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Krayzeenbk
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Never
- Create a new government and forget to add leader titles (game will crash with a divide error as soon as an advisor tries to address you).
- Use graphical mods with one of the newer versions of ICQ running (seems to have caused problems in above post).
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smellymummy
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(edit, added #3)
not 100% if these are what causes crashes, but when I finally found these things and changed them, my scenario wouldnt crash no more..
1 - dont make a settler require a tech or resource.
2- if your not using spaceship parts, and they (the spaceship parts) can be built, just delete them from the list of wonders/improvements
3- this might apply to all buildings.. I changed the Walls improvement so it had a bombard defense of 10, and def. bonus of 50. also renamed it and gave it police station effect. That crashed whenever you zoomed to a city with the improvement.
Changed to bombard defense of 8, and it fixed. So bombard value of 10 = crash ??
Last edited by smellymummy on 29-07-2002 at 04:26
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Stormbringer
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I am working on a WWII mod right now, and I almost finished and started playtesting, but the mod wouldn't load. Once it starts to configurate the scenario it crashes. Anyone has any ideas on how to fix this?
Attachment: wwii.zip
This has been downloaded 4 time(s).
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Kal-el
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Desert Dog,
I don't think Korn meant for this to be an ego booster. My understanding was that he was trying to set up a thread where people could post known bugs and hopefully find answers to their questions.
That is just my take on the thread.
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D0SBoots
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Here's a strange bug that I get with 1.29f. I made a new unit and a new building, and everything seems to work fine, except that sometimes getting a goody hut will crash the game with a stack overflow. It's only certain goody huts, but if a hut crashes the game once, it will crash every time. I can only assume that the hut has pre-determined what it will give, and whatever it's trying to give is crashing the game. Anyone else seen this?
--
=D ave
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Willem
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Canada
Dec 2001 time: 00:17
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quote: Originally posted by MrFun
I am having a problem with a wonder that I added.
I created the Magna Charter, and copied the Sistine pediaicon for the Magna Charter, since I am not adept with graphics.
But, when it comes time to complete the construction of Magna Charter, an error message says something about not being able to read the Wonder Splash icon.
So, I went back to the appropriate text file, added a copy of the Sistine Chapel wonder splash icon for the Magna Charter.
It still contains this error message when I try to complete the construction of Magna Charter.
Please help, anyone. thanks |
The problem is in the pediaicons.txt file. Towards the bottom, you'll find some entries for the wonder splash graphics, which include a path to the graphics you want to use. You'll need to add a couple of lines for any new wonders you add.
How you add them is different in 1.29f and before, and PTW. In PTW, you just have to add the name that appears in the Civilopedia Entry box that I've highlighted in the screen shot.
In all other versions, you have to number the new wonder exactly, according to where it appears in the list that's stored in the BIC file. Keep in mind that spaceship parts count as improvements. So if it's the first building you've added, you should number it 74.
BTW, that's Magna "Carta"
Attachment: screenshot_01.jpg
This has been downloaded 208 time(s).
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MindsBigger
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my game crasehes at a very spefic point....i have a heavily modded civ3mod.bic with added units and snoopy's greener terrain.... around 1000bc the game seems to crash around a certain point on the map....the game will crash when i use a unit to explore that part of the map....or sometimes it will crash if i just leave a unit in the region....which leads be to beleive that it might be a unit entering into the non-darkness that causes the crash......has anyone had this happen before?....what can i do besides check my unit dir for incongruities...?
thanks
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