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Propaganda is offline Propaganda
Chieftain
From Russia, With Love.
Jun 2002
time: 21:18
  Old Post 05-06-2002 10:10
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All I ask is for some type of currency system, and sharp AI, with advanced, in-depth diplomacy. Also, please don't kick governments out of the game.

jglidewell is offline jglidewell
Warlord
manassas va usa
Feb 2001
time: 00:18
  Old Post 05-06-2002 18:34
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When a city is under bombardment I would like to see it depopulate, have some of the workers/peasants run for the hills!!! Not just killed.

Also, could you change the inerface skins for differrent eras?

Last edited by jglidewell on 05-06-2002 at 19:54

Master Marcus is offline Master Marcus
Prince
Quebec, Canada
Jan 2000
time: 00:18
  Old Post 06-06-2002 02:36
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quote:
Originally posted by dervish
Hello!
I am also new to this forum, I always hang out at Civ3, actually. How about introduction of such new ideas like Ethnic Trees, Goverment Trees and Religion Trees into RON? Previously, I recommended to think about this in Civ3. Have a look here. These trees should work just as current scientific trees work, and of course, they should be as close as possible to reality and real history.

Bon appettite!!


Remember MoO3's cuts like Ethos engine ( socio-religious factors influencing the colonies pop behavior )? We all want the most complex strat game ever, but we can't afford to wait 10 years in development for being overambitious. Good point, but I don't think the development team has the time to implement detailed socio/religious compounds within a wargame...well, they should, but not at this stage of the business in 2002. Perhaps in 5 -10 years when the technology will make it possible to make that kind of game within a much shorter time.

BigRocks is offline BigRocks
Settler
San Antonio, Texas
Aug 2001
time: 05:18
  Old Post 06-06-2002 04:12
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Why only develop great leaders through combat? And why only apply them to armies or rushing wonders? Why not develop great leaders through negotiation (Benjamin Disraeli)? Or through political strife (Ghandi)? Or through monetary expertise (Randolph Hearst)? Or through political maneuvering (Teddy Roosevelt)? Or through scientific achievement (Einstein, Edison, Carver)? And why not have them affect other things in the game like reducing unrest or speeding research or adding a city or boosting a cities population? Great leaders come in all types in the real world.

One_Dead_Villy is offline One_Dead_Villy
Prince
Toronto, Canada
May 2002
time: 00:18
  Old Post 06-06-2002 08:03 Visit One_Dead_Villy's homepage!
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Great idea BigRock....!

One_Dead_Villy is offline One_Dead_Villy
Prince
Toronto, Canada
May 2002
time: 00:18
  Old Post 07-06-2002 02:40 Visit One_Dead_Villy's homepage!
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I have an idea which would give impetus to more sea battles.

With EE, one thing that gets totally left out for use is the seas. After most of the fish runs out or the battle starts the seas are no more then impediments to ground troops and at best thorough fares.

If you have oil or other resources besides fish you have to build offshore rigs basically like they have in warcraft2, from the modern eras that can be used to extract these resources. That way people would have a reason to fight over parts of the ocean.

One_Dead_Villy is offline One_Dead_Villy
Prince
Toronto, Canada
May 2002
time: 00:18
  Old Post 10-06-2002 23:19 Visit One_Dead_Villy's homepage!
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Ive often wonder long why India has never been tackled in the RTS realm, ever since AOE. There is
a lot of reasons I think they should be included.

The reason why India should be in is:

