this standard design, but differ in size and firepower.

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Last edited by Sovereign on 30-03-2002 at 04:44

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University Enterprise class War Carrier

Note:

The Enterprise-X Flagship class ship, the UCSS Randius is a heavily modified (as benefitting a flagship) version of the War Carrier. To all purposes and intents, both Enterprise variations share the exact same superstructure designs.

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Last edited by Sovereign on 30-03-2002 at 04:47

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University Minerva class Heavy Cruiser

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  Old Post 30-03-2002 02:13
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University Aegis class Heavy Cruiser

Note:

There are several variations of the Aegis cruiser. The variations include scout cruisers (more sensors than weapons), medium battlecruiser (balance between sensors and weaponary) heavy duty battlecruisers (more weapons than sensors), mini-carriers, and invasion transports (carries dozens of robotic units, or several thousand human troops). All variations share the same basic design and ship structure.

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Last edited by Sovereign on 30-03-2002 at 04:51

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University Galileo and Darwin class Destroyers / scout

Note:

Galileo class destroyer has more assault weaponary than the Darwin class, as well as extensive anti-fighter turrets. It can carry a dozen UCS robotic units in planetary assault missions.

The Darwin class has the same design specifications and superstructure as the Galileo, but Darwin has more sensors, surveying equipment, and communication arrays. However, it only has half the weaponary as the Galileo and is somewhat more agile. Cannot carry robotic units.

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Last edited by Sovereign on 30-03-2002 at 04:14

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  Old Post 30-03-2002 02:28
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These ship designs are unique to the University faction in the universe of Beyond Alpha Centauri.

All University ships have extensive cloaking capablities. The cloaking devices are used so that the University can have equal footing, seeing that University has a weaker military numerically compared to the other factions.

The cloaking devices are also used so that University can scout out star systems without interference, hide the University navy from prying eyes, reinforce its isolationist policies, and keep the advanced technologies within the cloaking fields hidden from any enemy sensors.

Holo-pictures of the Prometheus are classified. However, they may be released on a further date when the Prometheus is unveiled to the other factions.

Last edited by Sovereign on 30-03-2002 at 03:58

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The glorious UCS insignia and symbol

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Lonestar is offline Lonestar
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For the record guys, the Goliath Class Battleships, the most modern 2.2 km warships w/Nanotech Hulls, are based upon the LotR Valen. Most Ranger ships are small, and look like the LotR Liandra.

The more common Santa Fe Battleships, 2.5 km long, but not as advanced as the Goliaths, resemble the second starship Mellian posted.

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Hferhin Scout

Searching for Planetminds.

History Guy is offline History Guy
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Reads too many books...
Oct 2001
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  Old Post 03-04-2002 05:22
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Races of Morgan Interstellar Increase the size of your Attachments

The Two Races of Morgan Interstellar

Morgan Interstellar is mostly made up of Humans, this is true, but there is also one other intelligent animal race in the make up Morgan Interstellar. Here is a short description of both races.

(It is interesting to note that there are no non-human cabinet members.)

The Human Race:

Humans make up 85% of Morgan Interstellar’s population. The Human is also the most well developed race in Morgan Interstellar. The average Human has a tall, erect stature, a hairy body, and four limbs. It stands on two limbs, and has opposible digits on them. They are definantly the dominant species of the territory.

The Cepheleens (Sea Peoples):

"Like a Samnite of old, according to their oral traditions, the Sea Peoples rushed upon the sky-demons brandishing their tridents. Some were also armed with long, thin daggers called 'sturras'…These sky-demons took huge numbers of them down with their opening volleys of light-fire, but the Sea People's seemingly endless waves of troops broke even the most experienced warrior among the invading Progenitors. The charge broke the Progenitor's line in half, allowing the Sea Peoples to charge up their flanks…thousands of Progenitors died in the most horrific ways that day, the tortures were incredibly barbaric…one cave illustration shows them roasting on spits…"

-- T.M. Morgan-Reilly, 'The Sea Peoples: A Study'

Cepheleens make up 15% of Morgan Interstellar’s population. They are also the most primitive race in Morgan Interstellar. The average Cepheleen is short, stooped over, with a scaly body. It has four limbs, like the humans, and can walk on either two or four or them. It has opposable digits on its claw-like hands. A long bony fluke runs down its back, starting at the neck. It looks more like a reptile than a human, but it can be made to understand the Human language, and with the help of a microscopic device implanted in the throat it can be made to speak. Like a Human, it has eyes, nose, and a mouth, but unlike a Human it can not speak without the assistance of the microscopic device. They can become incredibly obese.

