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khakhan is offline khakhan
Settler
Calgary, Alberta
Jun 2002
time: 22:18
  Old Post 25-06-2002 09:49
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#31 Report this post to a moderator
not too look like an idiot but... Support Apolyton, buy Galactic Civilizations: Deluxe Edition

Kal-el i like the idea of your mod sounds awsome. cant wait till its done. in your new .76 beta do you have the tech chooser screens in. And i noticed that the wrong picks are showing up for units and buildings in the production menu. I can't seem to start a new game with your mod or even a quick start game. I have to load a senario and start from there. 2 more things..
Could that be happening because i have the balancer mod installed? and i noticed that the computer was placing resources in the water that shouldn't be there.
If you can clear any of this up for me that would be great! Keep it up what ive seen on you webpage and in game looks great.

bernskov is offline bernskov
Settler

May 2002
time: 06:18
  Old Post 25-06-2002 11:52 Visit bernskov's homepage!
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#32 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

I would urge you to send Isak a savegame.
He just loves those. :-)

Further more.
I think it would be better if you followed the thread at civfanatics becuase that is where we normally hang out.

Keep up the bugreporting.

isak is offline isak
Warlord
Airhose, Denmark
Mar 2002
time: 06:18
  Old Post 25-06-2002 13:18
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#33 Report this post to a moderator
Help yourself to an AD-FREE life

khakhan: It could be the fact that you have the Balancer mod installed that is causing this bug. My best advice would be to unistall Civ3 (making sure you remove all patches - check Add/Remove prorams in the Control Panel), then reinstall Civ3, apply Firaxis patch 1.21f and install the mod (make sure you install all the updates in the correct order - or get the one-file download) - Hope this helps, if not feel free to send me an email (Adress is on the site)

About your issues:
The tech-chooser screens: get mixed up as a result of playing as a scenario, the screens are in the game and hopefully the procedure above will allow you to start a new game so you can see them.
Resources: There was a bug in one of the earlier versions, where some resources used wrong icons - this should be fixed in v.0.76.
Unit & Building icons: Again, v0.76 should fix some of these - not sure if they all have been fixed, but they eventually will

Hope you stay with us - happy civ'vin

Kal-el is offline Kal-el
Warlord

Jan 2002
time: 21:18
  Old Post 25-06-2002 21:48 Visit Kal-el's homepage!
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#34 Report this post to a moderator
Browse Apolyton AD-FREE

quote:
I can't seem to start a new game with your mod or even a quick start game. I have to load a senario and start from there.


I don't know if this is the solution, but when I ran into the same problem it was because when I installed 1.21 I forgot to finish the install process and only did the uninstall portion of the process, doh! don't I feel stupid. Anyway, that may or may not be the problem. I thought I would share my humilation so that other would not fall victim to the same error.

Level is offline Level
Warlord
Utah, USA
May 2002
time: 22:18
  Old Post 25-06-2002 23:31
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#35 Report this post to a moderator
Inflate your Upload Space

To start a new game with it, it has to Civ3Mod.bic, back up the old one, then copy or move this mods BIC to the main directory and rename it Civ3Mod.bic.

Kal-el is offline Kal-el
Warlord

Jan 2002
time: 21:18
  Old Post 25-06-2002 23:32 Visit Kal-el's homepage!
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#36 Report this post to a moderator
Support Apolyton, buy Call to Power 2

thanks, Level.

khakhan is offline khakhan
Settler
Calgary, Alberta
Jun 2002
time: 22:18
  Old Post 26-06-2002 08:01
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#37 Report this post to a moderator
Remove this text

thanks guys i got it working. now i even like it more. but i noticed one thing while playing it today... when i got the option to build the Sphinx and the Pyramids. I chose the Sphinx and was going to build the Pyramids next but the option wasnt available anymore. i didnt have a build queue that was just one improvement at a time. any ideas?

khakhan is offline khakhan
Settler
Calgary, Alberta
Jun 2002
time: 22:18
  Old Post 27-06-2002 03:51
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#38 Report this post to a moderator
Lose 30 kilos (of popups)

forget that i figured it out

muxec is offline muxec
Prince
Mingapulco
Jul 2002
time: 07:18
  Old Post 08-08-2002 01:05 Visit muxec's homepage!
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#39 Report this post to a moderator
Support Apolyton buy from Amazon

Idea. Gaming tech gives small wonder "Apolyton forum"

isak is offline isak
Warlord
Airhose, Denmark
Mar 2002
time: 06:18
  Old Post 26-12-2002 03:06
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#40 Report this post to a moderator
Remove this text

Bump!