1) They have been left out and disapointingly missing in all other previous RTS' despite repeated desires of a significant amount of RTS fans to have them in.
2) Taj Mahal makes a cool wonder. Need I say more.
3) They are 2nd most populus nation in the world, and really population = civilization. Read "Guns Germs and Steel".
4) They are a nuclear capable power in today's world, which makes them a viable civ in the modern age of the game.
5) Buddism was born in India and it has effected much of asian and spawned many sub-sects. Religious influence is as much a part of a game as military or inventions especially in a game like RON. They also have a rich mythology/cosmology in their religions.
6) India existed from our most ancient past to the present, largely intact. Since RON covers such a vast period of time, a nation such as India which has a long more or less continous past makes its ideal for RON, and doesnt require huge leaps in speculation on what ifs.
7) India was also historically important as far as interaction with other nations. It was part of the Silk road, in the 2nd century under the Kushan Empire. Currently important , just turn on the news. Alexander the Great conquered into India. The Persians also conquered into India, Britain also conquered into India (the jewel of the british empire), and really what facilitated the Opium War with China.
8) They are fairly culturally unique and distinct in the world. You say the word India, and people conjures up and image, stereotypical or complementary but it is distinct and recognizable. THUS given the game's approach to have unique civ bonus and flavour, it is convenient and easy to model a civ on the perceived character of India.
9) They also had some good examples out of their history for unique units. For example, the word Assassins comes from a homicidal para military cult who used the drug Hash induce suicidal zeal in their members. I know they are kinda in a way Persian, but Persian in the way that India was controlled by Persian rulers at the time.
10) COOL elephant armies! http://www.indiancultureonline.com/...tml/ganesha.htm Bow before Ganesha people and call Apu Nahasapeemapetilon http://www.geocities.com/SunsetStri...04/kwik-e-m.htm your daddy!


Nothing against Nubians but I think they could have India instead and probably much of the unit art wouldnt have to be changed, maybe just the wonders and unique units.


Also. They should concentrate on more the INDIGENOUS peoples rather then what they evolved to, since many of them are really the merging/evolution in multiple paths of several ancient cultures/civs. So for that reason I also think they should have a civ representing the pacific islanders. ie) Maori

Purhaps I have to wait for an expansion pack for this bit I hope they would put those two civs plus a native american one like Iroquois (they were in civ2).

Last edited by One_Dead_Villy on 07-09-2002 at 04:34

Crazy Dog is offline Crazy Dog
Settler

Jun 2002
time: 05:18
  Old Post 14-06-2002 21:12
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Yeah me too. I mean Nubians are a silly choise for a civ. I mean what are they famous for? Nothing!


I would also like North America instead of Mayas. Mayas are a better choise than Nubians, but still ya got Aztecs to represent that region and they are much more famous.


Oh, and can thier be Gia in the game? That would be nice.

Anun Ik Oba is offline Anun Ik Oba
Emperor
Grace of God
Sep 1999
time: 00:18
  Old Post 15-06-2002 12:54
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quote:
Originally posted by Brian Reynolds
Well, we're back from E3 so time for another Q/A summary!

* Game Length -> obviously for ...

yada yada yada and.... yada


Are you freaking kidding me???!!! What do you think you are trying to do here- make the best RTS game ever?!?!?!?!

'Cause you are on the right track!!!

Crazy Dog is offline Crazy Dog
Settler

Jun 2002
time: 05:18
  Old Post 15-06-2002 14:41
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LOL

illmacnino is offline illmacnino
Settler
Georgia
Apr 2002
time: 05:18
  Old Post 19-06-2002 07:27 Visit illmacnino's homepage!
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here are my questions... Please answer them soon.... Increase the size of your Attachments

1)Will there be governments in the game? Like communism, Fascism, Democracy, Republic and so on. I just want to know if there in the game. If not.
2)Will they be in a future expansion some time down the road from RON?

3)Another question is i know there is ICBM's. But pretend your playing on a map with large oceans. And the enemy is a continent away. Can you fire a ICBM at one of the openents cities on the other continent, and it will be able to reach it?

4)Also will there be nuclear subs?
5)And will they be able to launch cruise missiles and nuclear missiles?

6)Will there be stealth units in the game?
7)Like subs are invisible to all units except a couple that can detect them?

8)Will subs be able to submerge and surface? Like when there submerged there stealth ability comes into play.

9)Can battleships cruise missile attack land targets as a bombard command?

10)Will there be trench warfare?
11)Can you use the draft? Like citizens will be drafted and turned into militia and such.
12)Can you occupy enemy nations?

Subs should be able to submerge and surface. And when there submerged there in stealth mode. And only certian units can detect them. Also about the nukes. They should have a treaty where you can request a nation to reduce there nuclear arsenals with you. I also like how they have a nuke counter such as armageddon.