The Cepheleen is an invented term for them, and certainly no Cepheleen would called itself this. To them, they are known only as ‘the Sea Peoples’, as they emerged from the sea several thousand years before the arrival of the Humans. They can live on both land and sea. In their local traditions they claim that they once destroyed a race of enemy from the sky, and discovery of Progenitor Upgrading Monoliths by our scientists may prove their tradition to be true. It would be very interesting to know how these primitives would have driven the Progenitors away, as when the Morganites conquered their homeplanet they only fought with swords, spears, and trident-like objects. When the Cepheleens rebelled over ten years ago, they were armed with much better weaponry, and were something of a challenge at first for our armies. They favored guerilla tactics, cutting off small portions of our armies and moving in for the kill. Thankfully, the rebellion was soon crushed. They are now devoted citizens of the empire.

Read scientific and historical descriptions in T.M. Morgan-Reilly’s book ‘The Sea Peoples: A Study’.
----

History Guy is offline History Guy
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Oct 2001
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The Enemy of Morgan Interstellar Increase Your PM Length

The Black Shadow Group, A Constant Threat

Since Planetfall in 2100 A.D., on Chiron, there has been this menace lurking in the cities of Morgan Industries, and now in the holdings of Morgan Interstellar. Believed to have been descended from the Jade Falcons of old Earth, the Black Shadow is an elusive and dangerous terrorist group. Though it first started in Morgan Industries, it spread throughout all factions. There may even be secret members lurking in Sol today. They are a totally secretive and anarchic group. Under no circumstances may a member tell a non-member that he even knows of the group. They favor no form of government but their own, which they label ‘Controlism’. There are few lists of known members, and no one is sure who runs them, or indeed how they are run. Though intelligence groups of all races have tried to crack down on them, all the trails that start to lead to information on them become dead ends. They are very feared.

They are known to be responsible for disasters and attacks on all factions, and our responsible for the Morgan Transport Crash of 2549, the Drone Mine Explosion in 2565, the Spartan Barracks Fires in 2609, the Antimatter Crash of 2645, and the Lab Twelve Disaster of 2689. They have even caused trouble in the Sol System. No member of this group has ever been caught alive, though many have been found dead.

It is believed that several important politicians in the Morgan, Spartan, Drone, Peacekeeper, Gaian, University, and Terran governments are members of the group and indeed the Peacekeeper Diplomatic Officer Henrik Jacobssen was found to be one, but committed suicide before he was caught. The same was true of Morganite Admiral Stephen McLean and Trade Analyst Haj Yeana. Any leads on possible members should be reported to M.I.A. (Morgan Intelligence Agency).
---

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The Hferhin Entire

The Dosi call them "Big Uglys". Protectorate Scientists refer to them sardonically as "Proginators Lite". The simple matter is the Hferhin are a enigmatic race, who appear to be as old as The Dosi and Bree.

Somewhere on the Rim is their Homeworld of Aiur. A lush Jungle Planet, it had a strange fungus on it that created a proto-planetmind. Hferhin stories tell of Gods arriving and taking the fungus away with them, to give it a home in the stars.

Some 8,000 MYs ago, during one of the "High Tides" of the Progenitor Civil War, a Usurper vessel crashlanded on Aiur. While the crew was destroyed, much of the data on "Planetminds" remained intact. The Hferhin Gained Faster than Light travel around this time, and entered a empty Galaxy.

For thousands of years, the Hferhin prowled the Galaxy, which was empty save the Progenitors, Fraal, and Bree.Then, roughly 1,000 years ago, the Hferhin fought a upstart race known as the Dosi to a bloody standstill. After one of the Hferhin's most populated systems was destroyed by a supernova, the Hferhin decided to leave this part of the Galaxy, to return to the wild Space under it's control on the Rim.

Now, as the Galaxy grows more and more crowded,The Hferhin have been spotted more often in Orion Arm. Skirmishes between the Dosi, Protectorate, and Gorn have begun. Whether this is the Precursor for a full invasion remains to be seen.

Mellian is offline Mellian
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Terran Alliance

The Terran Alliance was founded in the 2400s, uniting the various independent nations in Sol after receiving news from the Fraal that Chiron as discovered FTL and that they are starting to colonizing nearby star systems. The Terran Alliance started out to be mainly a military, economical and research alliances, where they can mainly cooperate and work together for a common goal while each member still holds their own independence and individuality. It will be lead by Council, where three representatives from all members. At the beginning of the 2700s, Terran Alliance as started making reforms on to how TA will be operated due to recent events and due to other pass problems which never was fixed. They will also be changing policies concerning relations with foreign factions and aliens. As the changes to TA starts after the reforms are passed, TA will become more of a federation then an simple alliance.

