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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-Creation > Modmakers Guide: Common Crashes, Glitches, Errors, and AI problems
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Krayzeenbk is offline Krayzeenbk
Chieftain

Jul 2002
time: 00:17
  Old Post 23-07-2002 09:10
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#31 Report this post to a moderator
Two things to never do: Lose 30 kilos (of popups)

Never

- Create a new government and forget to add leader titles (game will crash with a divide error as soon as an advisor tries to address you).

- Use graphical mods with one of the newer versions of ICQ running (seems to have caused problems in above post).

el_dios_de_todo is offline el_dios_de_todo
Settler
Massachusetts
May 2001
time: 00:17
  Old Post 24-07-2002 21:30 Visit el_dios_de_todo's homepage!
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I am new to changing files in civ 3 and need some help. I made my own map and would like to edit the leader heads so that they match my new civilizations. The problem is that I don't think I have the software to do this and was wondering what software you edit these files with.

smellymummy is offline smellymummy
King

Aug 1999
time: 21:17
  Old Post 29-07-2002 01:07
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(edit, added #3)
not 100% if these are what causes crashes, but when I finally found these things and changed them, my scenario wouldnt crash no more..

1 - dont make a settler require a tech or resource.

2- if your not using spaceship parts, and they (the spaceship parts) can be built, just delete them from the list of wonders/improvements

3- this might apply to all buildings.. I changed the Walls improvement so it had a bombard defense of 10, and def. bonus of 50. also renamed it and gave it police station effect. That crashed whenever you zoomed to a city with the improvement.

Changed to bombard defense of 8, and it fixed. So bombard value of 10 = crash ??

Last edited by smellymummy on 29-07-2002 at 04:26

Desert Dog is offline Desert Dog
Warlord
3rd Rock from the sun
Nov 2001
time: 21:17
Cool  Old Post 02-08-2002 18:27 Visit Desert Dog's homepage!
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#34 Report this post to a moderator
Good help file Support Apolyton buy from Amazon

I personally appreciate your help thanks for taking the time to post the information. I sure hope it is information you are just sharing for the sake of helping everyone. I sure recall working with you, I had a different impression for sure.

Last edited by Desert Dog on 04-08-2002 at 17:24

Level is offline Level
Warlord
Utah, USA
May 2002
time: 22:17
  Old Post 02-08-2002 19:53
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el_dios_de_todo any program that can edit FLCs will work like Animation Shop (comes with Paint Shop Pro) or ImageReady (comes with Photoshop).

Stormbringer is offline Stormbringer
Warlord

Aug 2001
time: 21:17
  Old Post 02-08-2002 23:36
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I am working on a WWII mod right now, and I almost finished and started playtesting, but the mod wouldn't load. Once it starts to configurate the scenario it crashes. Anyone has any ideas on how to fix this?

Attachment: wwii.zip
This has been downloaded 4 time(s).

Kal-el is offline Kal-el
Warlord

Jan 2002
time: 21:17
  Old Post 03-08-2002 02:52 Visit Kal-el's homepage!
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#37 Report this post to a moderator
Lose 30 kilos (of popups)

Desert Dog,

I don't think Korn meant for this to be an ego booster. My understanding was that he was trying to set up a thread where people could post known bugs and hopefully find answers to their questions.

That is just my take on the thread.

lockstep is offline lockstep
King
Vienna, Austria
Aug 2001
time: 06:17
  Old Post 03-08-2002 03:19
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Desert Dog,

many things that are common knowledge to modmakers now were fairly unknown back in February when korn started this thread.

MrFun is offline MrFun
King
of Iowa
Nov 2000
time: 23:17
  Old Post 21-08-2002 22:02 Visit MrFun's homepage!
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I am having a problem with a wonder that I added.
I created the Magna Charter, and copied the Sistine pediaicon for the Magna Charter, since I am not adept with graphics.

But, when it comes time to complete the construction of Magna Charter, an error message says something about not being able to read the Wonder Splash icon.