One_Dead_Villy is offline One_Dead_Villy
Prince
Toronto, Canada
May 2002
time: 00:18
  Old Post 21-06-2002 14:28 Visit One_Dead_Villy's homepage!
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Tim Train just visited RON Pantheon and said they HAD governments but on playtesting found that it didnt work very well in an RTS framework so thats out.

Anun Ik Oba is offline Anun Ik Oba
Emperor
Grace of God
Sep 1999
time: 00:18
  Old Post 23-06-2002 10:17
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quote:
illmacnino

3)Another question is i know there is ICBM's. But pretend your playing on a map with large oceans. And the enemy is a continent away. Can you fire a ICBM at one of the openents cities on the other continent, and it will be able to reach it?


ICBMs that [can't] hit other continents would be kinda silly, yes. I hope that range on those things isn't short.

-edit-


OMG! You guys let me leave that typo in there (can, instead of can't) for all this time?!?

I hates yous!!

Last edited by Anun Ik Oba on 02-11-2002 at 12:24

Vanguard is offline Vanguard
Warlord
Monster Island
Apr 1999
time: 05:18
  Old Post 24-06-2002 07:32
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How about some sort of battle flag that you could rally round---- Roman Eagles or Tricolors, for instance? Maybe even bagpipers?

I also suggest that "supply units" should be in the form of a "baggage train" that could be captured. Maybe instead of providing healing it should instead improve the basic combat strength percentage of all units within a certain area.

Thus you could build battle flags that would improve morale and supply trains that would improve hit points. Together they would provide a considerable benefit, but either could be captured to immediately weaken or demoralize the opponent.

Seige weapons could throw dead horses to start plagues.

Last edited by Vanguard on 06-07-2002 at 06:46

Axehilt is offline Axehilt
Settler
Seattle
May 2002
time: 05:18
  Old Post 25-06-2002 03:17
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quote:
Originally posted by Anunikoba
ICBMs that can hit other continents would be kinda silly, yes. I hope that range on those things isn't short.


I seriously doubt this would be the case, considering the IC in ICBM is "Inter-Continental".

One_Dead_Villy is offline One_Dead_Villy
Prince
Toronto, Canada
May 2002
time: 00:18
  Old Post 27-06-2002 19:14 Visit One_Dead_Villy's homepage!
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Here's another idea they should have buttons not only for formations (and I would hope formations that actually do something useful)...BUT ALSO buttons for special manuevers. Like a pincher/bulls horn maneuver. This would work like, where you select a bunch of units for a group. Then select the maneuver you want to use, and possibly even be able to select certain troops or troop types for the various elements of the maneuver. Of course you can then override the maneuver at anytime and select individual moves. BAsically if anyone remembers this OLD PC game called Centurion (where u play Rome the 1st thing that happens when you get into the battle screen is select the "strategy/formation" like Canae tactic. and your troops would move autmatically to engage the enemy in that formation and maneuver accordingly, but your general simple has an area of effect that you can use to revise individual units' moves or rally them from panicking and running off.

Crazy Dog is offline Crazy Dog
Settler

Jun 2002
time: 05:18
  Old Post 27-06-2002 23:46
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illmac:
Yes there will be trench warfare in the game, though it is not fully developed.

Crazy Dog is offline Crazy Dog
Settler

Jun 2002
time: 05:18
  Old Post 27-06-2002 23:48
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illmac:
Yes there will be trench warfare in the game, though it is not fully developed.
There are going to be researchable stuff that turns citizens into guerrilas for emergency sitiations.
The nuke counter if if too many nukes are fired within a period of time, the game is declared Aramegeddon.

One_Dead_Villy is offline One_Dead_Villy
Prince
Toronto, Canada
May 2002
time: 00:18
  Old Post 30-06-2002 19:18 Visit One_Dead_Villy's homepage!
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just read about how they are thinking of wether or not to allow you to produce the troops of the captured towns or just let you have the buildings. This is very intriguing, maybe make it a research item. Something like a assimilation tech, if they researched it before they take that town, they can retain some or all (maybe depending on other research, like maybe the other civ is more advanced so they wont be able to produce say the gun powder units until they themselves research gunpowder), also unique units maybe another factor. Basically I would favour that captured cities be allowed to produce the troops of the original civ after certain research is done, or only if certain research HAD been done before the capture. Like some civilizations in human history has been very good at incorporating other people's technology (ie. America after WW2), while some didnt learn much from them cause they just destroyed it or were too proud to (ie. Spanish vs MezoAmerica).

jglidewell is offline jglidewell
Warlord
manassas va usa
Feb 2001
time: 00:18
  Old Post 01-07-2002 17:32
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quote:
Originally posted by One_Dead_Villy
just read about how they are thinking of wether or not to allow you to produce the troops of the captured towns or just let you have the buildings. This is very intriguing, maybe make it a research item. ...



