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interesting discussion you brought up here, fellows! go on!
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Christantine The Great
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Massachusetts
Jun 2000 time: 00:12
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I don't think that you should have to chose your trait but instead it should be defined by your actions and then you get rewarded and penalized for it. Ex. If you like to build caravans and you never start your wars than you should be rewarded by getting extra money per turn but your army size would be limited. This would be good under Republic because your small corruption rate could be set to nil if you like to trade but your army size would be further limited BUT you would not have a Senate that is as annoying as a Democracy.
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"Adorare Christantine!!!"
Chrisonian Decree #1
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Christantine The Great
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Massachusetts
Jun 2000 time: 00:12
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I think I can answer some of that. An AI wouldn't handle it but more of a slightly smarter-than-normal calculator. It would tally up how many trade routes you have, how many cities you have captured by force, how many engagements your army has made, how your diplomacy is doing and how fast you discover tech. It would make the classifications from there. Also the calculator would influence the civs that are like you to seek out your trust if you seek theirs. I really can't say what the values are since I know nothing about programming.
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"Adorare Christantine!!!"
Chrisonian Decree #1
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The diplomat
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Terre Haute, IN USA
Sep 1999 time: 23:12
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How do you guys know that "unique benefits" means enforced limitations?
Let's wait until we get more info on this from firaxis.
Unique benefits don't have to limit the player. For example, if the carthaginians get +1 attack for the War elephant unit, does that force the player to use war elephants? Of course not! it just means that if the player uses war elephants they will be a little stronger than the war elephants from other civs. Another example, if a civ gets -10% cost to research a particular tech, does it force the player to research the tech? NO! It just makes it easier if the player wants to.
I, for one, think that "unique benefits" can be a great idea, IF properly implemented. SMAC had unique factions and it worked great. The factions were more interesting to play and more interesting to interact with. Players developed new strategies for the each faction. And, with the editor, players were able to create their own factions!
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No permanent enemies, no permanent friends.
[This message has been edited by The diplomat (edited January 12, 2001).]
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