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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > CtP2-Creation/AI/Mods/Scenarios-Archive > Medieval Pack II v2.1: Crusade! update
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Martin Gühmann is offline Martin Gühmann
Emperor
Berlin, Germany
Mar 2001
time: 06:18
Post  Old Post 13-04-2002 19:19 Visit Martin Gühmann's homepage!
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#31 Report this post to a moderator
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quote:
Originally posted by Myrddin
All OK

I previously had MedMod II 1.1 working OK, but did not install 2.0 before trying 2.1 - is this likely to cause a problem?


That's the problem, I guess Wes had some problems to access his webpage so he only attached as he said a small update in this thread. So download the 2.0 textfiles from his homepage approx. 14 kb.

-Martin

Myrddin is offline Myrddin
Warlord
Aberystwyth
Jun 2001
time: 05:18
  Old Post 16-04-2002 01:59
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#32 Report this post to a moderator
Got spare money?

Thanks for the assistance

Bluevoss is offline Bluevoss
Prince
Orlando, Florida
Dec 2000
time: 05:18
  Old Post 17-04-2002 03:22
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It must be fate

I looked at C3 and went "ehh". I started a C2-TOT game and had fun, but it was those tiny little graphics and such, and thought "ehh again". I remembered all the fun I had with CTP2, and wished that Wes had continued work on the AI, perhaps making it the game I'd hoped for.

And that got me thinking that I hadn't checked this site for months.

Amazing - a NEW MedMod. I'm downloading it as we speak, and looking forward to playing it as soon as the files are down.

Thanks for keeping at it, Wes!

Dale is offline Dale
King
Sir! Why do you keep clicking on me?
Dec 2000
time: 15:18
  Old Post 17-04-2002 05:45
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#34 Report this post to a moderator
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Hey Blue. Good to see ya back. You should try the other MODs too. Cradle, Apolyton, WAW. All four MODs are good.

Bluevoss is offline Bluevoss
Prince
Orlando, Florida
Dec 2000
time: 05:18
  Old Post 17-04-2002 09:44
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#35 Report this post to a moderator
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Dale,

Will they all work with the Mod Swapper? I'd like to switch them in and out.

Has any work been done on making the cities more "excitable"? One of my big cranks with the game was that the cities hardly ever rebelled. I'd love to see more city management in the game.

Bluevoss-

Dale is offline Dale
King
Sir! Why do you keep clicking on me?
Dec 2000
time: 15:18
  Old Post 17-04-2002 11:56
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Blue:

Yep, all MODs are ModSwapper compatible. Basically, if we call it a MOD it works in ModSwapper. If we call it a scenario, it only works with vanilla CTP2 or from within a MOD (load the MOD through ModSwapper then run the scenario as per normal).

Martin Gühmann is offline Martin Gühmann
Emperor
Berlin, Germany
Mar 2001
time: 06:18
Post  Old Post 17-04-2002 18:26 Visit Martin Gühmann's homepage!
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#37 Report this post to a moderator
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quote:
Originally posted by Dale
Hey Blue. Good to see ya back. You should try the other MODs too. Cradle, Apolyton, WAW. All four MODs are good.


Hey Dale you forgot one mod here GoodMod available for MedPack2 ApolytonPack and CityMod2, all ModSwapper mod options.

-Martin

Dale is offline Dale
King
Sir! Why do you keep clicking on me?
Dec 2000
time: 15:18
  Old Post 17-04-2002 18:37
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Martin:

Sorry mate. I didn't mean to forget them.

WesW is offline WesW
CTP1/2 Modification Site Admin
Florence, Al., USA
Jan 1970
time: 23:18
  Old Post 18-04-2002 04:17 Visit WesW's homepage!
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Nice to see you back, Blue. I have about lost interest in Civ 3 as well. I finished up the mod I was working on for it just for my own enjoyment I guess, but I just don't have any urge to play with it right now. The last couple of games I played, I started carrying a magazine with me so I would have something to do during the interminable length of the AI turns. Also, continuing to keep up with the work here continually shows me how much smaller and confining civ 3 is compared to Ctp2 (see my new thread).

The Rusty Gamer is offline The Rusty Gamer
Prince
Christchurch, New Zealand
Apr 1999
time: 17:18
  Old Post 18-04-2002 06:13 Visit The Rusty Gamer's homepage!
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Of couse, the new Civ3 patch may make a difference. We'll just have to wait and see...

Dale is offline Dale
King
Sir! Why do you keep clicking on me?
Dec 2000
time: 15:18
  Old Post 18-04-2002 07:18
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Med Mod diplomod multi-player bug fix Support Apolyton, buy Call to Power 2

Wes:

Please note you'll need to update my SLIC file with the attached. A multi-player bug was found. Here's the non-techo explanation:

When an AI civ died, and MaxPlayers allowed for another to appear, the diplomod.slc script would fire up the "initialise the new AI's diplomatic personality" section. Within multi-player, this was causing a crash if it fired after turn 1. To avoid this, a "disabler" is activated after turn 1 so the script doesn't fire up. This may sound like the new AI doesn't get an enhanced diplomatic personality. It will still receive the original "normal" personality of CTP2 vanilla. After a few turns, the new AI will check its diplomatic personality, and diplomod.slc will fire up the "next diplomatic personality" section. There are no bugs within this section, and therefore the AI swaps to the enhanced diplomod.slc diplomatic personalities. I'm sure that for the 5-10 turns that the new AI is in the original CTP2 diplomatic personalities will not impact the game.

Attachment: mm2_slc_dale.slc
This has been downloaded 2 time(s).

WesW is offline WesW
CTP1/2 Modification Site Admin
Florence, Al., USA
Jan 1970
time: 23:18
  Old Post 19-04-2002 21:53 Visit WesW's homepage!
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Thanks, Dale. It is for reasons like this that I set up the file-by-author system- so that you and Wouter and Martin, etc. could post updates to your work directly to the mod thread.

 
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