Terran Alliance Fleet

The TAF was first created in the early 2500s after the Gaian Contact, and in response to the schism created by the reckless Earth Coalition representatives. The Council decided to create the TAF after seeing the problems of combining the member forces for joint operations. After they made that decision, they eventually decided that Admiral Kerensky will responsible to establish and create the TAF, while being in-command. A Charter was also made for the TAF. Since its creation, the TAF grew in-size and strength, while forming divisions within the Fleet like the Marines, Commandos, Psionics, Command, Pilots, Intelligence, Security, Engineers, Medics, and etc… becoming a massive military organization in the Terran Alliance. By the early 2700s, the TAF is equal to or slightly bigger then the combine member forces. Due to recent events, Kerensky as proposed some reforms concerning TA’s military capabilities and organization, as well as making some changes to the Charter…saying that the TAF as become more then just a simple fleet.

The TAF Charter

The Charter was created under the suggestion by some members who worries that the TAF may become so powerful to the point of going over its bounds. Surprisingly, Kerensky also encouraged the idea saying that he must know what TAF’s responsibilities would be. Here is list of some general policies the charter goes through…

-TAF is in command by a Fleet Admiral, who will follow the Terran Council
-TAF is responsible for the defense of all of the Terran Alliance and Members holdings from other members and foreign factions.
-TAF is responsible to police Terran Alliance space, minus the member’s jurisdictions
-TAF shall not interfere in a members internal affairs
-TAF is responsible for any TA related affairs
-TAF may take actions against Members who betrays the Terran Alliance, under Council advisory
-In time of war, the TAF will be responsible and lead ALL TA forces
-In time of war, the TAF may take actions against Members who become liabilities to the war effort.
(others will be listed later on……)


The Fleet

The Fleet is the main division of the TAF, which is mainly organized in Task Forces of about 500 ships each. (more on this later)



The Marines

Mainly started as ship marines, the Marine Corps later evolved into the TAF’s main ground forces comprised of Power Armored Marines, Hovertanks, Artillery, Rovers, Brawler Gunships, Dropships, etc They are well trained troops and always training during peace time doing all sort of wargames and so on. Marines go through quite an rigorous social and psychological condition as well, so they can their jobs without to much problems from emotions like Fear in combat. Some Chironians may comment that they are as bad as the Spartans. Currently, they also have the advantage of Biometal, Neuro Helmets with Mind/Machine Interfaces (making the troops quite coordinated without the taking the personal cost of getting an MMI Implant) , Advance Pre-Sentient Algorithms automations, Medical/Engineer Nanolaths and so on, lowering the manpower requirements for mechanical units (only need one pilot for an Hovertank for example) and the casualties. While the Fleet may be slightly behind technologically compare to the Chironians, the TAF Ground Forces are equal too or better technology wise in ground combat. Currently, the Marines are responsible for experimenting with Gear units, which as been quite successful. It as been considered that there may be a separate Division for the Gear units, possibly later on to become the main ground forces of TAF. (they are not stupid. Sure they are human, but they heavily train, just as much or more as the Spartans )


The Commandos

The Commando division was formed in the early 2600s. The Commando Corps is mainly TAF’s elite special forces. They became known after an terrorist hijacking of a luxury liner which was planetary bound at a Spaceport on Mars, threatening to self-destruct the reactor which would wipe out a city. TAF quickly sent some Commando Squads, who somehow boarded the ship without being detected by the terrorists and caught by complete surprise. So out of all of the TAF Soldiers, the Commandos go through the most training.

The Intelligence

What started to be a simple Fleet intelligence became pretty much TA’s intelligence service under TAF command. The Council and Members still don’t know of the full capabilities of TAF intelligence, but sure allows TAF to know some things which some expected they wouldn’t. No one is sure whether they are to point of infiltrating some neighboring factions or not, but sure have full infiltrations of TA members. So Intelligence generally comprise of many Probe Teams, Agents and there most secretive Ghost operatives (trained by both Intel and Psionics) (I know Protectorate uses ghost, but I was thinking of name since way before he joined BAC)

The Security

While Intelligence is into espionage, Security is into counter espionage along with general Security stuff. They are the reason why not much is known within the TAF except for the basics, of what they are up to and doing. Security as an easy time as well, since TAF is literally a completely independent military organization that works for the Terran Alliance. TAF doesn’t face the same problems most military organizations of members and other factions do. Security does complete security checks on all recruits before they are accepted or not to join the TAF, a long with mandatory mind scans, psychological screening, complete medical, etc… then they do unpredictable security check ups. Many Members agents have been caught trying infiltrate the TAF, as well as some foreign ones later identified as Hive, Data Angel, Spartan, Peacekeeper, and so on. Some agents they catch still hasn’t been discovered as to where they came from. There was also some cases of some TAF Soldiers who have been persuaded somehow like bribery, blackmail, hired out, mind control, threats to family, beliefs, simply a personal decision, etc… but were all caught before they become a problem or cause problems.