So, I went back to the appropriate text file, added a copy of the Sistine Chapel wonder splash icon for the Magna Charter.

It still contains this error message when I try to complete the construction of Magna Charter.

Please help, anyone. thanks

thamis is offline thamis
Warlord
United Europe
Jan 2002
time: 05:17
  Old Post 21-08-2002 22:58
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Avatar Enlargement: We've got the solution

First I'll quote the pediaicons.txt:

#WON_SPLASH_38
art\wonder splash\sistine chapel.pcx

#WON_SPLASH_63
art\wonder splash\Battlefield Medicine.pcx

Okay, now notice the number. This is the number of the wonder in the building order. Look for which number your Magna Charter is in your improvements list (probably it's the last one). Then look how many improvements come in between it and Battlefield Medicine (the SS parts, etc). Then add the number to 68 and it should work. Let's say there are 12 buildings in between:

#WON_SPLASH_75
art\wonder splash\magna charter.pcx

Got it? Have a look at http://forums.civfanatics.com/showt...y=&pagenumber=3 there it is explained as well.

MrFun is offline MrFun
King
of Iowa
Nov 2000
time: 23:17
  Old Post 22-08-2002 02:15 Visit MrFun's homepage!
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Ok, thanks, thamis. I will let you know if this resolves the problem or not.

MrFun is offline MrFun
King
of Iowa
Nov 2000
time: 23:17
  Old Post 27-08-2002 07:25 Visit MrFun's homepage!
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Sorry -- I have not gotten back to you, but your solution did help out.

thanks

gnome is offline gnome
Warlord
New Port Richey, FL
Nov 1999
time: 00:17
  Old Post 29-08-2002 17:59
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#43 Report this post to a moderator
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I am having further problems with this same process... I have added the splash screen graphic for the small wonder Space Center to the appropriate directory, and also added it to the pediaicons.txt... I no longer get the error that it is missing the file...

BUT now when I build it, it just crashes with an illegal operation.

Any ideas?

Saint Marcus is offline Saint Marcus
King
Scio Me Nihil Scire
Jan 1970
time: 06:17
  Old Post 31-08-2002 16:54 Visit Saint Marcus's homepage!
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#44 Report this post to a moderator
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1.29

add a unit, without adding animations in the art/units folder will created the error "can't find ini file".

add a unit, without adding animations but only adding the ini file will created a vague error and crash the game, but only when the screen is centred on that particular unit.

adding a unit with the amphibious flag checked will result in the automatic generation of a ZOC by that unit

adding a unit with bombard range of 0, will make the AI not build (and use) that unit as a bombard unit.

D0SBoots is offline D0SBoots
Settler

Oct 2002
time: 05:17
  Old Post 28-10-2002 13:50
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Here's a strange bug that I get with 1.29f. I made a new unit and a new building, and everything seems to work fine, except that sometimes getting a goody hut will crash the game with a stack overflow. It's only certain goody huts, but if a hut crashes the game once, it will crash every time. I can only assume that the hut has pre-determined what it will give, and whatever it's trying to give is crashing the game. Anyone else seen this?

--
=D ave

Willem is offline Willem
Emperor
Canada
Dec 2001
time: 00:17
  Old Post 05-01-2003 00:29
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#46 Report this post to a moderator
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quote:
Originally posted by SpencerH


I'm not quite sure what you mean by "all available terraform commands". I've added "build road" to the Roman legions with no problems. Perhaps I had all terraform commands available?


You can build roads manually that way, but you can't automate that unit to build them. And since you can't automate, the AI can't use it. Unless you have all the terraform flags selected the unit will just sit there if it's told to automate.

Willem is offline Willem
Emperor
Canada
Dec 2001
time: 00:17
  Old Post 05-01-2003 00:30
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quote:
Originally posted by Gramphos
Very useful thread.


I agree! I wonder why no one thought of this before.

Willem is offline Willem
Emperor
Canada
Dec 2001
time: 00:17
  Old Post 05-01-2003 00:34
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quote:
Originally posted by Rothy
If you add 25 or more icons in the resources.pcx file, they wont show on the map.


