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hHydro
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Vancouver, Canada,
Nov 2000 time: 05:12
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I believe that introducing slaves as any sort of a unit would simply be increasing the micromanagement required. Slavery was one of the only things I thought CTP2 did fairly well.
I would vote to build on top of that model with the following ideas;
as in ctp2, capturing slaves would give you a measure of slave labour at the nearest city.
Wernazuma had a good idea - these slaves should be transportable VIA CARAVAN to deliver them to a new city. (like importing slaves to help build the pyramids.)
Further, if you can move a unit of slaves from city 'a' to city 'b', then what if you can offer a unit of slaves in diplomacy, like you can with tech, units, or money. (As in selling slaves to the Americas.)
Lastly, for extra flavor, consider that while slavery has generally been abolished, the concept of 'prisoners of war' or diplomatic prisoners still exists. A civ may well get it's start in slavery, and after centuries of development, finally abolish slavery, only to develop into a fascist regime which then embarks on a campaign of prisoner taking and ethnic cleansing. We could very well say slaves=POWs for game terms. This then lets us use this model of slave transport & trade as a diplomatic bartering chip throughout the game.
ie: "We will accept your truce, however you must remove your units from our territory and return our slaves/POWS to us."
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Grrr
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of Hamilton, New-Zealand.
Dec 2000 time: 18:12
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This is VERY cruel, but should be possible:
Enslaving your own citizens.
This is extremely usful in starvation, as slaves only get a minor amount of food.
The city would require an extremely large military presence as the chance of revolution should be very very high (90% without units, each unit takes off 10%, eg 1 unit 81%, 2 units 72.9% etc.
Note this is only if your citizens find out, eg if you put the slaves back in the city. Their should be a 10% chance of them finding out, each turn, if the slaves are in another city of yours.
Don't bite my head off with this one!
[This message has been edited by Grrr (edited January 02, 2001).]
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Mihai
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Bucharest, Romania
Jan 2000 time: 07:12
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In Civ3 Slavery is a must.
Slavery IS an economic system. It appeared when it became profitable, due to advances in agriculture, and it ended when the problems generated exceeded the benefits. That can be made in the Civ3 ajusting the production of the slaves, the amount of food they eat, unhappy citizens (that should be related to the type of govt.), diplomatic penalties and so on. That way, in the modern ages, it would be in the player's interest to abolish slavery; unless he choose a modern tipe of tyrannic govt.
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i know, it's not about slavery:
mihai, i'm sure there are thousands of "Mihai" in romania and it's really improbable that i know you, but: what's your last name?
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Windborne
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lansing, michigan, usa
Jan 2001 time: 05:12
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Slavery should never be "Universally obolished" or even forced out of any single civilization, instead we should have certain choices, perhaps on a culture screen. Eventually we may choose to free our slaves, enforce freedom of religion or a national faith, enact human sacrifice (or stop the practice), same thing for other similiarly vital cultural practices. Government type could be chosen there too.
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