Yes it is, typically war games tend to be a rolling victory, kinda like a snowball rolling down the hill getting bigger and bigger. Once you get a small advantage it just keeps getting bigger. Kinda gets boring too.

I would like to modify this by allowing conquered peoples. Once a town is taken, it is given orders by the conqueror to produce this or that. Or even the peoples are kept in a refugee camp or prison, slowly starving to death, You can be forced to produce, but all output goes to the conqueror while slowly, perhaps, your partisans can disrupt and sabotage. This would allow a 3rd party, a war of liberation not just conquering.

Sava is offline Sava
King
GO GO GO!
Mar 2001
time: 23:18
  Old Post 01-07-2002 21:14
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I just want to be able to create my own units and stuff. The more creation options... the better.

One_Dead_Villy is offline One_Dead_Villy
Prince
Toronto, Canada
May 2002
time: 00:18
  Old Post 02-07-2002 23:32 Visit One_Dead_Villy's homepage!
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One thing I hope they do is that...the attrition rate should be different depending on the terrain so that people can in fact use walls judiciously and like they did in real life. So deserts, and mountainous areas (ie. Hannibal lost alot of troops getting across the alps) would cause a higher rate of attrition, and even oceans too should cause this. I mean that was a huge factor in the early days of exploration and european settlers. Hence reducing the need for mondo walls by exploiting the geography. In past RTS the ocean side tended to be your vulnerable points, (even in RON with national borders) there is still a chance to sneak people deep into enemy territory for some advanced building. So I would hope that there is some kind of supply factor in ocean going vessels as well. Maybe a research item to improve sea range.

G.S. boy is offline G.S. boy
Settler

Jul 2002
time: 21:18
  Old Post 03-07-2002 22:32
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Sorry i wasnt finished yet! You should also be allowed to build a police force in your towns to stop local crimes and to defend the towns from attack. This might consist of guard towers and police outposts in towns to defend against attack.

Thanks for listening!

Propaganda is offline Propaganda
Chieftain
From Russia, With Love.
Jun 2002
time: 21:18
  Old Post 06-07-2002 06:06
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Brian Reynolds, I beg of you to include a government system ala Alpha Centauri. PLEASE, PLEASE, PRETTY PLEASE!

adaMada is offline adaMada
King
"The Iron" Stadium, Ubergorsk, Apolytonia (C3DG)
Mar 2000
time: 00:18
  Old Post 09-07-2002 22:26
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There are several things that I've been thinking about as I read this thread.


  • Unit Location: I've seen several movies of the game. Though the graphics look very cool, there's one thing that I've been thinking about -- as far as I can tell, the game shows a blotch of a nation's color wherever a unit is concealed behind a building. Though I understand the need for some sort of system to prevent people from hiding ALL of their units under buildings, I think that concealment is a valid and important tactic, and should be taken into account -- the player should be able to think "I need to defend this town, and the enemy will be approaching from this direction -- can I hide my units behind something and ambush them?" **NOTE: On second thought, the videos might be deceptive here – I believe that, in the videos, the game was being played in a special ‘control everyone’ mode – as such, this highlighting might only be for units you own… Any clarification from anyone who knows would be appreciated…
  • In line with the previous bullet, all units should be given a No-Auto-Fire toggle. There's nothing more annoying then trying to maneuver your units without the enemy seeing you, to have your units suddenly start auto-shooting. There should be a temporary 'stealth' toggle, which makes units not automatically fire, and do whatever else they can to maintain 'stealth' status.
  • Some very basic maneuvers should be pre-programmed (or maneuvers should be definable). For instance, it'd be really cool if you could hit a key, and then reselected units will automatically charge around the enemy lines and flank them, or hidden units off to either side will charge down to engage the enemy from behind... At the least, it shouldn’t be hard to have a system where one button on the keyboard can be assigned to ‘charge straight down and attack’, to allow flanking attacks to be set up in advance.
  • Cities should be able to be 'returned' to allies after they are taken... for instance, in World War II, when the Allies liberated France, they didn't keep the cities . If an ally’s city is captured in RoN, and you recapture it, you should at least have the option of returning it to your ally. In Civ 3, you can give the city back to your ally, but I find that unrealistic – it shouldn’t be a gift – it should be a negative thing if you don’t give it back, perhaps leading to war with that ally and (at the least)
  • You should be able to do some basic tactical planning with allies… at a minimum, what you could do in Alpha Centari (decide what city to attack), and maybe more advanced stuff, like garrisoning troops inside an ally’s city.
  • It'd be great if some scenarios were included with the game. I played the WW2 scenario in Civ 2 more than I did the game itself, and it'd be really cool if RoN came with a few scenarios...