That's only a pre 1.29f problem. It works just fine now.

Willem is offline Willem
Emperor
Canada
Dec 2001
time: 00:17
  Old Post 05-01-2003 00:41
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#49 Report this post to a moderator
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quote:
Originally posted by WesW

If a gov't enables a building, then the building and its effects disappear correctly when you change out of the gov't.


Correct.

quote:
If a gov't enables a wonder, then the wonder's effects disappear but its culture remains when you change out of the gov't.


No, the culture is a function of the building itself and will disappear along with the wonder. However it's effects will still linger. The only exception I've found so far is if the wonder creates a gov specific building.

quote:
The problem is when a gov't-specific wonder enables a building. When you change govt's, the effects of the buildings remain?


No the buildings will disappear. Any other effect however will linger. This includes all of the small wonder flags from what I've seen.

Willem is offline Willem
Emperor
Canada
Dec 2001
time: 00:17
  Old Post 05-01-2003 00:45
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quote:
Originally posted by The_Aussie_Lurker
Hi Korn,
You mention that gov't specific wonders don't work as advertised, but what about government specific small wonders and improvements-do their effects disappear after you change governments?

The_Aussie_Lurker


Only the effects covered by the general improvement flags will disappear, along with the building itself. So culture will be gone, and things like "Increases Tax by 50%" etc. Flags like Reduces Corruption, build Armies Without Leaders etc. will linger into other governments.

Willem is offline Willem
Emperor
Canada
Dec 2001
time: 00:17
  Old Post 05-01-2003 00:47
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quote:
Originally posted by Alcatraz
Question about terraforming and the AI:
If you check all of the terraform functions, you can then set the AI to use terraform strats. If you then uncheck one or more terraform functions, the Terraform strat box remains checked but greys out. Will the AI then use the strat because it's checked or not use it because it's greyed out?


The unit will just sit there and do nothing. You have to have all the flags checked before the AI will be able to use it.

Willem is offline Willem
Emperor
Canada
Dec 2001
time: 00:17
  Old Post 05-01-2003 00:53
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quote:
Originally posted by Alcatraz
More questions:
What happens if you flag a wonder to give every city a building, but you don't yet have the tech to build the building?


I'm not sure about the tech but any other conditions don't matter, each city will get a building. I suspect tech doesn't matter either.

quote:
What happens if you switch governments while building a gov't req'd wonder?


The city will keep building it. When it's completed however, it will disappear from your city list as if it was never built. Should you switch back to that gov, the wonder will reappear.

quote:
What happens if a wonder gives every city a gov't req'd building?


If you're in that particular government, then your cities will get one of the buildings. If you're not, it will disappear from your city list. Again, if you switch back, they will reappear.

quote:
Why oh why can't I flag a unit to only operate within it's nations borders?


Sorry, you'll have to ask Firaxis that one.

Willem is offline Willem
Emperor
Canada
Dec 2001
time: 00:17
  Old Post 05-01-2003 00:56
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quote:
Originally posted by Elucidus
I believe that is to represent the power of the hoover dam. Those cities gain something from the Hoover Dam. The other cities gain nothing from having a harbor. They can't build ships, so they can build veterans, etc...


No it's just the way that Wonders build improvements. All cities will get one, regardless of what conditions you place on those improvements.

Willem is offline Willem
Emperor
Canada
Dec 2001
time: 00:17
  Old Post 05-01-2003 01:01
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quote:
Originally posted by Elucidus


Anyone know how to change the base city tiles food output? That would clear a lot of things up.


You can't. As of 1.29f, the base tile automatically produces what a single citizen requires, even if you're on top of a bonus tile.

Willem is offline Willem
Emperor
Canada
Dec 2001
time: 00:17
  Old Post 05-01-2003 01:06
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quote:
Originally posted by Pythagoras
Whatsup, I tried adding a 'pioneer' unit - a modded settler using your tutorial. (uses a copy of settler graphics) However when I attempted to select the unit to build Civ3 crashed and went to the desktop.