Psionics

The Psionics division is responsible for the Psi Corps within the TAF, who keeps tabs on psi capable TAF Soldiers with psionic capabilities, and keeping tract of all known psi capable people within the Terran Alliance, and encourage them to join the TAF. Psi Corps is responsible to train the psi capable soldiers in the use of their powers, and then figure out where they can be best used base on the individuals preferences…like Intelligence (secretly help train Ghost operatives), Security, Medics, etc.

Pilots

This division in charge of the training Pilots for the fleet starfighters and ships, the marine pilots, and so on. The art of piloting is something heavily recognize in the TAF, and so intend to full use of any pilots they have.

Psych

Generally responsible for the moral in the TAF, while helping out with the recruiting and training. The TAF does have the individuals in mind, and prefer to have its soldiers in perfect mental and physical health.

Medics

The Medics are responsible in training Combat Medics for the Marines and Commandos, Doctors for the Fleet’s sickbays, and so on. The division as the TAF soldiers healths in mind. Trained to be miracle workers to the point where they can save a soldier whose half their body is been blown off. (as long as the brain is okay, and conserved by their Power Armor, Combat Armor and Skin suits, they can be saved )

Engineers

Like the Medics, but the miracle workings of the mechanical kind. Also responsible for the construction of infrastructure, ships and so on within the TAF.

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Protectorate Star Marines

The sole ground force of the Protectorate Armed Services. 67 Million strong.

Every Marine a Rifleman.
Every Marine, whether he be a Tank driver, Techie, or Cyber operater, is trained as a rifleman first. The standard Star Marine Rifle is the P-12 Phased Plasma Gun(rifled). PPG's fire superheated Helium that can burn through most personel flak Jackets, and a heavy concentration of PPG's can take out a Armored vehicle.

Sky Droppers
These Marines are the first into battle. Dropping in Atmosphere pods, they are equipped with MI-32 powersuits, and are armed with a 25mm cannon. The only two vehicles small enough to use drop podds are IRV-4 "Warthog" Jeeps, and ISW-7 Goliath Walkers. All others must be carried down in Goddard class heavy lift shuttles.

Tanks
The M20A3 Mjollner main battle tank is the primary armored unit for the Star Marines. It has a 130 mm main gun, that can fire high-explosive rounds, and Armored piercing rounds. It is currently going through a modernization program where it's Stark-Fujikawa ceramic/metal armor will be replaced with new Alchemax nanoarmor.

Cybers
Nearing the end of it's devolpment phase, these promise to be the first true portable AI (as opposed to HOLMES-4 supercomputers) and will be used on the battlefield of the future.


From "Eagle, Globe, and Sword; A synopsis of the Marine Corps of 2700"

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This thread contains our collective timelines. You may have to read each timeline to figure out exactly what happened after Chiron.

Common knowledge of Chironian factions:

Progenitors crash land on Chiron, starting the Progenitor Wars. Alliance of Spartan, PK's, Hive, Pirates, etc. defeat Progenitors.

University lands on Nessus and Pholus. Spartans and Hive attempt to control them.

University creates first FTL drive. Spartans and Hive demand tech for their own, threaten war. University is saved when Spartan/Hive alliance breaks down. Spartans and Hive launch separate attacks on University....PK's side w/Univ. Conflict dubbed the FTL wars.

Hive almost eliminated and pulls out of 'FTL Wars'. Chironian factions start dispersing.

For the Sol Systems timeline, just go to Kass' site!

Hope this gets yer creative juices goin.

Mr. President is offline Mr. President
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The leaves that are green turn to brown
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  Old Post 29-04-2002 08:32 Visit Mr. President's homepage!
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Lose 30 kilos (of popups)

Inspired by Mr. Sprayber's Spartan Quotes, Mr. President presents:

The Free Drone Republic - In Their Own Words

"I do not fear defeat, only surrender. Any torture the enemy could inflict on me is passing. But I could never live with myself, knowing I had done less than everything possible for the cause."
-- Charlie Santos (founder of the New Republic faction/party)

"You can be well-muscled and armed to the teeth. If you don't get a chance to hit back, you will still lose."
-- Charlie Santos, to Foreman Domai, just before the end of the Pendelhaven Truce. Believed by some to be the inspiration for the Drone Republic Armed Forces credo "Strike First, Strike Hard".

"I am tempted to recall the fable of the man and his warhorse. Once he converted it into a farming beast, it could never return to its previous role."
-- Foreman Domai, retirement address

"When fighting the Bree, remember: victory before survival."
-- Captain Paul Cochrane, Space Marines, just before the Battle of Blood Point. Republican casualties numbered 25,000 and Spartan losses are estimated at 16,000. The Human armies won the battle.

"Government is like a magic trick. Once the public knows how you do it, they have no further use for it."
-- Kristy Adams

(More to come, stay tuned!)

 
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