Well, many of you people over here on Apolyton may never have heard of it, but we have a nice little mod which is currently zeroing in on finalization, so I thought it was about time we got some input from this part of town as well.

You may have seen the mod, if you've bought PtW and downloaded the patches, as a 'low graphics' version of the mod is included in the official patches, but there is much more to the mod (and besides, we have fixed some bugs and oddities since the version included in the official patches) so I hope you'll check out our website over at http://civ3.bernskov.com and download the 'full' version of the mod.

Check out the Readme to find out more about what we want to achieve with this mod or go directly to the list of changes

Currently we have two versions of the mod - version 0.90 for the Standard Civ3 game, and version 1.03x for Play The World.

If you give it a try, please give us your feedback, either here or in our Forum at CDGroup

On behalf of the DyP Team,
TIA

Pyrodrew is offline Pyrodrew
Prince

Dec 2000
time: 21:18
  Old Post 06-01-2003 16:14
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#41 Report this post to a moderator
Support Apolyton or Terrorists Win

The thing that has me the most concerned is the AI performance. It looks impressive, but what happens with the AI with say... all those FPs. The AI is well known to build FPs in bad locations, so having 4 (or more) FPs (Summer Palace, Winter Palace, etc.) makes me fear the AI could build them all in the same city & therefore simply make the game easier for the human player... too easy. Or is this a MP only? Either way, looks great.

Kal-el is offline Kal-el
Warlord

Jan 2002
time: 21:18
  Old Post 07-01-2003 01:55 Visit Kal-el's homepage!
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#42 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

Pyrodrew,

Take her for a test drive. You can download the latest version of the mod at civ3.bernskov.com or if you have PtW a graphics light version is included in the PtW Patches.

You can also join the ongoing discussion about the mod at either www.cdgroup.org/forums/tbs/civ3 or at CFC.

I am not sure where the AI is building their additional palaces, but in the latest releases we haven't been getting too much talk about the mod being too easy. Rather, more often we are getting comments that the game has taken on a new dimension and has been at times harder to win.

Anglophile is offline Anglophile
Settler
Philly, USA
Jan 2002
time: 00:18
  Old Post 10-01-2003 03:51
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#43 Report this post to a moderator
Support Apolyton buy from Amazon

An unpaid, unsolicited ad for DyP, especially for Pyrodrew. I have been playing various versions of the DyP mod since well back and your concerns about the AI were well-founded. As Kal-El and his team piled additional stuff into their mod, it became a better and better experience for the human and, apparently, ever more confusing for the AI. Since PtW and the DyP PtW mod, this is no longer true and the AI is now building lots of those new Improvements, going for the Wonders in an intelligent way and building more advanced naval units (it always built lots of ground units, with new units always being the most advanced available (still sucks at upgrading)). While I can recommend this mod whole heartedly, you'll get a much better game from the AI if you have PtW installed.

Kal-el is offline Kal-el
Warlord

Jan 2002
time: 21:18
  Old Post 13-01-2003 03:12 Visit Kal-el's homepage!
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#44 Report this post to a moderator
Put an end to popups!

The 140x140 Earth Map with DyP resources is now available.
Get it here.

Centauri18 is offline Centauri18
Prince
Arizona
Jan 2002
time: 22:18
  Old Post 13-01-2003 05:01
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#45 Report this post to a moderator
Support Apolyton buy from Amazon

I know I'm probably gonna get pounced on or ignored for this, but what about having the World Trade Center as a Wonder?

Kal-el is offline Kal-el
Warlord

Jan 2002
time: 21:18
  Old Post 13-01-2003 05:03 Visit Kal-el's homepage!
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#46 Report this post to a moderator
Got spare money?

I have already been accused of the mod being too Americentric and I think the Empire State Building fills the same role that the WTC towers would.

salkin is offline salkin
Settler
Tampa, FL
Nov 2001
time: 05:18
  Old Post 17-01-2003 05:07
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#47 Report this post to a moderator
Thoughts... Increase the size of your Attachments

I just talked a friend with a cable modem into D/Ling DyP for me. I must say, it does take the game to new levels! Kudos...