Chances are it can't find the graphics it needs. Check your ini file to make sure all your paths are correct.

Willem is offline Willem
Emperor
Canada
Dec 2001
time: 00:17
  Old Post 05-01-2003 01:09
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quote:
Originally posted by smellymummy
(edit, added #3)
not 100% if these are what causes crashes, but when I finally found these things and changed them, my scenario wouldnt crash no more..

1 - dont make a settler require a tech or resource.


No, that didn't cause your problem. I've done both and everything worked fine.

Willem is offline Willem
Emperor
Canada
Dec 2001
time: 00:17
  Old Post 05-01-2003 01:19
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quote:
Originally posted by MrFun
I am having a problem with a wonder that I added.
I created the Magna Charter, and copied the Sistine pediaicon for the Magna Charter, since I am not adept with graphics.

But, when it comes time to complete the construction of Magna Charter, an error message says something about not being able to read the Wonder Splash icon.

So, I went back to the appropriate text file, added a copy of the Sistine Chapel wonder splash icon for the Magna Charter.

It still contains this error message when I try to complete the construction of Magna Charter.

Please help, anyone. thanks


The problem is in the pediaicons.txt file. Towards the bottom, you'll find some entries for the wonder splash graphics, which include a path to the graphics you want to use. You'll need to add a couple of lines for any new wonders you add.

How you add them is different in 1.29f and before, and PTW. In PTW, you just have to add the name that appears in the Civilopedia Entry box that I've highlighted in the screen shot.

In all other versions, you have to number the new wonder exactly, according to where it appears in the list that's stored in the BIC file. Keep in mind that spaceship parts count as improvements. So if it's the first building you've added, you should number it 74.

BTW, that's Magna "Carta"

Attachment: screenshot_01.jpg
This has been downloaded 208 time(s).

Willem is offline Willem
Emperor
Canada
Dec 2001
time: 00:17
  Old Post 05-01-2003 01:27
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quote:
Originally posted by gnome
I am having further problems with this same process... I have added the splash screen graphic for the small wonder Space Center to the appropriate directory, and also added it to the pediaicons.txt... I no longer get the error that it is missing the file...

BUT now when I build it, it just crashes with an illegal operation.

Any ideas?


Did you add it to the pediaicons twice? Once for the civilopedia, and again for the wonder splash graphics. It sounds like the game can't find the splash graphics that pop up when the wonder is completed. Check towards the bottom of pediaicons.tx, you'll see the entries there.

If you have 1.29f or before, be sure that the number of the wonder exactly matches it's order in the bic list. Spaceship parts count as improvements, so your first new building will be number 74. If you're off even by one, the game will crash, or use another wonder splash graphic.

Willem is offline Willem
Emperor
Canada
Dec 2001
time: 00:17
  Old Post 05-01-2003 01:31
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quote:
Originally posted by D0SBoots
Here's a strange bug that I get with 1.29f. I made a new unit and a new building, and everything seems to work fine, except that sometimes getting a goody hut will crash the game with a stack overflow. It's only certain goody huts, but if a hut crashes the game once, it will crash every time. I can only assume that the hut has pre-determined what it will give, and whatever it's trying to give is crashing the game. Anyone else seen this?

--
=D ave


I suspect that the hut is trying to give you one of the new units you added and crashing for some reason. If you go into the editor and look for Barbarian Chiefdom in the civ list there, then deselect the unit, I'm guessing your problem will be solved.

MindsBigger is offline MindsBigger
Settler

Jan 2003
time: 05:17
  Old Post 28-01-2003 00:43
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my game crasehes at a very spefic point....i have a heavily modded civ3mod.bic with added units and snoopy's greener terrain.... around 1000bc the game seems to crash around a certain point on the map....the game will crash when i use a unit to explore that part of the map....or sometimes it will crash if i just leave a unit in the region....which leads be to beleive that it might be a unit entering into the non-darkness that causes the crash......has anyone had this happen before?....what can i do besides check my unit dir for incongruities...?

thanks

 
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