That's all I can think of right now... so far, RoN is starting to look like a great game! I can't wait until it comes out...

-- adaMada

One_Dead_Villy is offline One_Dead_Villy
Prince
Toronto, Canada
May 2002
time: 00:18
  Old Post 10-07-2002 08:47 Visit One_Dead_Villy's homepage!
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i think the blotch units are more for the controlling player to see and select them if they are behine a building rather then for the enemies benefit. The building isnt meant to hide units. That's what the ambush ability is for.

adaMada is offline adaMada
King
"The Iron" Stadium, Ubergorsk, Apolytonia (C3DG)
Mar 2000
time: 00:18
  Old Post 10-07-2002 09:09
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quote:
Originally posted by One_Dead_Villy
i think the blotch units are more for the controlling player to see and select them if they are behine a building rather then for the enemies benefit. The building isnt meant to hide units. That's what the ambush ability is for.


You're right -- I'd forgotten reading about the ambush ability of General Units. Having said that, I think it would be really cool if units could hide behind a building, and if the enemy is on the opposite side of that building, they wouldn't see them... I understand if the game isn't made this way (none of the RTS's I've played are), but I think it'd be really cool if it was. It would, however, give a huge advantage to a smart defender, which might have to be balanced in some way... Advanced techology could null this affect too, as it becomes less of an issue.

Just a thought .

-- adaMada

One_Dead_Villy is offline One_Dead_Villy
Prince
Toronto, Canada
May 2002
time: 00:18
  Old Post 10-07-2002 16:07 Visit One_Dead_Villy's homepage!
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Well I am sure the line of sight would be blocked so you cant attack, even though you may know its there. IOf course it wouldnt be a bad idea to preserve the fog of war if a building is in the way of your LOS also. There were ideas posted about LOS's for different units that would life the fog of war and allow defense/attack like tanks would have a narrow cone shaped LOS, instead of what happens now with units all having a circular LOS.

Sonic is offline Sonic
Warlord
Vilnius, Lithuania
Dec 2001
time: 07:18
  Old Post 10-07-2002 17:26
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I would like kamikaze fighters to be one of japanese unique units, because they were in fact maybe the most unique unit ever used in the world. Only Japanese had something like that. All other unique units had their counterparts in other civs, while Japanese kamikazes didn't had that at a time.

adaMada is offline adaMada
King
"The Iron" Stadium, Ubergorsk, Apolytonia (C3DG)
Mar 2000
time: 00:18
  Old Post 10-07-2002 19:58
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quote:
Originally posted by One_Dead_Villy
Well I am sure the line of sight would be blocked so you cant attack, even though you may know its there. IOf course it wouldnt be a bad idea to preserve the fog of war if a building is in the way of your LOS also. There were ideas posted about LOS's for different units that would life the fog of war and allow defense/attack like tanks would have a narrow cone shaped LOS, instead of what happens now with units all having a circular LOS.


Yea, that's exactly what I'm thinking... if the units can't actually see the units (hiding behind buildings), they should be like any other unit under the fog of war. I actually didn't read all of the fog of war threads, though, so I probably should go and read them before I make a fool of myself again .

-- adaMada

 
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