Here are a couple of my variations on the game you may want to consider:

Settlers [one for each era]:

The earliest settlers were Nomads that found a fertile area and stopped moving. Their settlements were generally unplanned and; for the most part; "just happened."
(0.0.1)

The exploration of the New World lead many to plan a move to this new "wilderness." These Colonists arrived in ships and moved inland mostly on foot with pack animals to carry their meager possessions. They were equipped with firearms to defend themselves.
(0.1.1)

Western Pioneers used Covered Wagons carry their possessions throughout the Western United States. The wagons also increased their rate of travel over the Great Plains. They too carried firearms to defend themselves.
(0.1.2)

Modern Moving Vans [et.al.] are capable of quickly shipping many people and goods vast distances. They are [generally] unarmed.
(0.0.3)
Uses 4 citizens [4 citizens make for a quick start city late in the game]
Transports 1 foot unit

Bronze:
Don't you find it strange that you can make all those bronze age units without actually having any bronze! (0.0.1)
Strategic
900/500 appear/disappear

123john321 is offline 123john321
King
Boo!
Feb 2002
time: 23:18
  Old Post 07-02-2003 03:16
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#48 Report this post to a moderator
Increase Your PM Length

looks nice, but with ALL the new techs. I don't think you could get to modern area before 2050AD...

Kal-el is offline Kal-el
Warlord

Jan 2002
time: 21:18
  Old Post 07-02-2003 03:21 Visit Kal-el's homepage!
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#49 Report this post to a moderator
Put an end to popups!

Its possible. I have done it. There are many new ways to increase research.

The mod is well beyond the "under construction" tag by this point. check out the DyP forums for more indepth discussion

redhat is offline redhat
Settler

Jan 2003
time: 05:18
  Old Post 07-02-2003 17:52
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#50 Report this post to a moderator
Inflate your Upload Space

I hope 40 resource is the maximum...or else it will become quite comfusing.
Bonus resources should maybe be area specific if we are talking about a world map..

1 dates for desert in the middle east
2 herbs in amazon
3 bamboo for china - bamboo is still used today for construction temp. platform today.
4 Kangaroo + food for Aussie
5 Oyster for several places

I agree that it is impossible to irrigate in tundra...so give some more meat source to this region, and too bad we can't trade food...

I think desert is definitely irrigatable
just put more turns required. maybe 15turns?

redhat is offline redhat
Settler

Jan 2003
time: 05:18
  Old Post 07-02-2003 18:11
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#51 Report this post to a moderator
Suffering from ads?

For long range units,
small bow units does not have bombardment ability
long bows do :O

123john321 is offline 123john321
King
Boo!
Feb 2002
time: 23:18
  Old Post 08-02-2003 03:20
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#52 Report this post to a moderator
Support Apolyton, buy Call to Power 2

I have a idea! Has anyone condsied making a sinper until? Will a range of 1 square?

Krakatoa is offline Krakatoa
Chieftain
Porto Alegre, RS
Feb 2001
time: 02:18
  Old Post 27-09-2003 08:25 Visit Krakatoa's homepage!
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#53 Report this post to a moderator
bug found Support Apolyton, buy Civilization III: Complete

the Crossbow hasnt the BOMBARD option, so, I cant bombard with this unit
Works fine for Archer

I download today DyP 1.50

isak is offline isak
Warlord
Airhose, Denmark
Mar 2002
time: 06:18
  Old Post 27-09-2003 13:10
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#54 Report this post to a moderator
Remove this text

Actually you shouldn't be able to bombard with either one of those units, and checking the BIX files, neither one has the Bombard flag set

They're only supposed to be using their bombard ability defensively, giving them a free retaliation attack, but they're no longer supposed to use the bombard ability offensively.

Which BIX file are you using?

Krakatoa is offline Krakatoa
Chieftain
Porto Alegre, RS
Feb 2001
time: 02:18
Exclamation  Old Post 27-09-2003 20:28 Visit Krakatoa's homepage!
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#55 Report this post to a moderator
Get a bigger avatar today!

quote:
Originally posted by isak
Actually you shouldn't be able to bombard with either one of those units, and checking the BIX files, neither one has the Bombard flag set

They're only supposed to be using their bombard ability defensively, giving them a free retaliation attack, but they're no longer supposed to use the bombard ability offensively.

Which BIX file are you using?


Oh, I see... I suposed bombard value (4) was to be used, never saw a unit with bombard and no bomb attack

I'm using DYP 1.50x.bix

 
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