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DrFell
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Actually I believe the even level was king on civ1 as well. Although of course the AI got free wonders etc on civ1, which was a bit of a horrible cheat. It cheated less in civ2, at least (and some rule fixed got rid of some unbalancing issues).
And yep, it's modern Hammurabi alright.
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Spatzimaus
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Regent or Monarch, depending on my mood.
Personally, I never play the standard rules any more. I've made a bunch of changes in my mod, many of which favor the AI, so playing on the even-resource level (Regent) is actually a nice challenge now, although I'm getting good enough that I'll probably stay on Monarch now.
The problem isn't so much that the AI cheats, it's that the AI is incapable of planning towards a specific long-term goal. It makes choices in the short term that a human player would never make: building excess units that can't upgrade, attacking a player simply based on his standing army size (I've suckered people into attacking me this way before), building Wonders it doesn't need, putting too many defenders in backwater cities, and NOT attacking when it realizes it's missing a key strategic resource.
A player might know that Longbowmen are worthless if you can make Knights, but the AI doesn't. So, either remove the Longbowmen from the game, or make them useful enough that the AI isn't penalized for building them. Same goes for bombardment units, Swordsmen, most naval units...
The AI builds a Swordsman/Legionary/Immortal in the early Middle Ages, not knowing that since it doesn't upgrade he'll be stuck with it long after it stops being useful. But, make the Swordsman part of an upgrade chain (in my case, Swordsman to Man at Arms to Marine to Paratrooper to SEAL) and suddenly it's not a dead end any more.
When Barbarians are those piddly conscript Warriors, even a single Spearman can defend a city. But, make the Barbarians be Swordsmen/Knights/Privateers, and you'll be heavily defending your cities well into the Middle Ages, just like the AI does.
The AI will still make tactical mistakes (pushing at several cities at once using unstacked foot units instead of focusing on one city at a time, for example), but by removing the penalties for strategic mistakes it becomes a LOT tougher to beat.
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Txurce
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Santa Monica CA USA
Mar 1999 time: 05:17
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After a few games learning how to play, I settled in at
Monarch, mistakenly thinking that this was the "even" setting. It's been fun in that a bad position is challenging, but I seem to always find a way to win the space race. One big advantage is the AI's lack of end-game focus - a civ is clearly going for the big ship, but veers off to build Recycling. I'm going to try a Domination game next, then Culture. For some reason, I build very few Wonders. Feeling cocky, I tried one game at Deity, and was shocked at the disparity as my Zulus fell hilariously behind. I haven't tried Emperor yet.
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